he was.DavidDayton said:Hmm.. I always assumed he meant "gigawatts" but was pronouncing it with a "juh" sound.
1.21 gigawatts = 1.21 x 10^9 watts.
he was.DavidDayton said:Hmm.. I always assumed he meant "gigawatts" but was pronouncing it with a "juh" sound.
aka Rub RabbitsLeonsito said:The first gigabit game is here (well, is in Japan):
Akachan wa Doko Kara Kuru no? (aka Feel The Magic 2)
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borghe said:so essentially with using different ROM banks and whatnot the main limiting factor of DS card size is price, correct?
Resi 64 was 64MBs so a 128MB cart would be more than enough, especially with the DS resolution being lower than what Resi 64 had. Should be a very good showcase of what the system can do.CVXFREAK said:When it comes to DS storage capacity, someone keep an eye out for BioHazard Deadly Silence, which is chock full of pre-rendered backgrounds, voice acting and FMV. I think that can be 128MB, unless RE2 for N64 was less. I forget.
The GBA song cart addon was only 4MB btw.SpiffyG said:16MB 3DM + 250KB EEPROM
-Daigasso! Band Brothers (Nintendo)
Hmm... that makes me think that they could make a sequel with 30 or so MP3 quality (or close to) songs...
jamesinclair said:16MB 3DM
-Animaniacs: Lights! Camera! Action! (Ignition Entertainment/Warthog)
-Electroplankton (Nintendo)
So they have no save function? I thought Nintendo was against this?
I just like knowing ROM sizes. Probably a result of growing up with NES/Genesis/SNES/NeoGeo using them promotionally. 100 MEGA SHOCK!!E-Nature said:why do you guys want to know the size of the gamecards anyways? as long as you legally buy the games in the store and not download the roms you do not have to care how big a game actually is in its byte size
So they have no save function? I thought Nintendo was against this?
No. The 32 ist the space the game takes, that is not rewritable. The additional 250K ist the space where you can save things like decals, savestates etc. So it already has the biggest memory (for now).Lindsay said:Well now we know why Wild World is so light on texture/mail saving space. 32 instead of 64. Lousy Cheaptendo. -_-;
DavidDayton said:I'm just glad we're finally out of the stupid "megabit" era. Was it Sega that started using that term, or was it someone else? I know that I saw "megabit" sizes on several old Master System titles.
Was/Is there ever a case for actually measuring data in "megabits"? It was just a pathetic marketing scheme to make the games sound more impressive, right? Or was there actually some "valid" reason for the term?
Japanese version of Phoenix Wright. It contains both English and Japanese dialogs.Fuzzy said:I wonder what the first 128MB (1Gb) game will be.
Yeah, the 32 MB basically means the game is about the same size as the N64/GCN versions. it's the 250K space that's to blame; it's half the save space used for the GCN version.:Motorbass said:No. The 32 ist the space the game takes, that is not rewritable. The additional 250K ist the space where you can save things like decals, savestates etc. So it already has the biggest memory (for now).
ORLY? Maybe I should go back to Mbits?maharg said:It's pretty much standard to list ROM sizes in bits. Not just in the video game industry, but elsewhere. At least it's fairly obvious, unlike hard disk manufacturers using 1000kbyte megabytes.
The reason for that is that at one point a byte was not always 8 bits. And in some very minor cases still isn't. ROM (and even RAM, at one point) chip sizes were measured in bits because they could be used on different word sizes.
Good idea, I'll do it next update.mutsu said:Maybe you should bold the ones you've added/updated?![]()
All online games seem to use 2Mbit of Flash actually, likely for storing network preferences/settings plus friends lists on card.JoshuaJSlone said:Yeah, the 32 MB basically means the game is about the same size as the N64/GCN versions. it's the 250K space that's to blame; it's half the save space used for the GCN version.
What I'd like to know is what is Mario Kart doing with equivalent save space?
EDIT: I just noticed there seems to be no middle ground between an 8 KB save and a 250 KB save... so it's not necessarily that it's being used to the max.
jarrod said:All online games seem to use 2Mbit of Flash actually, likely for storing network preferences/settings plus friends lists on card.