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European PSP users explode with delight : Amiga Emulator...

DCharlie

And even i am moderately surprised
details over at PSPupdates.com

...

I would make a list of the games that you could play, but i fear that the buckets of drool that i would produce might short circut my works PC...
 
actually, the ST emulation on GP32 was perfect... i mean, 100% perfect.

Wonder if there is a conversion of that on the way?
 
i always did like the way the ST had a border and had really crappy sound capabilities, but what really put it above the amiga was the single sided disks and the lack of hardware scrolling! KICK ASS ! ;)

(i had both before anyone kills me, and i had the ST first)
 
can you recommend some amiga games that would still be fun to a normal human being in 2005 who didn't play them back when they first came out 30-odd years ago?
 
"can you recommend some amiga games that would still be fun to a normal human being in 2005 who didn't play them back when they first came out 30-odd years ago?"

there aren't any!

the games i'll personally check out will be (off the top of my head) :

Giana Sisters, Rainbow Islands, Project X, Alien Breed, Rocket Ranger, Hostages, Warhawk, Millenium 2.2, Hunter, Starglider 2, Dungeon Master (! might need the ST version! ;) ), Speedball 2, Xenon 2, Flashback

(although some of those can be played on the MD emu right now)

but the killer app is definitely

SENSIBLE WORLD OF SOCCER

Ho-ly-sh-eeeeeeeeeeeeeeeeeeee-t

Playing the MD version of sensible soccer is fun, but SWOS is cack-on-my-glasses awesome. you know a game is good when the intro has footballers drinking, smoking, making obscene gestures to the queen, ending with a football team in a shower with a half clad woman...

"You're a goal scoring super star hero!"
ROCK
 
Rocket Ranger!!!!!!!!!
King of Chicago!!!!!!!!!!
AHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!

By the way, how is keyboard input handled? :/

Next stop, Apple II emulation! OREGON TRAIL BITCH.
 
Super Cars 2, Blood Money, Leander, Seven Gates of Jambala, Cadaver, Gods, Magic Pockets, Heimdal, Exile, Arkanoid, Cannon Fodder, Lemmings (+a slew of sequels), Midwinter, Epic...
 
DCharlie said:
actually, the ST emulation on GP32 was perfect... i mean, 100% perfect.

Wonder if there is a conversion of that on the way?
There's a great one for Palm OS PDAs as well, runs really well on OS 5 devices...bodes well I hope for the PSP.
 
Sho Nuff said:
Rocket Ranger!!!!!!!!!
King of Chicago!!!!!!!!!!
AHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!

I could NEVER beat Rocket Ranger..King of Chicago yeah though..go drive by bombing!

Lemmings, as said already by johnnyram. If you get stuck, I still have all the passwords on a piece of paper.
 
"There's a great one for Palm OS PDAs as well, runs really well on OS 5 devices...bodes well I hope for the PSP."

i think Castaway is the one - it was ported from Palm to GP32.

Given GP32 had a max overclocked cpu of 166, the fact that ST and Mame both ran VERY well with 8 meg of memory is surely a good sign we'll eventually get the goods on the PSP.
 
GIVE ME C64 and IIGS EMU PLZ

Okay, most IIGS games weren't half as cool as some ST and Amiga stuff, but Visual Concepts got their start doing GS games and they made some fucking batshit insane GS-specific titles. There is this one called "Task Force" which was like NARC on crack. HUGE characters and a GIANT HELICOPTER that would fly in from time to time to carpet-bomb your bitch ass back to the stone age. Absolutely incredible game.
 
"STUPID COMMODOREBOT"

he just realises that you don't have to wipe your arse with sandpaper - you can have soft silken tri-layer sheets.

Then again, i'd have still been a wanker to Bish - dancing in front of him with the ST version of Dungeon master...

OH IH RA
*fireballed in the FACE!*
 
Warhead, North and South, Gravity force, Cannon fodder, Hired Guns, Flashback, STUNT CAR RACER WIFI PLEASE GOD!



ST was slightly faster in 3D games due to the higher clocked 68000. And early on, multiplatform stuff was equally shit on both due to lowest common denominator coding. But once devs switched to Amiga as lead platform, it shat on ST.

Only reason I'd want an ST emulator is for oids. Supposedly great, never played it (ST exclusive)
 
n-off said:
European PSP Users? Say WHAT?!

That would be me. :) Finally got round to writing my own PBP editing software because I don't like any of the tools available for Linux to do the job. Next stop, writing my own homebrew...
 
What system was Raid on Bungeling Bay on... C64? I just thought of that game this morning.
 
Amiga on PSP!! :O

Duck Tales
Another World
Flashback
Monkey Island 1 & 2
Pinball Dreams/Fantasies
Pushover
Cruise for a Corpse
Superfrog
Alien Breed
It came from the Desert
Hook
Lotus 2 & 3
Moonstone
Skidmarks
Nuclear War
Last Ninja 2 & 3
Frontier II - Elite
Dune
Chaos Engine

and so on... :D
 
any link to the guy's emulator site, or docs?

I need to know how to map controls to the keyboard, as I'm trying to play stunt car racer, the greatest racing game of all time, but I need to type my name in.


cyberheater said:


Note to non-Amiga fans - this is an A500 1.3 emulator, so no ECS or AGA games support yet, also only one disc support at the moment.
 
mrklaw said:
ST was slightly faster in 3D games due to the higher clocked 68000.
0,84Mhz faster!!! Yes, I can see how that would make a big difference. The ST only had to deal with emulation of Bobs/sprites, scrolling and other software emulation of things the Amiga had dedicated hardware for. 0,84Mhz goes a long way there... :lol
The ST always was a budget Amiga, with no redeming features other than the MIDI port which could be bought very cheaply for the Amiga anyway.
 
Squeak said:
0,84Mhz faster!!! Yes, I can see how that would make a big difference. The ST only had to deal with bitmaps, scrolling and other software emulation of things the Amiga had dedicated hardware for. 0,84Mhz goes a long way there... :lol

Yeah, but it *was* something like 7% faster, which was noticable in 3D games, like starglider 2, or carrier command. And it was the only thing the ST fanboys had as ammunition. Every time we mentioned hardware scrolling, or blitter, or copper lists, they trotted out with 'but our processor is faster!'
 
cyberheater said:
Get you games here and it's 100% legal :)
I have a feeling A-Type would be frowned upon if Irem got a glimpse ;) You've just reminded me of X-Out and Z-Out though, so that's cool.
 
Too Cool.

Of course, we really need both an ST *and* Amgia emulators. Decent exclusives for both.

Gotta try this out this evening. I would love to play Time Bandit and Datastorm again.
 
Squeak said:
0,84Mhz faster!!! Yes, I can see how that would make a big difference. The ST only had to deal with emulation of Bobs/sprites, scrolling and other software emulation of things the Amiga had dedicated hardware for. 0,84Mhz goes a long way there... :lol
The ST always was a budget Amiga, with no redeming features other than the MIDI port which could be bought very cheaply for the Amiga anyway.

Which was a huge deal for the music making scene. I would imagine that most Atari's STs got sold just for recording studios. An amazing music production machine for it's time.
 
Yes! Yes! Yes! I was an Atari ST fan, but who cares. Really great games on Amiga, just played a little Dungeon Master :-)

Does anybody know if this 1 disk drive only or can you set up drives with a config file?
 
Jonnyram said:
I have a feeling A-Type would be frowned upon if Irem got a glimpse ;) You've just reminded me of X-Out and Z-Out though, so that's cool.

Well, factor 5 have R-Type, Katakis and BC Kid available for download from their site - perhaps Irem would have more of an issue that that?

Link to Factor5



Quetz, 1 disk only so far, and no keyboard support (boo!). first release though.
 
Squeak said:
0,84Mhz faster!!! Yes, I can see how that would make a big difference. The ST only had to deal with emulation of Bobs/sprites, scrolling and other software emulation of things the Amiga had dedicated hardware for. 0,84Mhz goes a long way there... :lol
The ST always was a budget Amiga, with no redeming features other than the MIDI port which could be bought very cheaply for the Amiga anyway.


A Budget Amiga perhaps-- but when the 1000 first came out, that ST was a *lot* cheaper, like nearly half the cost for the same amount of memory. It came down, and then the A500 came out and met the ST price, but for a while, the Amiga was too pricey.

I switched over once the A500 came along.

Also, the ST didn't just have the MIDI port, it had a superior selection of MIDI software as a result. And for a while the ST was a better DTP machine, although the Amiga caught up.

Oh, I used to sell both of these... I could go on and on!
 
mrklaw said:
Quetz, 1 disk only so far, and no keyboard support (boo!). first release though.
Thanks, I am not complaing at all, this is absolutely great for a first release, cant wait for more to come.
 
I know people who still use the Atari ST as a sequencer for their synthesizers... It really was great for amature and professional music production.

Dont think this game has been recommended yet and I dont even remember the name, its in 3d. flat shading, its in the future, but not say maybe 100 years from now with tanks etc.. its a strategy game. It also had a sequel.. The sequel did came out on PC aswell.. pretty good games IMO.
 
Shompola said:
I know people who still use the Atari ST as a sequencer for their synthesizers... It really was great for amature and professional music production.

Dont think this game has been recommended yet and I dont even remember the name, its in 3d. flat shading, its in the future, but not say maybe 100 years from now with tanks etc.. its a strategy game. It also had a sequel.. The sequel did came out on PC aswell.. pretty good games IMO.

Carrier Command?

That was a great game.
 
cyberheater said:
Which was a huge deal for the music making scene. I would imagine that most Atari's STs got sold just for recording studios.
Which really was ridiculous, since you could get a faster, much better UI and sampling capability for only a small increase in cost, that shouldn't matter anyway to people serious about doing music.

mrklaw said:
Yeah, but it *was* something like 7% faster, which was noticable in 3D games, like starglider 2, or carrier command.
There 3d games that was slower on ST, I guess it depends on how optimised for Amiga they were.
 
Who cares about these trackers and sampling capabilities. We are talking about MIDI here. About controlling several different kind of hardware with the help of the ST. It did it very very well... Amiga didnt come close to it in that regard...
 
Alien Breed
Star Control II
Armour-Geddon
Shadow of the Beast
Powermonger (WWI edition)
Speedball 2
Turrican II
Pinball Fantasies
Pinball Dreams
Another World
Indianna Jones and the Fate of Atlantis
X-Com
Syndicate + American Revolt
Lotus II
Agony

That aught to hold over your amiga needs for a while.
 
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