SantaC
Member
IGN: Some critics have complained that Wind Waker was too easy. Will Twilight Princess offer more puzzles, new weapons and more complexity?
Eiji Aonuma: In comparison to Ocarina of Time?
IGN: Yes.
Eiji Aonuma: Yeah, as I mentioned in the roundtable yesterday, one of our primary goals with this game is to create a game that exceeds Ocarina of Time on many levels. So in that sense, we do intend to fill the game with a lot of side-quests, mini-games, and puzzles, which will make it more challenging.
IGN: A two-part question. Does the game run in 16x9 widescreen and why is there no voice acting?
Eiji Aonuma: In terms of widescreen mode, I think you'll notice that when the game goes into cinematics, the screen shifts and stretches into what is technically a 16x9 frame. However, if you were to put that up on a widescreen, then when it shifted out of the cinema scenes the top and bottom of the standard 3x4 would then pop off the screen. So it is kind of widescreen mode [laughs], but maybe not the way you were thinking.
As to voice acting, I think what you see on the show floor is pretty much what we've been doing with the series in the past, which is before the text appears you get a very simple voice that pops up and you hear that. In the final version, we do intend to do something slightly different than that. We haven't finalized exactly how we're going to handle the voice in the game, but we are looking into different things.
sounds great.
read the rest of it here http://cube.ign.com/articles/616/616559p1.html?fromint=1