Parakeetman
No one wants a throne you've been sitting on!
Minimum:
OS: Windows XP
Processor: 1GHz
Memory: 1 GB RAM
Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
DirectX: Version 9.0c
Hard Drive: 420 MB available space
Sound Card: DirectX 9.0c compatible sound card
In ancient times, the Great and Dark Gods clashed in a ferocious war over Man's control of the world, bringing despair and ruin to the lives of all humans.
As the conflict raged, the Great Gods sought to vanquish the power of the Dark Gods through the faith of humans. In return for their faith, the Gods promised humans a world of peace and prosperity and thereby a contract between humans and the Great Gods was formed.
By the contract, the Dark Gods could not interfere with the world of humans and were forever sealed inside their world of darkness. The people worshiped the Great Gods in thanks for their prosperity, and the world entered an era of peace.
However…
The humans grew complacent and allowed their faith to fade.
Now, in the far-off realm of Ishmag, King Jardin ushers in an age of peace. Unknown to him, the dark powers have already begun reaching out in secret, planting the seeds to bring about the revival of the Dark Gods into the hearts of men. Foul and hideous creatures are emerging from the deep, treacherous caves of Tsun-Kurn and rumours of a rising evil are creeping across the peaceful lands.
It is up to you to arm yourself and descend into the depths of Tsun-Kurn in an attempt to put an end to the ever growing darkness and save your kingdom.
- 8 starting races, 1 hidden
- 16 player classes
- Gameplay similar to the classical Wizardry series titles. Those who want a challenge this game is for you.
- “THAC0” ]To Hit Armor Class Zero (0) - system
- Character permadeath.
- Full English translation
- Higher resolution art
- Improved user interface
- Steam Trading Cards
Human
Str 8 / Int 8 / Piety 7 / Vit 9 / Agi 8 / Luck 9
Age range: 10-60 years
Elf
Str 7 / Int 10 / Piety 10 / Vit 6 / Agi 8 / Luck 6
Age range: 15-500 years
Dwarf
Str 10 / Int 6 / Piety 10 / Vit 11 / Agi 6 / Luck 7
Age range: 30-200 years
Gnome
Str 7 / Int 7 / Piety 12 / Vit 9 / Agi 8 / Luck 7
Age range: 25-400 years
Hotlet
Str 6 / Int 6 / Piety 5 / Vit 7 / Agi 12 / Luck 15
Age range: 30-80 years
Fairy
Str 5 / Int 9 / Piety 9 / Vit 5 / Agi 14 / Luck 9
Age range: 5-30 years
Werebeast
Str 9 / Int 9 / Piety 9 / Vit 10 / Agi 11 / Luck 6
Age range: 5-60 years
Dragonewt
Str 12 / Int 7 / Piety 5 / Vit 12 / Agi 6 / Luck 7
Age range: 20-300 years
-Fighter-
Basic melee class, can equip pretty much all the heavy armor. high hp gain
they unlock at lvl26 the passive 'physical attack+1', as you level up the % increase a little.
-Mage-
Basic wizard class, learn spell like sleep:,fire,ice,lightning, raise enemy AC,stone,float,teleport,miracle...
at level 26 they unlock the passive 'mage spell +1' increase your spell dmg and the % increase as you level up.
-Cleric-
Basic healer class, can heal,lower your AC, cure bad status.
they have the skill Dispel, it removes undead and ghost monster. It's single target but becomes all enemies at lvl 26. and they get Cleric spell +1.
-Thief-
The class with the highest rate to disarm chest (because of thief +1 skill). can hide during battle to deal more dmg. At level 26 they can disarm and steal enemies gears.(only problem though is the psp version doesn't have much to steal...)
-Alchemist-
Learn spell that increase your speed in battle, your attack rate, magic resistance, confuse, charm. Spell to identy or disarm traps in chests. They can craft some items(requires lvl 10 I think) and modify some stats on your gear with materials.
At lvl 26 they can disasemble(remove materials from items, so you can use them again), alchemist +1 passive and another passive 'high purity synthesis' that increase as you level up, so you get more AP from materials.
-Herbalist/Servant-
Was called servant in other Elminage, but herbalist are basically the same, they have a bags and you can brings quite a few potion,antidote and other items in it. At the end of each turn, they'll use items to recover the party hp/ailement. What's new though is you can find herb in dungeon and mix them to make potion. They have other items like black tea or those wooden/silver bank they can use but I haven't played them much. I think they have the 'special resistance up %' too, which increase their ailement resist
-Bishop-
Learn both mage and cleric spell. can identify items.
-Hunter-
Fight with bow, they can hit enemies again at the end of turn if they're inflicted with bad status and I think they have a skill they can use to act first in battle.
-Brawler-
Fight with fist/claw...they can multi hit a single target. they also get the ability 'Lower AC' which is VERY good late game in my opinion.(as you level up, your AC gets lower and lower...)
-Bard-
Kinda the jack of all trade in the game, can stealth, disarm trap, have mage spell and can use Tarot for various effect. Also can use instrument for various spell. At lvl 26 or a bit higher they can equip instrument in all their equipment slot...
-Shaman-
This class is very effective against undead,ghost and demon. they can cast a wall that protect against magic attack. at lvl 26 or a bit higher they can equip charms in all their equipment slot.
-Summoner-
They make contract with monster and you can summon them after. at lvl 26 or a bit higher they get the skill 'blood oath %', which increase your pet stat.
-Valkyrie-
Fight with spear and learn priest spell. have the skill dispel and they can damage ghost.
at lvl 26 or a bit higher they can equip a shield with their spear.
-Lord-
Wear heavy armor, learn cleric spell, get special resistance up%
and at lvl 26 or a bit higher get Court sanctuary % which increase everyone resistance to ailement.
-Samurai-
Fight with katana and learn mage spell. at level 26 or a bit higher they get ''swallow return %'' which is a parry/counter.
-Ninja-
They can hide, disarm trap in chest have Lower AC ability, have the 'improve beheading rate%' and at level 26 or a bit higher they can prevent ambush attack.
#1:
A: Its a first person dungeon crawler, based off of the Wizardry series. This original company who developed this title Starfish-SD Inc is the most well known for their Elminage series along other actual licensed Wizardry titles. Elminage adheres pretty close to most of the general rules of the Wizardry "universe" so to speak. Some basic stuff is you generally need a priest in the party if you plan on dealing with undead efficiently, mage for spirits, permadeath, insane dungeons etc.Q: What type of game is this?
#2:
A: Will say first off that this game is more difficult than other "modernized" DRPGs out there these days, as it uses a lot of the older less forgiving game mechanics. But at the same time, its a very rewarding feeling as you progress through the game itself and build up your little adventuring party. If you really want to see what a "pure" Wizardry type of experience is, do recommend this title. Though do not expect to be able to blast through this game quickly.Q: Im new to dungeon crawlers should I buy this game?
#3:
A: Nope! Not at all! Elminage Gothic is its own thing therefore one is not required to have played any of the previous titles. As the story is not connected.Q: Do I need to have played the other Elminage titles to enjoy this game?
#4:
A: From what I understand this is based off of the PSP version.Q: Is this port based off of the PSP or 3DS version of Elminage Gothic? Since I understand the game balance is different between the two, among other things.
#5:
Basically the almighty 2 fighters, thief, cleric, mage, ranger. Might need to re-roll for the ranger though. There are actually various types of new player friendly party combinations.Q: Do you have any particular parties that are good for someone new to the genre?
#6:
A: Your characters stats do not meet the minimum stats requirements the mid and advance tier classes have. Get ready for re-roll hell with trying to get the numbers you need if you are trying to use a race that isnt suited for a particular class. Also some classes are determined by alignment also.Q: Why can't I select some classes?
#7:
A: Age effects your characters status growth and initial maximum bonus roll for when you create the character. Though the disadvantage of having an older character is your stats will start to decrease as your character gets older once they reach a certain point. The cutoff point of when things start to go downhill differ by races. Generally just think of it as the middle point.Q: Whats age do?
#8:
A: No this game will not level you up automatically. Once you reach the EXP cap for the next level, you need to return to town and sleep in the Inn. Paying more $$$ will allow you to heal HP and MP. Though its usually highly expensive. If you just want to level use the stables which cost 0 gold.Q: My characters are not leveling up on their own?
-While bishop sounds nice because you'll save lots of money with their apraise skill, it takes a while before they learn all their spell and they also take longer to level up.
same for the advanced class that learn cleric or mage spell (like bard,samurai,valkyrie and lord), it'll take longer to learn their spell.
-There is no monster with materials on them to steal like the other elminage, so it's a bit harder to get high material. Also the alchemist 'high purity rate %' increase very slowly compared to the other title. This doesn't mean alchemist are now bad, just for their spell line they're still worth, but just not as maybe overpowered as they were in other Elminage.
-Lower AC ability in this game is a lot better compared to the other title..the monster in the post game hit like truck and having a very low AC will greatly reduce that dmg.
-The innoncent items are still in the game but there are better items than the cloak now, so I woudln't worry too much about class changing (also because you only get 2 medal in the game)
-When creating a character, you'll have to select an extra skill. the skill you choose cannot be changed later unless you change class. (changing class you restart at lvl1)
-To look at the map while exploring, you need to buy maps at the shop. those map aren't expensive but they're one time use. and the psp version does not have the alchemy item that gave a mini map, so make sure you bring enough maps with you.
-Some place in the game can be brutal because of enemies with high beheading rate or other stuff. This game has fixed encounter but with the alchemy item 'dove's bell' it removes the fixed encounter on the floor you're on, making exploration much easier.
-The game has a total of 16 dungeons. at the lowest floor of all dungeon there's a tablet you can get. To open the last dungeon, you have to get all 15 tablets(1 in each dungeon). the location of those tablets is random and change each time you enter the dungeon. There's also a tablet at the top of the last dungeon, which give access to the strongest boss of the game.
-Floor master or FOE. there's one in most dungeon and they're very strong, I'd suggest finishing the main story before fighting them. Sadly they do not respawn once killed, so it's a one time deal.
-Brawler multi hit lower the monster summoning resistance a little, making it easier to contract some monster with the summoner
-Summoner can make their pet a normal adventurer with a special skill. Sadly the monster doesn't seem to keep all their skill but they do keep their stats like resistance.
-Some items cannot be enhanced with alchemy. (seemed to be some of the best weapon in the game...), so when you're going to synthesize and you don't see the item you want to do that, it's because you can't with it
-To breath underwater, you need to craft an air seed with alchemy. (the time limit depends on the quality of the material you used), there's only one dungeon(one floor) where you need it and another one where you have a few battle underwater, so with 10 minutes you should be fine.(you can also set in the option to skill all animation ect, so that battle are faster...)
-Tricks at the end of the game to get some experience. There's a monster in the game that keeps calling for help. You just need to buff you magic resistance, AC, speed ect. and keep killing the monster they're calling for a few hours...
-The spell miracle is very good but using it cost one lvl to the user.
-Age in this game seems more important. Not exactly sure how it works but my guess is as you get older, you're more likely to lose vitality. if a character lose all his vitality, he dies forever.
-When you resurrect a character, sometime they can turn to ash. In this game, when a character turns to ash you don't have to fear about losing your character but each time the resurrection fails, your character gets older.
-The trap ''kiss of the goddess'' will reduced a character age by 1. So if you're thief report this trap after inspecting, it's often good to double check with the alchemist spell before opening the chest without disarming it.
-How the Lower AC ability works? You have to wear gears with the 'Lower AC ability ON' on items. If you wear something with 'AC ability OFF' the ability will not work. At first it doesn't really matter since the ability won't reduce much your AC...
-One of the reason why I haven't played the bard in gothic is because items in this game can break after using them. so yeah no infinite use of the flamberge this time. But with an alchemist it's probably not much of a problem with one of their spell that repair all broken items.
Ghostlight for resources for the OT along with informational text taken from the Steam store page.
*Disclaimer - I have no affiliation with Ghostlight or Starfish.
Big thanks to Dorarnae for the class information along with the tips section at the bottom!
Also thanks to the folks at Ghostlight, for porting the game over to the Western shores for us DRPG fans!
Thanks goes out to the GAF members PepsimanVsJoe & KiTA for the supplemental information.