Chittagong
Gold Member
Being a massive fan of Super Mario Galaxy and Odyssey, I was so hyped up for this game and its new innovative concept. I even marked the release day in my calendar:
That soured in the first few hours, however. The game begins just pure boring, and occasionally it escalates to frustrating. Specifically:
Crap camera
The camera clips constantly. It's so fundamentally ingrained to the concept that they had to craft a clipped camera view, which is just disorienting and ugly. But it's not just the destruction mechanics and ground, the camera is constantly your enemy in the bosses.
Frustrating mechanics
So many encounters had me cursing the design of this game, how trial and error it is, absolute frustration at times. The two final bosses are the epitome of this, with a mandatory minute long run up to them you need to repeat every single time, and a mechanic where each punch takes 1% out of the boss energy bar so you need to grind forever, while battling the rubbish camera. Equally frustrating are the house destruction missions, where you battle against the controls as much as the clock.
Collectibles I stopped caring about
For the first few worlds I tried to max out all the bananas, like I was a completionist in Odyssey. I quickly lost interest, not caring to ram through everything and slam the ground to find seven hundred of them. Not to speak of the other collectibles which were truly meaningless.
Powerups that don't matter
The different costumes were a nice touch, but so irrelevant that I ended up upgrading almost none of them, I just sat on the skill points until the final bosses where in my frustration I maxed out the elephant.
Exploration made cumbersome
I might have been more prone to explore and find bananas if it wasn't for the cumbersome mechanic of changing levels, where you need to always go to the warp guy in the level. With dozens of layers, that gets tedious.
Ugly environments
Because of the conceptual design of the game - you can break almost anything - the geometry is low poly and low res. There are tons of misaligned textures that don't properly warp around their objects.
The only good things I have to say about this game is that the character art and animations are stunning, and I do have respect for the risk taking - even if it failed this time. Oh, and the logo rendering is beautiful.
My wife asked me several times that why do I keep playing the game although I seem to hate it so much.
Well, obviously I need to compete the game to bitch about it on GAF. The cost of this thread: 25 hours of my life.
I hope 2032 rolls around better.
		
		
	
	
		
	
		
	
				
			That soured in the first few hours, however. The game begins just pure boring, and occasionally it escalates to frustrating. Specifically:
Crap camera
The camera clips constantly. It's so fundamentally ingrained to the concept that they had to craft a clipped camera view, which is just disorienting and ugly. But it's not just the destruction mechanics and ground, the camera is constantly your enemy in the bosses.
Frustrating mechanics
So many encounters had me cursing the design of this game, how trial and error it is, absolute frustration at times. The two final bosses are the epitome of this, with a mandatory minute long run up to them you need to repeat every single time, and a mechanic where each punch takes 1% out of the boss energy bar so you need to grind forever, while battling the rubbish camera. Equally frustrating are the house destruction missions, where you battle against the controls as much as the clock.
Collectibles I stopped caring about
For the first few worlds I tried to max out all the bananas, like I was a completionist in Odyssey. I quickly lost interest, not caring to ram through everything and slam the ground to find seven hundred of them. Not to speak of the other collectibles which were truly meaningless.
Powerups that don't matter
The different costumes were a nice touch, but so irrelevant that I ended up upgrading almost none of them, I just sat on the skill points until the final bosses where in my frustration I maxed out the elephant.
Exploration made cumbersome
I might have been more prone to explore and find bananas if it wasn't for the cumbersome mechanic of changing levels, where you need to always go to the warp guy in the level. With dozens of layers, that gets tedious.
Ugly environments
Because of the conceptual design of the game - you can break almost anything - the geometry is low poly and low res. There are tons of misaligned textures that don't properly warp around their objects.
The only good things I have to say about this game is that the character art and animations are stunning, and I do have respect for the risk taking - even if it failed this time. Oh, and the logo rendering is beautiful.
My wife asked me several times that why do I keep playing the game although I seem to hate it so much.
Well, obviously I need to compete the game to bitch about it on GAF. The cost of this thread: 25 hours of my life.
I hope 2032 rolls around better.
	
	
			
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