S sc0la Unconfirmed Member Aug 18, 2004 #4 the first looks really interesting, and like a nice change of pace. I wonder how they will handle "resources" or unit building/deployment without making it feel stupid in the context of the aesthetics/scenario
the first looks really interesting, and like a nice change of pace. I wonder how they will handle "resources" or unit building/deployment without making it feel stupid in the context of the aesthetics/scenario