I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.
Who gives a damn if it's not popular anymore (debatable), it is still a fun type of traversal for people who don't like driving in open world games.I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.
There is always a place for complex parkour movement in games, since it feels incredible to control the character if done right, no matter a trend that may has experied or isn't followed activly by the industry. Assassin's Creed isn't even a good example in my eyes since there is zero skill involved in the movement whereas games such as Mirror's Edge had at least some degree of depth to it. The original Dead Island was more in line with the Fallout movement but Dying Light was always about parkour so why would they get rid of that? It is part of the core identity of the game.I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.
I kinda want to replay (and actually finish) the original. The 60fps patch isn't available yet right?
The "whole parkour thing" was a major aspect of the original game, would be pretty weird if they completely scrapped that for the sequel.
You both might be right, maybe it's just me wanting it to be something else, I just really dislike platforming in games ant similar things, parkour qualifies to those "similar things".Who gives a damn if it's not popular anymore (debatable), it is still a fun type of traversal for people who don't like driving in open world games.
Also it was one of the core foundation of the first game, it would be stupid to change a winning formula, the first game sold like 20 mil copies, it was kinda of silent megaton.
You both might be right, maybe it's just me wanting it to be something else, I just really dislike platforming in games ant similar things, parkour qualifies to those "similar things".
Yeah, ac parkour is brainless, you just push forward, in games like DL or ME you need to think every move if you wanna go fast like you see in the trailers when devs play the game.There is always a place for complex parkour movement in games, since it feels incredible to control the character if done right, no matter a trend that may has experied or isn't followed activly by the industry. Assassin's Creed isn't even a good example in my eyes since there is zero skill involved in the movement whereas games such as Mirror's Edge had at least some degree of depth to it. The original Dead Island was more in line with the Fallout movement but Dying Light was always about parkour so why would they get rid of that? It is part of the core identity of the game.
That's the thing, I liked other aspects of the game. I finished the game twice.Sounds like this series isn't for you then! There are a lot of other games with zero parkour.
Dude i fucking hate first person platforming (or platforming in general), it's one of the reason why i didn't even bothered to play doom eternal.You both might be right, maybe it's just me wanting it to be something else, I just really dislike platforming in games ant similar things, parkour qualifies to those "similar things".
And you can probably hide the health bar anyway in the options.I saw some comments complaining about the health bars and enemy levels. This was all in the original but they were all hidden. Anyone who played the first one extensively like I did know that zombies would get tougher and tougher as you progressed through the campaign requiring better weapons to kill them as fast as in the beginning. The fact that we can actually see their health bar now (and also how much damage our weapon is doing) is much better than contantly beating them without knowing when they are going to die.
I think you still have some non-traditional ranged stuff but i don't remember the details.too bad they removed guns from the game
melee only it seems
ha ha, I hear ya, that shit sucked hard in Doom Eternal.Dude i fucking hate first person platforming (or platforming in general), it's one of the reason why i didn't even bothered to play doom eternal.
Parkour is a different thing than platforming, at least for me.
It is also really engaging to try to keep momentum and gain speed while doing precise platforming with roll offs after a jump and things like that. Would love to see some developer expand on the idea and make a really complex controls scheme although that might be a turn off for most people.Yeah, ac parkour is brainless, you just push forward, in games like DL or ME you need to think every move if you wanna go fast like you see in the trailers when devs play the game.
Infamous 3 had the best traversal of any open world, it had both the fun brainless with neon run and the one when you have to think like smoke and video (and concrete) to get far without falling down.
prototype was also pretty cool.
You missed out on one of the best games in recent years due to blindly following silly misconceptions like a sheep. Well done. A few forgettable platforming bits versus hours and hours of frenzied FPS perfection.Dude i fucking hate first person platforming (or platforming in general), it's one of the reason why i didn't even bothered to play doom eternal.
Dying Light 2: Walking simulator.I kinda want to replay (and actually finish) the original. The 60fps patch isn't available yet right?
The "whole parkour thing" was a major aspect of the original game, would be pretty weird if they completely scrapped that for the sequel.
It was not the only reason and you can believe me, i'm really not the type of guy who listen at reviews or external feedbacks over his own experience or what i can see with my eyes.You missed out on one of the best games in recent years due to blindly following silly misconceptions like a sheep. Well done. A few forgettable platforming bits versus hours and hours of frenzied FPS perfection.
You won't have any time between December 8th and February 4th to play Halo campaign? DAYUM you must have your backlog charted out or something.Sorry halo campaign but i'm gonna play this one first.
4th february?You won't have any time between December 8th and February 4th to play Halo campaign? DAYUM you must have your backlog charted out or something.
I guarantee you it's far better than whatever game is currently occupying your time. All I remember is balls out intense action and sublime satisfying controls, don't know about any micro management really. It's one of those games when you master you like like a god. Not unfair difficulty like some claim.It was not the only reason and you can believe me, i'm really not the type of guy who listen at reviews or external feedbacks over his own experience or what i can see with my eyes.
I watched many hours of gameplay and there is too much micro-management while shooting mofos (a widely discussed matter even here on gaf), i also don't particularly like the weak point system, but i probably need to test that one with my hands.
I'm probably gonna buy the game in a couple of years when i'm not gonna have nothing to play.
The thing is, i'm not really a super fanboy of super fast paced fps to begin with, in general the most fast paced stuff i play in terms of fps is something like wolfenstein or titanfall 2 campaign or kz4 or halo.I guarantee you it's far better than whatever game is currently occupying your time. All I remember is balls out intense action and sublime satisfying controls, don't know about any micro management really. It's one of those games when you master you like like a god. Not unfair difficulty like some claim.
Seems like a solid game.
What i don't like is the shift for the night time gameplay since they got rid of all the dread and urgency from the first iteration. It's cool to have areas that are somewhat inaccessible at day and can then be approached at night to shift things up but ultimately i don't think it was the best idea to scrap the horror elements. I'm still interested in the game.
And what does this has to do in relation to what i wrote?Parkour may not be in the cultural zeitgeist, however as a gameplay/traversal mechanic in games it absolutely has a place in the modern era. It's particularly useful as a tool to put in platforming puzzles as it seems this game still has.
I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.
We got hands-on time with Dying Light 2, the anticipated sequel to 2016's open-world post-apocalyptic game.
The build Mark Delaney played was about a month old and kicked off in the game's opening region Old Villedor. This was, as lead game designer Tymon Smektala explained it, a tamer region meant to allow players to get to grips with the game's melee combat and parkour moves, and come to understand how to manage crowds of infected and survivors alike.
The first thing I realized when I started to play Dying Light 2 was how fluid the movement felt. Smart changes like faster strafing and back-pedaling, and an always-on sprint ability, make the anti-hero protagonist Aiden Caldwell feel more adept at performing his death-defying feats than Kyle Crane ever was. He's lighter on his feet and animations are smoother, even from the get-go, and despite me seeing some really tantalizing skills not yet unlocked during my play sessions. I especially loved how quickly I was able to intuit whether or not I could make any particular jump. The mechanics are improved across the board and give the controls a faster, more reliable feeling in my hands.
It was also done really well.Who gives a damn if it's not popular anymore (debatable), it is still a fun type of traversal for people who don't like driving in open world games.
Also it was one of the core foundation of the first game, it would be stupid to change a winning formula, the first game sold like 20 mil copies, it was kinda of silent megaton.
That... can't be correctPS5 Version without Day 1 Patch: 21.099GB
According to Xbox Store on Xbox : 72GB
I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.