You get 3 other characters to go with you, and can give them commands like "follow me" or "help me" but not direct commands. The idea is to make you feel the leader of a party without the hassles that come with co-op.
Hopefully it's nothing like the first game where giving simple orders or playing normally would give pawns bad traits that make them utterly useless.
You pick shit from the ground? Bad trait
You call for help during battle? Bad trait
You tell em to follow you instead of wasting time with hard level enemies? Bad trait
You finally managed to get good traits for your main pawn but you have played too much with borrowed pawns with bad traits? Well tought shit, your main pawn can aquire their bad traits.
Etc.
The system in dogma 1 was obtuse and absolutely retarded, i hope they actually fixed it because it was just annoying and didn't required any skill, it was annoying just to be annoying.
What is the fucking point of getting a useless trait that make pawns picks random stuff from the ground WHILE FIGHTING because the main character pick stuff from the ground? So i should not pick stuff on the ground on a damn rpg to not get my pawns become retarded, this is not hardcore, it's room temperature iq game design.