I thought it was a dual lane and took shackles first. Other reasons I took it first is because it is his best trilane spell. Shock isn't worth it for a trilane in my opinion, and hex is debatable, probably better in this situation, but I didn't think of that. Like others said, lack of experience on the hero. My winrate is like 2% with him if that is even mathematically possible.
I've always been told that putting a trilane against a solo Clockwerk is utterly pointless. What about shutting down the carry?
Every team needs a Mek and no one else was getting it so there was no real reason for me not to I felt like.
The Dagger I thought would help for some kind of initiation since I couldn't just walk into fights without getting killed first. Force Staff probably would have been better. I was always told Refresher > Scepter.
Real talk: LOL what advice? You and your troll squad with 1.09's advice is 95% "ur just bad" and 5% actual advice. I'm getting really tired of it honestly, and it certainly isn't helping. Of course I'm probably wasting my time saying anything about it because you are just going to post "kappa keepo copy pasterino" anyway.
That was why I picked him. And to be able to push towers.
He is melee. That would have probably ended worse.
See above about the Clockwerk thing.
Addressing what people said in general, I don't quite get why people are saying SS isn't a "real" support. He has always been a support to me that has the functionality of pushing towers. Not sure what you guys mean by "not a real support".
Any attempt to ward on almost any support usually feels like that one comic where the SS goes to ward, an Anti-Mage blinks in, Mantas, and SS chickens the real one as the illusions murder him. Just replace AM with Clockwerk.
I'm aware positioning and map awareness are key, as they are on any hero in the game. Those are just a whole different ball game on supports that I am so inexperienced at. The other reason I don't play support is I simply don't find it enjoyable at all.
About smoke ganking mid, I felt like I had a decent range disable with chicken/shackles. Unfortunately, the Invoker started running the opposite direction before the smoke even broke. He knew we were missing for a while, but didn't react by playing defensively until we were ready to approach.