DOOM 4 Assets and concept art

It's popular to parrot all this shit, but the fact of the matter is, this would have been way more like Doom than the 2016 Hell-flavored Serious Sam game we got. I'm not going to go so far as to say 2016 Doom was a bad game - in fact, it did eventually grow on me - but I can say that every Doom game after it was progressively worse than the last. Dark Ages has absolutely nothing left of the Doom formula.

"Call of Doom" comes from that era's journalists trying to sound edgy and funny. Back then, they'd trash games and ruin their perception for lels, like the world is one big Reddit forum. The actual prototype footage was rough, befitting an alpha, but looked like a great shooter-to-be - gritty and grounded.

And this concept art is wonderful.
 
This would have been awesome and I'll most likely like this one since Doom 3 and Quake 4 were the two best in their series and the only ones I liked.
 
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Apparently id was working on a Final Fantasy 7 type RPG after they finished up on Quake 3/TA.

But the RPG project got cancelled to make Doom 3 instead. That's why a lot of people left id at the time (Graeme Devine, Jennell Jaquays, …)
 
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I actually think it would be cool if they did a Doom3 style game (more horror). Especially now that they've exhausted low hanging fruit for modern doom. Could just call it Doom4.
 
I like DooM 3 and its aesthetic, so im curious about how this game could have been. On some concept view, it is not looking bad. Now, if the rumors are true and it was practically CoD but with demons, then yeah, it was a good cakll to scrap it.

I liked DooM 2016, it not a bad game and Eternal is even better. My only problem is that the foruma they developed on these past two games belongs more to Quake than DooM, but probably the Quake IP didnt ring many bells in comparison to DooM. I really hope they return to a more slow, tight resource management and more complex level design like the OG DooM are known for even to this day, and let the quick frantic always shooting and jumping stuff to Quake.

We can have the best of two worlds.
 
Doom 3 was by far the best entry in the series.

Sure, they leaned off into survival horror a bit but some of today's best walking simulators are imitating what ID did with this masterpiece. Not sure why it didn't resonate better...

A Doom 3 remake would do numbers.
 
Doom 4 had first-person executions like 2016 did, with more of a focus on environmental kills. That, and reactive enemies that would climb walls and ceilings to ambush you from above. That, sandwiched in a game with hand-crafted, linear levels rather than a series of half-assed combat arenas would have made for a hell of a game.

Plus, the cinematics were really cool.
 
It's popular to parrot all this shit, but the fact of the matter is, this would have been way more like Doom than the 2016 Hell-flavored Serious Sam game we got. I'm not going to go so far as to say 2016 Doom was a bad game - in fact, it did eventually grow on me - but I can say that every Doom game after it was progressively worse than the last. Dark Ages has absolutely nothing left of the Doom formula.

"Call of Doom" comes from that era's journalists trying to sound edgy and funny. Back then, they'd trash games and ruin their perception for lels, like the world is one big Reddit forum. The actual prototype footage was rough, befitting an alpha, but looked like a great shooter-to-be - gritty and grounded.

And this concept art is wonderful.
Its popular? Ive never seen this opinion espoused until now. I love Quake 4 and Serious 1+2 but I dont understand this take.

So Eternal and TDA were subpar in comparison, I'm not sure how that makes 2016 less good than Q4 and SS, outside the speed of SS, that was better, but it didnt have the atmosphere or world building of Doom 2016 so 🤷‍♂️
 
I like DooM 3 and its aesthetic, so im curious about how this game could have been. On some concept view, it is not looking bad. Now, if the rumors are true and it was practically CoD but with demons, then yeah, it was a good cakll to scrap it.

I liked DooM 2016, it not a bad game and Eternal is even better. My only problem is that the foruma they developed on these past two games belongs more to Quake than DooM, but probably the Quake IP didnt ring many bells in comparison to DooM. I really hope they return to a more slow, tight resource management and more complex level design like the OG DooM are known for even to this day, and let the quick frantic always shooting and jumping stuff to Quake.

We can have the best of two worlds.

Foruma?

Edit: Feeling? I'm not trying to take the piss, just genuinely dont know what you meant here

Edit2: It's formula isnt it. Sorry too much banana rum on my birthday pal.
 
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I honestly think Doom 4 had an interesting concept. But the execution always seemed a bit questionable. It was suppose to be a remake of Doom II: Hell on Earth. Yeah, it definitely had some COD vibes.



*Edit* linked to the wrong video.

More prototype gameplay footage...


I think the game was using IDTech 5 with Mega textures. The 2016 Doom uses what is known as ID Tech 6, which was the first ID Tech engine made without Carmack.
 
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Its popular? Ive never seen this opinion espoused until now. I love Quake 4 and Serious 1+2 but I dont understand this take.

So Eternal and TDA were subpar in comparison, I'm not sure how that makes 2016 less good than Q4 and SS, outside the speed of SS, that was better, but it didnt have the atmosphere or world building of Doom 2016 so 🤷‍♂️
Doom 2016 and everything thereafter became a series of arena fights - hence my comparison to Serious Sam. It's not necessarily a knock - I don't hate Serious Sam at all - but it's very far removed from the Doom formula.

Also, I'm sorry, but "atmosphere?" "World-building?"

serious joe pesci GIF
 
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