It's clear the overwhelming consensus is that this game is barely worth noticing or remembering, but I still am shocked at the degree of indifference. Since I'm apparently the only person on the internet that likes it, I'll leave a final summary of the cool things in it.
When I see an RPG, either to make a point or out of bitterness, I always partially compare it in the back of my mind to Metaphor rated 90. How long would it take the Persona team to make a game that pulls off what Eternal Strands is? Are they even skilled enough or capable? The answer is they couldn't pull it off in 20 years, if at all.
- The best physical magic system I've ever seen in a game. It's the western Dragon's Dogma. The fire feels like fire. The ice feels like ice. It has physics, environmental reactivity. Everything blends together seamlessly. Throw an ice mine and shoot more ice into the center and it does a snap hyper cold freeze. Throw out a kinetic orb and fill it with fire and it amplifies into a fire explosion. Go to an area with blizzard weather and use the ice golem transformation and you see in real time the weather effect changing in a radius around your character. Ice tempers active flames, and fire melts back the ice. Just the final fire power alone is truly shocking in how cool it is and how well it interacts with the world. You can run a strand of molten cannons across a ceiling and it traces the geometry perfectly, shoots out flames that destroy all the furniture and set blazes to environmental elements prone to it. You can even attach it to flying creatures and turn them into fire bombers that hit everything below. You can run it vertically along a skinny pole and turn it into a 6 level horizontal flame cannon and you do this on any surface and it just works.
- Giant parts of each level are destructible, and it all has physics and the game runs perfectly. This is a joy when using physics powers especially.
- Climb any surface like Breath of the Wild.
- Combat has weight and feels good. The two handed sword is one of the weightier melee weapons I've used in a WRPG.
- The game is just packed with lore; literally almost too much lore. It's hours of reading.
- Multiple interesting, giant bosses that are well designed and fun to fight. A nearly non-existent thing in WRPGs.
- Even the crafting system is above average. Each material that you pick for the stats corresponds to the actual color the armor turns out so you visually look like what you're picking.
- New IP and launched for only $40, and it's the studio's first game ever.
Yes, it is a bit repetitive but it's $40. You grind for mats, fight the same bosses multiple times, etc. But I think it's a towering achievement for a new studio and I would love a sequel. This is one of the few games where a new studio is started by "industry vets" and you can really see it.
It accomplishes things that other RPGs dream of in their combat system, on a fraction of the budget and price.