Draugoth
Gold Member
More at Noisy Pixel: https://noisypixel.net/dragon-quest-xii-development-difficulties-adult-audience/
Japanese outlet denfaminicogamer recently published a text version of a radio interview they conducted with the creator of Dragon Quest, Yuji Horii. The interview is pretty lengthy, at roughly eight pages.
Still, there is a notable exchange regarding the development of Dragon Quest XII: The Flames of Fate. Horii revealed that due to the game's intended targeted audience being adults, they are having unspecified issues with development.
You can view the full quoted exchange below via our team's Ryuji:
Well, let me start by saying that this year marks the 37th anniversary of the Dragon Quest series, and to coincide with the 35th anniversary, an HD-2D remake of Dragon Quest III has been announced, and there are rumors that the latest title, Dragon Quest XII: The Flames of Fate is about to be released?
Horii: Mmm, I guess it will take a little while. This time we are making a game directed toward an adult audience*, so we are having a lot of trouble (laughs). There was also the Coronavirus pandemic.
Are the game programmers and designers basically working remotely?
Horii: Yes, some employees have not come to the office for about a year, and some don't even use the company's computers, preferring to work from home.
Do you encounter any communication problems [with this method]?
Horii: Basically, we use Zoom to communicate with each other. I have a hard time remembering people's faces and names, so Zoom is just right for me with the names underneath (laughs).
*TL Note: Horii uses 大人向け here, an expression where the subject (in this case, 大人, meaning adult) is the target audience.
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