Agent Icebeezy
Welcome beautful toddler, Madison Elizabeth, to the horde!
I was doing some Googling and I came across this
http://www.donhopkins.com/2004/02/12.html#a83
"I recall that one of our most difficult accomplishments was convincing EA not to cancel the project, because some of the EA old guard didnt trust nor respect Wills vision, didnt get the idea of Dollhouse, didnt think it would sell, wanted to inject it full of their old tried and trusted formula, and wanted to gut out the most interesting parts of the game (like the architecture tools). I think its a lucky fluke that The Sims ever shipped, and I hope EA has learned enough from their experience to trust the projects that Will is directly involved in, listen to what hes been saying eloquently and consistently for years, and let something like The Sims happen again."
Is there more to this story, or is this the jist of it.
This series has no value to me but I just find it incredible that they almost missed the boat on the highest selling PC game of all time.
http://www.donhopkins.com/2004/02/12.html#a83
"I recall that one of our most difficult accomplishments was convincing EA not to cancel the project, because some of the EA old guard didnt trust nor respect Wills vision, didnt get the idea of Dollhouse, didnt think it would sell, wanted to inject it full of their old tried and trusted formula, and wanted to gut out the most interesting parts of the game (like the architecture tools). I think its a lucky fluke that The Sims ever shipped, and I hope EA has learned enough from their experience to trust the projects that Will is directly involved in, listen to what hes been saying eloquently and consistently for years, and let something like The Sims happen again."
Is there more to this story, or is this the jist of it.
This series has no value to me but I just find it incredible that they almost missed the boat on the highest selling PC game of all time.