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Eternal Strands - Release Date Trailer, collaboration with Square Enix Creative Studio III announced

LectureMaster

Gold Member
Eternal Strands will be available on January 28, 2025. Original post-launch content update designed with Square Enix's Creative Studio III. Also will be available day one on Xbox Game Pass.




Post-Launch Original Content Update Designed with Creative Studio III

In an exciting development, Yellow Brick Games has partnered with Square Enix’s Creative Studio III (known for Final Fantasy XIV Online and Final Fantasy XVI) to design brand-new, original content for Eternal Strands.

The first post-launch update will be available for free, and will feature a new Epic creature, weapons and armor set designed in collaboration with Creative Studio III’s renowned lead artist Yusuke Mogi (known for Final Fantasy XIV Online).

The new trailer teased a glimpse of what the aerial Epic will look like, bringing a striking, visually dynamic addition to the game, that will push the boundaries of combat in Eternal Strands with Creative Studio III’s unique and beloved artistic flair.

Quote by Jeff Skalski

“As a long-time fan of Square Enix and the games Creative Studio III have made under the helm of Naoki Yoshida, member of Square Enix’s board of directors, and studio head of Creative Studio III, this is a dream come true for all of us here at Yellow Brick Games. To first have the opportunity to create our own original fantasy [intellectual property] and then have the chance to work with the Creative Studio III team to further enrich it with all-new content is just a once in a lifetime moment. As an independent studio working on our first game, we will forever be thankful to them. I can’t wait for the players to experience the new cool designs from the master artist Yusuke Mogi when our first free post-launch update for Eternal Strands arrives in the spring of 2025.”


What to expect in Eternal Strands

  • Challenge your creativity: combine your growing array of magical powers and enchanted weapons on the battlefield to take down colossal enemies on the ground and in the air.
  • Highly interactive and breakable environments where the world is your weapon: burn, freeze, throw everything.
  • A beautiful world to explore by climbing freely to discover a setting rich with secrets, supported by a warm cast of supporting characters.
 

SkylineRKR

Member
Yeah, looks alright mechanically, but they really needed to rethink that art.

Perhaps its not fair to judge a book by its cover but I've seen many of those mobile, gacha and f2p games looking exactly the same like this. They all seem to chase that Fortnite appeal. I simply don't like it.
 

Danjin44

The nicest person on this forum
Yeah I’m not the biggest fan of its character designs and overall art direction.

I’m guessing Creative Studio III is not the one working on its artstyle.

The character designs screams western game.
 

pulicat

Member
This type of experimental game they should avoid in the first place. Not a single soul was asking this kind of game from Square Enix.

This kind of game is wasting everyone's time and SE resources.

They should cut those unnecessary spending on something like this and channelling all the budgets towards guarantee millions sellers such as

Next mainline Dragon Quest game
Next Dragon Quest Remake
Next Dragon Quest monster game
Next FF remake
Next mainline FF
Next FF tactics game
Next mainline Nier
Next asano project
 
NOTE: I can see by the replies that a lot are not really reading into this so:
SQUARE ENIX DID NOT MAKE THIS. SQUENIX could never make something this fun! They will help the dev - Yellow Brick Games (Canadian) to make DLC/postgame content!

I had played a demo of this game and it's really unique and kinda fun.

This game is very much borrows a lot from Zelda BOTW and you can mix-mash abilities to skip huge section, one shot bosses, just in general experiment. The physics and environments are very well baked into the gameplay. Some of the animation and enemies were janky, unpolished but I think in the final product it'll be better, I mean not Nintendo level but playable ( I hope so!)

The art-style is ok, the gameplay totally makes up for it. I'm glad the gamedev (Canadian) got into an agreement with Squenix to develop this further, super excited to play the final product!

Don't skip this!, the gameplay is unique, broken and fun. This game reminded of another which I had overlooked because of the graphics/style - Neon White, which has become one of my favorites.
 
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