Dying Light 2 previews are out

Bartski

Member
Video previews from press and youtube gaming channels dropping everywhere, tons of new gameplay. Looking good!







 
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Seems like a solid game.

What i don't like is the shift for the night time gameplay since they got rid of all the dread and urgency from the first iteration. It's cool to have areas that are somewhat inaccessible at day and can then be approached at night to shift things up but ultimately i don't think it was the best idea to scrap the horror elements. I'm still interested in the game.
 
I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.
 
I kinda want to replay (and actually finish) the original. The 60fps patch isn't available yet right?

I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.

The "whole parkour thing" was a major aspect of the original game, would be pretty weird if they completely scrapped that for the sequel.
 
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I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.
Who gives a damn if it's not popular anymore (debatable), it is still a fun type of traversal for people who don't like driving in open world games.

Also it was one of the core foundation of the first game, it would be stupid to change a winning formula, the first game sold like 20 mil copies, it was kinda of silent megaton.
 
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the parkour looks fine and seems greatly expanded mechanically, I only played a bit of DL1 but this looks like sth I might pick up later in the year, February is too packed for me.
 
I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.
There is always a place for complex parkour movement in games, since it feels incredible to control the character if done right, no matter a trend that may has experied or isn't followed activly by the industry. Assassin's Creed isn't even a good example in my eyes since there is zero skill involved in the movement whereas games such as Mirror's Edge had at least some degree of depth to it. The original Dead Island was more in line with the Fallout movement but Dying Light was always about parkour so why would they get rid of that? It is part of the core identity of the game.
 
I kinda want to replay (and actually finish) the original. The 60fps patch isn't available yet right?



The "whole parkour thing" was a major aspect of the original game, would be pretty weird if they completely scrapped that for the sequel.

Who gives a damn if it's not popular anymore (debatable), it is still a fun type of traversal for people who don't like driving in open world games.

Also it was one of the core foundation of the first game, it would be stupid to change a winning formula, the first game sold like 20 mil copies, it was kinda of silent megaton.
You both might be right, maybe it's just me wanting it to be something else, I just really dislike platforming in games ant similar things, parkour qualifies to those "similar things".
 
You both might be right, maybe it's just me wanting it to be something else, I just really dislike platforming in games ant similar things, parkour qualifies to those "similar things".

Sounds like this series isn't for you then! There are a lot of other games with zero parkour.
 
There is always a place for complex parkour movement in games, since it feels incredible to control the character if done right, no matter a trend that may has experied or isn't followed activly by the industry. Assassin's Creed isn't even a good example in my eyes since there is zero skill involved in the movement whereas games such as Mirror's Edge had at least some degree of depth to it. The original Dead Island was more in line with the Fallout movement but Dying Light was always about parkour so why would they get rid of that? It is part of the core identity of the game.
Yeah, ac parkour is brainless, you just push forward, in games like DL or ME you need to think every move if you wanna go fast like you see in the trailers when devs play the game.

Infamous 3 had the best traversal of any open world, it had both the fun brainless with neon run and the one when you have to think like smoke and video (and concrete) to get far without falling down.

prototype was also pretty cool.
 
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I saw some comments complaining about the health bars and enemy levels. This was all in the original but they were all hidden. Anyone who played the first one extensively like I did know that zombies would get tougher and tougher as you progressed through the campaign requiring better weapons to kill them as fast as in the beginning. The fact that we can actually see their health bar now (and also how much damage our weapon is doing) is much better than constantly beating them without knowing when they are going to die. I loved the first one, can't wait to play the sequel!
 
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You both might be right, maybe it's just me wanting it to be something else, I just really dislike platforming in games ant similar things, parkour qualifies to those "similar things".
Dude i fucking hate first person platforming (or platforming in general), it's one of the reason why i didn't even bothered to play doom eternal.

Parkour is a different thing than platforming, at least for me.
 
I saw some comments complaining about the health bars and enemy levels. This was all in the original but they were all hidden. Anyone who played the first one extensively like I did know that zombies would get tougher and tougher as you progressed through the campaign requiring better weapons to kill them as fast as in the beginning. The fact that we can actually see their health bar now (and also how much damage our weapon is doing) is much better than contantly beating them without knowing when they are going to die.
And you can probably hide the health bar anyway in the options.

I like the rpg aspect but it kinda hurt immersion.
 
I remember I have played a lot of Dead Island, until I got tired of it. But the times were different. Not long ago I tied Dying Light 1, and although the game had some great content and solid gameplay, I felt it was too repetitive and gave up about it quite quickly. Also, I always had the impression that most weapons didn't feel that much impactful.

I'm not very excited for Dying Light 2 for this very reason... in that regard it doesn't look that much different to me.
 
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dying light was one of the first games i played on PS4 and i have really fond memories of it. this looks like a big step up. as a sequel should be.

also we are about to get bombared with new games over the coming months. february is looking insane!
 
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Dude i fucking hate first person platforming (or platforming in general), it's one of the reason why i didn't even bothered to play doom eternal.

Parkour is a different thing than platforming, at least for me.
ha ha, I hear ya, that shit sucked hard in Doom Eternal.
 
I feel like the improvements for the combat against humans are the same that we are gonna see in horizon 2.

A lateral slide
some sort of lock on
some special acrobatic moves
better hit reaction animations

although this one has that sweet ragdoll while horizon still has those fake as shit precanned death animations.
 
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Yeah, ac parkour is brainless, you just push forward, in games like DL or ME you need to think every move if you wanna go fast like you see in the trailers when devs play the game.

Infamous 3 had the best traversal of any open world, it had both the fun brainless with neon run and the one when you have to think like smoke and video (and concrete) to get far without falling down.

prototype was also pretty cool.
It is also really engaging to try to keep momentum and gain speed while doing precise platforming with roll offs after a jump and things like that. Would love to see some developer expand on the idea and make a really complex controls scheme although that might be a turn off for most people.

AC gives you a cool feeling in the first hours and i would lie if i say it wasn't fun the first time i tried it but it gets stale pretty quickly and then you do it because you need to.

Infamous: Second Sons movement also wasn't to deep but had much more variety in terms of traversal through the different powers. To me it never got old to just sip around the city.

Prototype was the shit! :messenger_ok:
 
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Dude i fucking hate first person platforming (or platforming in general), it's one of the reason why i didn't even bothered to play doom eternal.
You missed out on one of the best games in recent years due to blindly following silly misconceptions like a sheep. Well done. A few forgettable platforming bits versus hours and hours of frenzied FPS perfection.
 
I kinda want to replay (and actually finish) the original. The 60fps patch isn't available yet right?



The "whole parkour thing" was a major aspect of the original game, would be pretty weird if they completely scrapped that for the sequel.
Dying Light 2: Walking simulator.
 
You missed out on one of the best games in recent years due to blindly following silly misconceptions like a sheep. Well done. A few forgettable platforming bits versus hours and hours of frenzied FPS perfection.
It was not the only reason and you can believe me, i'm really not the type of guy who listen at reviews or external feedbacks over his own experience or what i can see with my eyes.

I watched many hours of gameplay and there is too much micro-management while shooting mofos (a widely discussed matter even here on gaf), i also don't particularly like the weak point system, but i probably need to test that one with my hands.

I'm probably gonna buy the game in a couple of years when i'm not gonna have nothing to play.
 
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You won't have any time between December 8th and February 4th to play Halo campaign? DAYUM you must have your backlog charted out or something.
4th february?

the fuck? i though this one was out dec 7...

edit: fuuuuuuuuuuuuck
fuck you google...

Halo campaign, you're up boy.
 
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It was not the only reason and you can believe me, i'm really not the type of guy who listen at reviews or external feedbacks over his own experience or what i can see with my eyes.

I watched many hours of gameplay and there is too much micro-management while shooting mofos (a widely discussed matter even here on gaf), i also don't particularly like the weak point system, but i probably need to test that one with my hands.

I'm probably gonna buy the game in a couple of years when i'm not gonna have nothing to play.
I guarantee you it's far better than whatever game is currently occupying your time. All I remember is balls out intense action and sublime satisfying controls, don't know about any micro management really. It's one of those games when you master you like like a god. Not unfair difficulty like some claim.
 
I guarantee you it's far better than whatever game is currently occupying your time. All I remember is balls out intense action and sublime satisfying controls, don't know about any micro management really. It's one of those games when you master you like like a god. Not unfair difficulty like some claim.
The thing is, i'm not really a super fanboy of super fast paced fps to begin with, in general the most fast paced stuff i play in terms of fps is something like wolfenstein or titanfall 2 campaign or kz4 or halo.

I play with a controller and i'm not exactly super good with them :lollipop_grinning_sweat:
 
The "snow in your face" effect when you're running, even on a dry sunny day, is extremely distracting. I hope they re-think that before the game launches.
 
I dunno about this, the combat looks kinda simplistic, i feel like i'd get bored of it real soon. Also, that kinda sporadic movement is better suited for mouse and keyboard. Im on a Xsex so there's even more uncertainty there.
 
Does this one have a bespoke character? Also glad to see that it still seems set within modernish times. Something about the previous trailers and gameplay videos had me thinking this was some sort of futuristic post-apocalypse thing instead of a near-apocalypse.

Seems like a solid game.

What i don't like is the shift for the night time gameplay since they got rid of all the dread and urgency from the first iteration. It's cool to have areas that are somewhat inaccessible at day and can then be approached at night to shift things up but ultimately i don't think it was the best idea to scrap the horror elements. I'm still interested in the game.

Parkour may not be in the cultural zeitgeist, however as a gameplay/traversal mechanic in games it absolutely has a place in the modern era. It's particularly useful as a tool to put in platforming puzzles as it seems this game still has.
 
Dying Light is by far the best game of the genre. Story is not its strong suit but it's good enough to guide you through the open world. Going out during nights with Volatiles chasing your ass is probably some of the best gaming experiences I've ever had.

And that side mission where you needed to climb the bridge and get those light bulbs. Oh boy... As someone who doesn't like heights it really made my palms sweat.

Can't wait for this!
 
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Parkour may not be in the cultural zeitgeist, however as a gameplay/traversal mechanic in games it absolutely has a place in the modern era. It's particularly useful as a tool to put in platforming puzzles as it seems this game still has.
And what does this has to do in relation to what i wrote?
 
I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.
parkour GIF
 


We got hands-on time with Dying Light 2, the anticipated sequel to 2016's open-world post-apocalyptic game.

The build Mark Delaney played was about a month old and kicked off in the game's opening region Old Villedor. This was, as lead game designer Tymon Smektala explained it, a tamer region meant to allow players to get to grips with the game's melee combat and parkour moves, and come to understand how to manage crowds of infected and survivors alike.

The first thing I realized when I started to play Dying Light 2 was how fluid the movement felt. Smart changes like faster strafing and back-pedaling, and an always-on sprint ability, make the anti-hero protagonist Aiden Caldwell feel more adept at performing his death-defying feats than Kyle Crane ever was. He's lighter on his feet and animations are smoother, even from the get-go, and despite me seeing some really tantalizing skills not yet unlocked during my play sessions. I especially loved how quickly I was able to intuit whether or not I could make any particular jump. The mechanics are improved across the board and give the controls a faster, more reliable feeling in my hands.
 
Who gives a damn if it's not popular anymore (debatable), it is still a fun type of traversal for people who don't like driving in open world games.

Also it was one of the core foundation of the first game, it would be stupid to change a winning formula, the first game sold like 20 mil copies, it was kinda of silent megaton.
It was also done really well.
 
I think they're kind of late with the whole parkour thing, it was popular in ~2005-2010 when Mirror's Edge and first Assassin's Creed games had it, not so much now I think, personally not a fan of it, I would much rather preferred Fallout 3/4 type gameplay, well similar to that but with zombies.

Eh. Assassin's Creed's traversal system is fairly automated and braindead. There isn't a lot out there like Mirror's Edge or Dying Light so more of that style is welcome. The bigger issue, in my estimation, is the zombie theme (played out) and a game focused on first person melee (never been my cup of tea). The first game really outstayed its' welcome and I was really glad by the time the credits rolled. The 2nd game does look more interesting from a story and choice/consequence perspective.
 
Personally I liked the dark grimey look of DL1. Now every game has to have a rich color palette (because else they would think your game belongs in the PS3 era), but it makes it kind of look like a UbiSoft game.
 
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