Zephyranthes
Member
Hit the credits. What a blast. Them Nintendo folks sure know how to make a fun video game. Everything after the K.Rool reveal is an insane thrill ride and I loved every second of it.
Played an hour so far, just rescued Rosaline, but I am not hooked yet. Is there a specific event / timeframe that once I hit it and it hasn't hooked me yet, I won't enjoy the rest of the game?
Thanks. Evening planned thenI thought the next proper layer (Canyon Layer) was the first really good level in the game, and it's pretty much bangers from then on.
There's some harder stuff in the post game.Finally finished the game. I didnt 100%ed the last 3 layers, because i wanted to see the end. Awesome end sequence and the boss wasnt even hard. People said it was a big difficulty spike and shit like what? It just had a bunch of HP, but thats about it. Used the most OP form, elephant and it was piss easy lol
Amazing game overall and it was fucking massive. Didnt expected it to be this packed with content and its not even over after the credits
Finally finished the game. I didnt 100%ed the last 3 layers, because i wanted to see the end. Awesome end sequence and the boss wasnt even hard. People said it was a big difficulty spike and shit like what? It just had a bunch of HP, but thats about it. Used the most OP form, elephant and it was piss easy lol
Definitely amazing game regardless of the lack of difficulty. Way more than I expected by FAR.Amazing game overall and it was fucking massive. Didnt expected it to be this packed with content and its not even over after the credits
Cool details.
You have quite a bit more to look forward to. But 1000 is more than halfway I think.How many layers are there? I've just hit 1000 and wondered roughly what percentage of the game still to go.
Keep in mind you can return back any of his attacks.I'm on the final boss the green one and getting my arse kicked.
Just upgraded the Apple cans and loaded up for another go later today.
Wish me luck! (welp)
I just (over lunch) beat him but now he's risen from the dead and is attacking us as we drill our way to the surface. Feck! and now must pause till later.Keep in mind you can return back any of his attacks.
Oooh that's when the fun begins!I just (over lunch) beat him but now he's risen from the dead and is attacking us as we drill our way to the surface. Feck! and now must pause till later.
Oooh that's when the fun begins!
I hit the credits last night and played some of the end game afterwards. I agree 100% with your spoiler. Holy shit was that some amazing shit to finish the game.Hit the credits. What a blast. Them Nintendo folks sure know how to make a fun video game. Everything after the K.Rool reveal is an insane thrill ride and I loved every second of it.
Never!Also when do I get to ride Rambi?
you will, but for a little bit.
Worst game ever.you will, but for a little bit.
I recently finished it myself last week. Most fun I've had playing a video game in a long time. I personally enjoyed it much more than Odyssey.Just got the Ostrich power and am absolutely hooked. Definitely going to try and 100% this as it's pretty much crack the videogame. I also wouldn't be surprised if part of the design philosophy is to grab kids' short attention span as every 2 mins you're getting rewards lol.
Shame on me for waiting this long to finally play it (coincidentally it's proving to be the perfect palate cleanser for Hell is US in terms of tone and visuals heh).
Yeah, they really knocked it out of the park with the finale.Finally beat it. Fantastic overall. In the Forbidden Layer where that giant mound of gold was just K. Rool's belly was a nice touch. Also said fat alligator uppercutting Void was pretty tight.
Really enjoyed the final fight. The second phase where Gangplank Galleon starts playing was just
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The final section of this game is probably the best I've played in a long time.
Not really, there are some rooms like a boss rush that might take a few tries and you need to save up some gold.I just finished this yesterday, got every single banana and fossil, is the post game to get 777 bananas grindy? I don't have time to grind shit, it took me 4 months to finish.
Not really, there are some rooms like a boss rush that might take a few tries and you need to save up some gold.
There are actually 1000 bananas to get but that reward isn't really worth going for.
It's overwhelming at first but you'll get into the flow soon enough. Just know that you're not obligated to smash and find everything on your first visit to these areas - I would explore a bit but you can re-access these areas later with ease.Holy crap, this game is distilled ADHD. Feels quite a bit too open from the start for me to be comfortable. There's something to do everywhere you turn and, in the rare case there isn't, you can always smash everything and make something pop up.
It's still a very loooong wayLayer 1200 and sad that this might be ending soon
Damn really? Wow. I know there's tons of bananas to collect but I thought I was nearing the end of the main game.It's still a very loooong way![]()
I remember the resort layer being quite big , maybe go back with the elephant to help find things.Damn really? Wow. I know there's tons of bananas to collect but I thought I was nearing the end of the main game.
There were sections I wished were longer, they were so good, like
The resort layer, and the Diddy Kong Racing Layer, which I feel like I barely did anything in
Yes, they do want you to enjoy the journey, you can make it more difficult by not upgrading yourself.On the fourth layer right now.
I'm enjoying the game as a collectathon, but I'm not impressed. This is a pure dopamine rush, lacking any element that stays with you after you've collected a banana.
The thing is, this could have been a game about just any other character. It has nothing to do with Donkey Kong, not so far at least.
The environments are also pretty generic. The fantastic visual design of Mario Odyssey which made that game a Mario game seems to be missing completely here. Each level has a theme, but nothing that makes it stand out. No distinct landmarks, no great vistas. Everything is at the service of the gameplay. Unfortunately, this means that nothing is really memorable here, and this makes it even harder to find some reference points which you'd think would be essential in a game where you can dig throughout 90% of each stage.
Oh, and Nintendo seriously needs a division dedicated only to design bosses for their platformers. The bosses in Bananza have been an absolute joke so far. I used to think that Mario has had the most insignificant bosses in almost all of gaming after the Galaxy games, but Bananza is a serious contender. It's like at Nintendo they think all the fun is in the journey, and a boss should only be a minor bump in the road. The bad guys here may be a step above the Broodals in design, but they're complete nobodies.
This game was an awakening for me but in a way that's not what you think.
It was the best first five hours I've ever played in years but I then had this feeling that the time spent on Bananza is mostly pointless.
There's just far to much of everything and there's no direction and it then made me realise that's exactly how Odyssey and TOTK ultimately works, it just filled with collectathons that don't lead anywhere.
Personally it made me sell my Switch 2 as I find most Nintendo games are just gacha games without a whimsical story attached.
On the fourth layer right now.
I'm enjoying the game as a collectathon, but I'm not impressed. This is a pure dopamine rush, lacking any element that stays with you after you've collected a banana.
The thing is, this could have been a game about just any other character. It has nothing to do with Donkey Kong, not so far at least.
The environments are also pretty generic. The fantastic visual design of Mario Odyssey which made that game a Mario game seems to be missing completely here. Each level has a theme, but nothing that makes it stand out. No distinct landmarks, no great vistas. Everything is at the service of the gameplay. Unfortunately, this means that nothing is really memorable here, and this makes it even harder to find some reference points which you'd think would be essential in a game where you can dig throughout 90% of each stage.
Oh, and Nintendo seriously needs a division dedicated only to design bosses for their platformers. The bosses in Bananza have been an absolute joke so far. I used to think that Mario has had the most insignificant bosses in almost all of gaming after the Galaxy games, but Bananza is a serious contender. It's like at Nintendo they think all the fun is in the journey, and a boss should only be a minor bump in the road. The bad guys here may be a step above the Broodals in design, but they're complete nobodies.
I mean that there's rarely some memorable feat tied to getting a banana. So far, the only challenges that were somewhat memorable for me were a bunch of those levels accessed via those triangular gates. Whereas in Odyssey or most Mario games, getting a star / moon is often its own unique challenge you remember and can talk about with other players. Turning into a T-Rex, finding a secret area, winning a race, beating a tough platforming section… in Bananza there's so many bananas and you get a lot of them by just digging or doing menial things. It gets very formulaic quickly.I'm not sure what you mean when you say it lacks any element that stays with you after collecting a banana.
I mean that there's rarely some memorable feat tied to getting a banana. So far, the only challenges that were somewhat memorable for me were a bunch of those levels accessed via those triangular gates. Whereas in Odyssey or most Mario games, getting a star / moon is often its own unique challenge you remember and can talk about with other players. Turning into a T-Rex, finding a secret area, winning a race, beating a tough platforming section… in Bananza there's so many bananas and you get a lot of them by just digging or doing menial things. It gets very formulaic quickly.