Drizzlehell
Banned
That's honestly the least of its problems. I can stomach the grind if the game is well-made and polished. It's just optional content anyway, and I can happily skip it if I want to.
The main problem here is that it's not a very polished or well made game. It's full of bugs and really weird design choices, some of which I remember being already present in the first game. It's been almost a year and a half since this thing came out but it's still such a buggy mess that every time I'm starting to get into it, something really stupid happens that immediately takes me out of the experience. It's almost as bad as Cyberpunk sometimes.
Just off the top of my head, here's a list of fun things that happened for me within about 2 hours of playing this game today:
And it's kind of a shame because I actually find the story and characters in this game pretty enjoyable, and I like the setting and some of the gameplay ideas too. Whoever said that Techland scrubbed all of Chris Avellone's work from this game after that whole nontroversy that he was involved in, was talking out of their ass because the writing in this game has Avellone's style all over it. Which is likely what makes it the best part of the game.
The main problem here is that it's not a very polished or well made game. It's full of bugs and really weird design choices, some of which I remember being already present in the first game. It's been almost a year and a half since this thing came out but it's still such a buggy mess that every time I'm starting to get into it, something really stupid happens that immediately takes me out of the experience. It's almost as bad as Cyberpunk sometimes.
Just off the top of my head, here's a list of fun things that happened for me within about 2 hours of playing this game today:
- A bunch of zombies spawned in the middle of an enclosed quest area and got caught in UV lights, resulting in me having to fight human quest enemies while dozens of zombies kept shrieking in my ears and flailed around like drug-addled flame spitters.
- Upon trying to leave the same quest area, even more respawning zombies kept pouring in from the streets through the doorway and getting caught in the same UV lights, blocking my exit and forcing me to whack them for 10 minutes until they stopped spawning.
- Zombies got hurt close to UV lights but not when standing 10 feet away in direct sunlight.
- I also noticed that trees grew on the roofs of buildings. Huh...
- My character's infection resistance decreased while standing in a brightly sun-lit room but reset in a shaded, dark corridor (in case you don't know, what should be happening is completely the opposite of that).
- Friendly NPCs stood around doing nothing while I fought zombies nearby.
- Some other NPCs decided that the best way to deal with an attacking zombie is to run off the edge of a roof and plummet to their death.
And it's kind of a shame because I actually find the story and characters in this game pretty enjoyable, and I like the setting and some of the gameplay ideas too. Whoever said that Techland scrubbed all of Chris Avellone's work from this game after that whole nontroversy that he was involved in, was talking out of their ass because the writing in this game has Avellone's style all over it. Which is likely what makes it the best part of the game.
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