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EverQuest II

ManaByte

Banned
Since we have something like three WoW threads in the online forum to keep track of who's who in WoW, I thought we should do the same for EQII especially since more people are checking it out.

So far, that I know about, we have:

Mistmoore
shoplifter
Malakhov
Crimson Dragon
Sal Paradise Jr

Splitpaw
nubbe

Unrest
ManaByte
 

Nester

Member
My wife and I are thinking of switching over to EQ2, if only to take advantage of the Station Access option so we could dabble again in the other SOE games we've bought over the years.

I was checking the IGN boards yesterday and they had a sidebar advertisement for a EQ2 trial which led to this address:

EQ2 Trial at Fileplanet

Which says I don't have permission to access the page. Nothing on Fileplanet about it, and I haven't seen the ad over at IGN since then. If there is a trial coming we'll definitely try it out and decide to go over there or stick with WoW.
 

ManaByte

Banned
Station Access is why EQII is all I play. For $20/month I can play EQII and SWG while having the option to log into EQ1 and PlanetSide if I ever want to. Much better deal than $15/month for one MMORPG. Plus you get additional character slots and those adventure packs for free.
 

ManaByte

Banned
Here's a pic of the Valentine's Day quest reward:
eq20001299xq.jpg


It's a secondary slot item that gives +1 int +1 wis +1 health +1 power in addition to that sparkle aura. It's kind of cool that it has a unique graphic.
 
Sweet!

I'm on Mistmoore as well. Level 6 Dwarven Priest (going Templar) named Barthby. Getting ready to leave the Isle of Newbness soon.
 

ManaByte

Banned
It's very easy to get. You just need to have high enough mining to mine in Antonica. You mine an electrum cluster, take it to this Marr statue that washed up on the beach, and then return to the quest giver on the N Qeynos bridge.
 

ManaByte

Banned
nubbe said:
I was going to do that quest yesterday... but it was broken! Go figure...

I play on Splitpaw

It's not broken. I did it fine and tons of people are running around with the item.
 

shoplifter

Member
holy crap, get nek castle access asap.

it's fricking fun as shit, like a D&D module for EQ. It's pretty much 30+, though high 20s could do the first floor.

EQ2_000120.jpg

EQ2_000122.jpg

EQ2_000123.jpg

EQ2_000124.JPG

EQ2_000125.JPG
 

ManaByte

Banned
shoplifter said:
holy crap, get nek castle access asap.

it's fricking fun as shit, like a D&D module for EQ. It's pretty much 30+, though high 20s could do the first floor.

EQ2_000120.jpg

EQ2_000122.jpg

EQ2_000123.jpg

EQ2_000124.JPG

EQ2_000125.JPG

I have the flesh-bound tome and need to swim to the waterfall. I understand it's mostly an exploration quest, with one kill required for the dragoon. What level is he and is he group or solo?
 

shoplifter

Member
He's a group mob, but I soloed it at 32 since we took forever to actually do the castle. I wouldn't advise soloing it before then since iirc it's a level 28-29 group.

Next up is doing a guild raid into Cauldron Hollow so I can kill Decendant of the Torig for Ghoulbane.

I should mention that Sindara is Crimson Dragon's char.
 

ManaByte

Banned
shoplifter said:
Next up is doing a guild raid into Cauldron Hollow so I can kill Decendant of the Torig for Ghoulbane.

That quest is currently the bane of my existance. I need to get my mining up to 90 to mine in Thundering Steps (only at 60 right now), AND finish the Tomb of Valor access quest in Stormhold.

I'm lazy doing that stuff because I'm working on the access quests for Zek and Enchanted Lands. I only want Enchanted Lands right now to get the Siren Mastery Quest book from Rivervale. Zek I want because I am working on the Orc Mastery Quest and tons of people are grouping out there. So far I've finished Gnoll, Skeleton, and Giant mastery and just need the looted items to finish Centaur.

I know I can wait until 32 and instantly get access to the zones, but if you finish the Access you can go directly there from your home city bell and not have to go to the Nektulos or TS docks.

I was also in a group tonight with the dumbest healer ever to play any MMORPG. We were at crater mine in TS killing Giants (I was the highest level in the group and main tank) and one of the Mystics aggroed another add (which was more than we can handle) and we wiped. Before they died, the healers rezzed the tanks right under the aggro giants. Two deaths in less than a minute. And to think they were pissed when we quit the group.
 

shoplifter

Member
Just be glad you didn't have to sneak around Qeynos to do it. It was a pain in the ass to get the quest from Vida w/o aggroing guards, and then to get to the miners in Greystone they put a guard directly between them and the sewer grate.

Once I got past that, it was cake sneaking around SQ/NQ though. If it weren't the best weapon available to Crusaders (fuck SoE for their oh-so-wonderful crusader weapon selection) I prolly wouldn't bother (with GB) for a while and do it just for guild XP later.

I didn't really have the patience to camp for Berik for a second time.
 

ManaByte

Banned
shoplifter said:
Just be glad you didn't have to sneak around Qeynos to do it. It was a pain in the ass to get the quest from Vida w/o aggroing guards, and then to get to the miners in Greystone they put a guard directly between them and the sewer grate.

Once I got past that, it was cake sneaking around SQ/NQ though. If it weren't the best weapon available to Crusaders (fuck SoE for their oh-so-wonderful crusader weapon selection) I prolly wouldn't bother for a while and do it just for guild XP later.

I didn't really have the patience to camp for Berik for a second time.

Nek Castle has the Guise of the Deciever heritage quest in it. You get it from a crate in the basement. Also, it has a bunch of steps of the Fishbone Earring quest.
 

shoplifter

Member
Yeah, I'm mostly done with all that stuff. I'm waiting for us to hit the guildlevel where I can get nice crafting equipment for my suite.
 

ManaByte

Banned
shoplifter said:
Yeah, I'm mostly done with all that stuff. I'm waiting for us to hit the guildlevel where I can get nice crafting equipment for my suite.

Heritage quests are the fastest way to raise your guild level. They give HUGE status points.
 
Goodness, I'm sorry I ever trolled EQ2. Quality, quality MMO SOE has managed to craft (god that sounds wrong but it's true). Not to take anything away from WoW, these games are BOTH awesome in their own right.

I find myself enjoying the slower pace of EQ2. It allows me to absorb so much more from the world. It definitely is a richer experience.

Got me Dwarf Priest to 9 and am really close to getting my cleric run started. Can't wait.
 

ManaByte

Banned
My Paladin is 25, and my Halfling hit 10 and dinged to Sorcerer (will go Wizard at 20). I was going to take my Dark Elf scout to Rogue and then Swashbuckler, but I am seriously considering Ranger because they get evac spells. I also want to start a Druid and go Warden and then possibly do a Defiler on the Freeport side.
 

shoplifter

Member
They do, though if you want higher DPS I'd go Ranger/Assassin because many of the swashes in my guild aren't really pleased with theirs right now apparently.
 

ManaByte

Banned
shoplifter said:
They do, though if you want higher DPS I'd go Ranger/Assassin because many of the swashes in my guild aren't really pleased with theirs right now apparently.

Yeah apparently Assassins are the DPS kings right now.
 

Bobety

Member
About time someone started a proper EQ2 thread :).

Well it's looking like I'll be getting the game tomorrow to give it a test run since I've had enough of WoW for the moment (I'm still going to play it though since i have RL friends on it).

Anyway my question is: how are shadowknights in EQ2? My main in EQ1 was an sk and i had a blast leveling him up to 51 before i quit. I was thinking about remaking him for fun.

Also i'll admit i haven't seen that much eq2 media but from what i have seen it seems like there isn't much visual variety in terms of armour... Like manabyte's character is pretty high level (i think) but his armour is all just plain silver, in eq1 there was a heap of different colours for higher level magic armour. I hope i'm wrong about this but from the screens videos i've seen most plate armour looks very similar, the same goes for mail, robes and other armour...is it really like that in-game?

Oh yeah, and would a dark elf be too weak to an sk in EQ2? Like in WoW you can make a gnome warrior and it wont make much difference, is it that important in EQ2?
 

shoplifter

Member
I play a Dark Elf SK, and I've had no issues, other than we seem to be pretty underpowered, and our (and Pally) weapon selection is pretty small compared to most other classes. I'm sure it'll get balanced out eventually.
 

ManaByte

Banned
Bobety said:
Also i'll admit i haven't seen that much eq2 media but from what i have seen it seems like there isn't much visual variety in terms of armour... Like manabyte's character is pretty high level (i think) but his armour is all just plain silver, in eq1 there was a heap of different colours for higher level magic armour. I hope i'm wrong about this but from the screens videos i've seen most plate armour looks very similar, the same goes for mail, robes and other armour...is it really like that in-game?

That armor I was wearing was just regular level 20 plate. I recently finished all of the armor quests and now wear that armor:
eq20001307fp.jpg


Closeup:
eq20001319fg.jpg


As you get into the 30's and 40's the plate starts to look very awesome. Rubicite looks very cool, it's sort of a black mixed with a dark rust color. There aren't any bright or colorful cartoon armors as EQII isn't going for the cartoon look.
 

Bobety

Member
shoplifter said:
I play a Dark Elf SK, and I've had no issues, other than we seem to be pretty underpowered, and our (and Pally) weapon selection is pretty small compared to most other classes. I'm sure it'll get balanced out eventually.

Yeah thats what I thought, but it sounds pretty much the same as in EQ1 so I'm sure I can live with it

ManaByte said:
As you get into the 30's and 40's the plate starts to look very awesome. Rubicite looks very cool, it's sort of a black mixed with a dark rust color. There aren't any bright or colorful cartoon armors as EQII isn't going for the cartoon look.

Cool, is this rubicite armour? Also is that the soulfire he's holding??

fighter01.jpg
 

ManaByte

Banned
Bobety said:
Yeah thats what I thought, but it sounds pretty much the same as in EQ1 so I'm sure I can live with it



Cool, is this rubicite armour? Also is that the soulfire he's holding??

fighter01.jpg

No, Rubicite is actually much darker with a lot more black. It's like black with rust highlights. It looks really cool.

No one has found Soulfire yet. Hell, the Goulbane quest itself is almost as long as Epic quests in EQ1 and you do it in your mid 20's.
 

Bobety

Member
ManaByte said:
No, Rubicite is actually much darker with a lot more black. It's like black with rust highlights. It looks really cool.

No one has found Soulfire yet. Hell, the Goulbane quest itself is almost as long as Epic quests in EQ1 and you do it in your mid 20's.

hah crazy. Do pallys and SKs use the same quest weapons now? like they can both use Ghoulbane and Soulfire right? And are there many high level people around yet? In WoW it seems like everyone has a high level character, there are mounted people all over the place...
 

ManaByte

Banned
Bobety said:
hah crazy. Do pallys and SKs use the same quest weapons now? like they can both use Ghoulbane and Soulfire right?

I'm not sure how the Goulbane quest works for Freeport people (Shadowknights are Freeport only). But yea, SKs and Paladins generally use the same items or similar ones as they both start out as Crusaders. I mean you can start characters with a friend and both be Crusaders in Qeynos and one of you can then betray Qeynos and go over to Freeport to become a Shadowknight before level 20.

The betrayal quests (both Freeport and Qeynos) are long but incredibly fun to do and they are paid off with an awesome cinema. The Freeport one is probably the best as Christopher Lee gives you a verbal beat down.

Bobety said:
And are there many high level people around yet? In WoW it seems like everyone has a high level character, there are mounted people all over the place...

Well, as of right now, the level cap is 50 and I've only personally run into a handful of level 50s.

SOE set up this site: http://eq2players.station.sony.com/ for the game and if you go to your server it'll show the average player level.

For Unrest it says the average level is 13, but generally I never ever have problems finding people to play with around my level. I think mid-30's to mid-40's is really the core high levels right now on most servers. There are only a handful of players up to the level to deal with Vox or Nagafen yet and I haven't seen ANY player screen shots of Cazic Thule Temple yet.
 

shoplifter

Member
I'm working on Ghoulbane right now, I have it, I just need to kill 4 named mobs to get the 'real' powered-up Ghoulbane. As it is right now, it's still better than pretty much any other weapon at level 32 (which is the minimum level to use it).

It's a slight pain in the ass to do the quest since I had to sneak around Qeynos (the worse part was the stuff in Greystone and Nettleville since the guards are closer together).


edit: don't forget that the average level includes mules and crafting alts, I don't know if they count crafting levels in the average either, though they apparently do count for gaining auto-access (rather than having to do the access quest) to Zek/EL/Feerott/EF
 

ManaByte

Banned
shoplifter said:
I'm working on Ghoulbane right now, I have it, I just need to kill 4 named mobs to get the 'real' powered-up Ghoulbane. As it is right now, it's still better than pretty much any other weapon at level 32 (which is the minimum level to use it).

It's a slight pain in the ass to do the quest since I had to sneak around Qeynos (the worse part was the stuff in Greystone and Nettleville since the guards are closer together).

You could've just had a friend start a newb in Qeynos and do the broom quest to get the dusty blue stone and then trade it to you :)
 

Bobety

Member
Installing now :D

I wont be able to play for awhile though since i gotta use my dads credit card (I don't earn enough to get my own yet and they don't sell gamecards ANYWHERE here...bah)

I guess I'll start a character on mistmoore since there are more gaffers there too

Edit- HOLY SHIT 10 INSTALLATION CDS
 
Barthby is now level 10, got him going Cleric>Templar. Also got my first spell drop. I got Smite (Adept I) in the Down Below.

Can someone explain to me the spell ranks again?

I know you have your grades 1-4 of each rank. Then the ranks themselves are Apprentice, Adept, Master?

*goes to hit up a FAQ*
 

ManaByte

Banned
Apprentice I: Free
Apprentice II: Bought on Scribes/trainers
Apprentice III/IV: Made by players
Adept I: Dropped by mobs
 

Patrick Klepek

furiously molesting tim burton
damn if i had known this many people were playing i would have picked a similar server :( right now i'm working with a troll fighter (blah) and a recently created mage (hott)

i'm doing the weekly eq2 column for 1up, which is the only reason i started playing. i'm actually enjoying myself, though...

http://www.1up.com/do/feature?cId=3138370
 

Bobety

Member
Well i finally started a character on mistmoore. I screwed around with a few characters before settling on a dark elf fighter (soon to be SK). I also payed the extra 5$ for the station all access thing so i can play eq1 aswell, but that wont kick in until the free eq2 month is over.

Anyway i remmber reading something about a way to inherit your eq1 characters surname and an heirloom system...does anyone know how this works?
 

ManaByte

Banned
Bobety said:
Well i finally started a character on mistmoore. I screwed around with a few characters before settling on a dark elf fighter (soon to be SK). I also payed the extra 5$ for the station all access thing so i can play eq1 aswell, but that wont kick in until the free eq2 month is over.

Anyway i remmber reading something about a way to inherit your eq1 characters surname and an heirloom system...does anyone know how this works?

Your EQII account has to be on the same account as your EQ1 account for the heritage. You get a "of <Server Name>" title and a painting for your house.
 

Bobety

Member
oh cool, do you know how to activate the title? I dont really want to use it on my current character though since "Valain of Tunare" doesn't particularly suit a dark elf shadowknight :lol

edit- nevermind, figured it out
 
Wow, monster patch today. I mean monster. Refreshing to see a developer add so much content in such a short period. *gives cold, harsh stare Blizzard's way*
 

Alex

Member
I gotta try this someday. Didn't care for the original much, but it sounds interesting how it was retooled. Is it easy to get into? Can you duo much in it?

And yeah, WoW is great, but it's got problems (worst GM's ever, wonky servers, bugs galore, no patches, horrid developer communication, WoW knocked Blizzard on it's ass, and they're scrambling to keep up, this is oh so apparent). Lotsa folks I know on WoW are jealous over all the EQ2 patch and fix love.
 

ManaByte

Banned
Sal Paradise Jr said:
Wow, monster patch today. I mean monster. Refreshing to see a developer add so much content in such a short period. *gives cold, harsh stare Blizzard's way*

*** Headlines ***

- See your enemies in a whole new way with our new /con system!
- Short-duration group buffs now last 10 minutes! Single-target buffs last 15 minutes!
- No more fizzles on spells that are blue or lower to you, and less fizzles on other spells!
- Shorter timers and less restrictions on instanced zones!
- Give your beloved house pets a name!
- All tradeskill classes can now refine their own materials and components!
- Wizards and Warlocks go nuke happy!
- Tanks now tank better with increased mitigation!
- Strike back at your rival city through new sabotage quests!
- More encounters added for soloers and small groups, including solo instanced dungeons!
- You can now store empty bags inside other bags!
- Improved examine information for spells, arts, potions, and more!
- Four new level 50 epic raid zones have been added!
- Now easier to search for potions, poisons, activated items, and food!
- Even more residents of Norrath gain their voices with our optional voiceover download!
- Choose different Traits, Traditions, Tactics, and Training options!


*** IMPORTANT NOTE ***

- Most equipment must now be attuned before it provides any benefit. This is likely to affect items currently being worn by your character.
- Wearing gear that is not attuned will display a warning message in your Inventory window.
- If you wish to attune everything your character is wearing, you can type the "/attune_equip all" command. This will only affect items currently being worn.
- Until you attune your gear, IT WILL NOT PROVIDE ANY PROTECTION WHICH MEANS YOU MAY DIE HORRIBLY. Please remember to attune your gear!
- Items that have been attuned cannot be sold or traded to other players, but they can be sold to NPC merchants.


*** Traits, Traditions, Tactics, and Training ***

- We are now allowing characters to reselect their Traits, Traditions, Tactics, and Training options.
- If you have previously chosen Traits, Traditions, Tactics, and Training, you can reset your selections and make new choices by typing the "/respec" command. This will remove all previous choices from your Knowledge Book and will place a blinking "+" sign in the lower right corner of your screen.
- Clicking the "+" sign will open the selection window and allow you to pick new Traits, Traditions, Tactics, and Training.
- You may receive your selections in a different order this time. Class-dependent choices (like Tactics) will be presented after the others. Characters who gain these abilities as they level up normally will get them in the normal order.

** IMPORTANT! **

- While you can issue the "/respec" command at any time, you will not be able to receive quest rewards until you make all pending choices available to you.
- Please be aware that you can only use the /respec command ONCE. Make your choices carefully.


*** Consider System ***

- A new NPC consider system has been added that provides players with information on the creatures they encounter.
- When appropriate, your target's level appears next to its name.
- The target window varies based on the target's level of challenge. A weak opponent will have a plain target window with swords under the target's name, while the target window of an epic opponent will be much more ornate.
- While the new system still shows which opponents are linked in an encounter, the consider message is based on the challenge presented by each individual target. Players who prefer to evaluate their opponents' strengths for themselves may enjoy this option
- You can switch between the old system and the new one by selecting the User Interface tab on the Options window. Under the Name and Chat Bubble heading, you can toggle the NPC Evaluation drop-down between Simple (new system) and Detailed (old system).


*** City Sabotage ***

- Wreak havoc behind enemy lines! Sabotage missions are now available from agents in Antonica and the Commonlands.


*** Solo/Duo Instanced Zones ***

- Solo versions of the instanced dungeons in Orcish Wastes, Enchanted Lands, and Thundering Steppes have been added. You can choose whether you wish enter the solo or heroic versions of these dungeons. We recommend the solo versions for one or two players, and the heroic version for groups of three or more.
- Tallon Hording Halls
- Sullon Mines
- The Dark Den
- The Caves of Wonder
- Cavern of Tangled Weeds
- The Rumbler Caves
- A Pirates Hidden Stash
- An Open Grave


*** New Level 50 Raids ***

- Four new 24-person level 50 raid zones are now available for play.
- Shattered Stillness, entered from Antonica, is where you must defeat Arch Lich Udalan.
- Echoes of Time, accessed in Commonlands, is the home of the mighty King Zalak.
- Cove of Decay: Epic Angler, located in the Thundering Steppes, is where you can find Rognog the Angler, the renowned giant fisherman.
- Meeting of the Minds, found in the Feerrott, is the lair of the mysterious Overlord Oxulius.
- The reuse timer on these raids is 18 hours on success, 6 hours on a failure.


*** Gameplay ***

- The Swornlove siblings wish to thank you for helping them keep the spirit of Erollisi Day alive. Now that the festival is complete, they will no longer be seeking your assistance.
- You no longer need to defeat an entire encounter to get credit for completing most quests.
- Your speed while on a mount is no longer limited by the maximum speed of the mount. If you receive a movement buff that is faster than the default speed of your mount, you will now move at the faster speed for the duration of the speed increase. This includes spells such as Spirit of the Wolf and abilities such as Sprint.
- There are now stable hand merchants in West Freeport and South Qeynos that will purchase mounts at their full value, less any merchant markup you paid when buying them.
- House pets can now be named while you are in your house by right-clicking on your pet in the inventory window and selecting Name Pet.
- Creatures that used to appear alive after being killed should now look properly dead.
- Added an on-screen message after purchasing a ticket to travel by sea that lets players know they must use the ticket before camping or leaving the zone.
- There is now a ding, accompanied by congratulatory text, when your guild levels up.


*** Mechanics ***

- The damage bonus given by extremely high amounts of strength has been reduced. For example, having a strength of 400 previously gave a 200% damage bonus; after this change, the damage bonus is 155%. There is no change to the damage bonus at a STR of 100, and only a slight reduction at 200 STR.
- Heavy armor now mitigates 11% more damage. Light armor now mitigates 35% more damage.
- Having stamina greater than 200 will now increase the character's maximum health pool.
- Maximum power will increase when the stats used to determine it (strength, agility, intelligence, or wisdom) go above 200.
- Melee combat arts no longer decrease in effectiveness when equipping a weapon that is blue, green, or grey to the user.
- If an epic opponent can only be hit by a certain quality of weapon, that weapon's level must be within 75% or 5 levels of the target's level.
- A bug that was giving some characters extra points in certain skills has been corrected. For example, Artisans will no longer receive 5 extra points in the skills they stop advancing when they choose a class or subclass, and Brawlers no longer gain extra Deflection at lower levels. NOTE: As a side effect of this change, all your practiced skills (even the ones that weren't bugged) will be five points lower. While you will regain those points rapidly, we apologize for the inconvenience.
- Players will no longer receive a "mini-ding" at reaching 100% of a level if they are unable to gain a level due to a milestone requirement (such as the citizenship quest, class quest, etc.).


*** Spells ***

- Spell casters will no longer fizzle on any spell that is blue, green, or grey to them, as long as their casting skills are maximized.
- The fizzle rate on orange, yellow, and white-con spells has been reduced.
- Targeted persistent hostile spells (such as DoTs) should no longer drop if the caster summons a pet.
- Spectral Guard and Malefic Shroud will now last up to 10 hits before expiring instead of fading after a single hit.
- Flaming Agony and Fiery Doom should now show in the maintained window once they have been cast.
- Vexation upgrades are now available in from the appropriate merchants, recipe books, and loot drops.
- The stat bonuses given by Geotic Brand will no longer change when a player zones.
- Flameshield now does heat damage instead of divine.
- Summoned pets should no longer "dance" their way into unintended aggro.
- Dumbfire pets will no longer remove maintained spell effects from an encounter. This includes the following spells:
- Conjuror: Aqueous Hunters
- Shadowknight: Tainted Sacrament, Cursed Sacrament
- Necromancer: Jaul's Rotting Packhounds, Swarm of Rats, Plague of Rats
- Wizard: Protoflame
- Warlock: Netheros
- Defiler: Purulence, Eerie Avenger
- Illusionist: Construct of Order, Construct of Logic, Basten's Construct of Light
- Wizard changes:
- Breath of the Tyrant and Immolation no longer share the same reuse timer.
- Ball of Flames and Ball of Fire no longer share the same reuse timer.
- Piercing Icicles and Icy Coil no longer share the same reuse timer.
- Ball of Flame now has a cast time of 2 seconds and a recast time of 6 seconds.
- Burning Intimidation now does 4 times its previous amount of damage.
- Immolation now deals 2 additional ticks of heat damage at 120% of the initial instant damage. The cast time has been increased to 3 seconds and the recast time is now 21 seconds.
- Ice Comet's damage has been increased 275%, and its reuse time is now 45 seconds.
- Freeze and Daenor's Lingering Frost now do 3 times their previous amount of damage.
- Icy Coil's initial instant damage has been increased 350%.
- Piercing Icicles now deals 200% additional instant piercing damage.
- Warlock changes:
- Negative Absolution no longer shares a reuse timer with Null Absolution or Nil Absolution, and the maximum number of targets has been limited to 5.
- Null Absolution no longer shares a reuse timer with Negative Absolution or Nil Absolution, and the maximum number of targets has been limited to 5. The spell now deals additional poison damage over time.
- Nil Absolution no longer shares a reuse timer with Negative Absolution or Null Absolution, and the maximum number of targets has been limited to 5. The spell now deals additional poison damage over time and lowers strength by 5.
- Dark Distortion no longer shares a reuse timer with Nil Distortion, and its damage has been increased to 150%.
- Nil Distortion no longer shares a reuse timer with Dark Distortion. Its damage has been increased to 240% and it has a reuse timer of 18 seconds.
- Flashfreeze now has a casting time of 1 second, and its damage has been tripled.
- Noxious Bolt now has a reuse time of 6.5 seconds, and its damage has been tripled.
- Dark Emanations no longer shares a reuse timer with Torment of Shadows.
- Torment of Shadows no longer shares a reuse timer with Dark Emanations. Its instant damage has been tripled, and its damage over time has doubled.
- Dark Nebula now does 3 times its previous damage. It is an upgrade to Grievous Blast, sharing a reuse timer with Grievous Blast and Putrid Cloud.
- Devastation will now affect up to 5 targets in a radius of 10 meters with a recast time of 45 seconds. Its instant damage and DoT effect has been reduced by 50%.
- Short duration group buffs now last 10 minutes, and single target buffs now last 15 minutes. This affects the following spells:
- Assassin: Bleeder's Talent, Merciless Villainy
- Bard: Bria's Stirring Ballad, Performer's Talent
- Berserker: Bloodlust, Battle Chant, Screaming Fury, Tides of War, Destructive Rage, Greater Fury, Uthros' Superior Tactics
- Brigand: Burgle, Rough Skin, Stealthy Burglary, Aegis
- Bruiser: Intimidating Orders, Rousing Cry, Velan's Nervy Order
- Coercer: Recklessness, Refresh, Annoying Demeanor, Empathic Link, Mind's Eye, Konious' Glowing Breeze, Glyssa's Emboldening Glyph
- Conjurer: Provocation, Fire Seed, Volatile Refuge, Vehement Stone, Flameshield, Blazing Presence, Varski's Encouraging Ward
- Crusader: Offering of Armament, Theron's Heartening Call
- Defiler: Dread Invective, Lucar's Grasping Tendrils
- Dirge: Death's Scent, Lithe Disbelief, Tuyen's Chant of the Arcane
- Druid: Nettleshield
- Enchanter: Breeze
- Fighter: Call to Arms
- Fury: Bristlepelt, Savagery, Fae Fire, Porcupine, Brishan's Quillshield, Hammerwind's Zealous Frenzy
- Guardian: Form of Ferocity, Guardian's Call, Call of Command, Desperate Flurry, Do or Die, Call to Battle, Return to Battle, Briteblade's Command, Braksan's Desperate Rally
- Illusionist: Fleeting Thoughts, Alacrity, Scintillating Aura, Intensity, Kor-Sha's Adroit Seal, Fozzin's Propitious Visions
- Inquisitor: Act of Belief
- Monk: Wisdom of Zephyl, Everburning Flame, Quiet Purity
- Mystic: Avatar
- Necromancer: Boon of the Lifeless, Rending Frenzy, Opal's Aggravating Seal, Darkbriar's Corpseskin
- Paladin: Blessing of the Penitent, Divine Inspiration, Blessing of the Devout, Prayer of Devotion, Call to Glory, Caswon's Penitent Benediction, Theron's Call of Hope
- Predator: Hunter's Instinct
- Ranger: Steady Aim, Forester's Insight, Veil of the Forest, Tolan's Talent
- Rogue: Smuggle, Street Smarts
- Shadowknight: Unholy Order, Insatiable Hunger, Genux's Dark Embrace
- Sorcerer: Burning Radiance, Accord
- Summoner: Agitation
- Swashbuckler: Swarthy Distraction, Freeboot, Flight of Fancy, Feigned Bravado, Bootleg, Bladeweaver
- Templar: Vigilant Benediction, Glory of Combat, Resolve
- Troubador: Elise's Ditty, Daelis' Dance of Blades, Cassindra's Chant of Clarity
- Warden: Barbcoat, Primeval Instinct, Numbing Spores, Duststorm, Vesteri's Gorseshield, Salmekia's Pact of the Pride
- Warlock: Venomous Runes, Abhorrent Gift, Toxic Grasp, Nihilism, Palon's Burning Blood
- Warrior: Battle Tactics, Uthros' Defiant Cry
- Wizard: Flametongue, Concurrence, Frostbound Gift, Frostshield, Casthopur's Frostburn, El'Arad's Custodial Warding


*** Items ***

- Empty bags can now be stored inside other bags. You can't put any items into a bag that is located within another.
- Items that have been attuned or that are marked as no trade can now be sold to NPC merchants.
- Attuned items should now stay attuned when you zone.
- The run-speed benefits of mounts and certain items have been reduced:
- Starter Mounts (2.5pp) - 24%, formerly 32%
- Standard Mounts (5pp) - 32%, formerly 40%
- Best Non Status Mount (8.2pp) - 40%, formerly 48%
- Flying Carpets/Undead Mounts (50pp and status) - 48%, formerly 56%
- Crusader Mounts - 10%, formerly 32%
- Totem buff - 24% with a 30 minute duration, formerly 40%
- Cold Link Greaves should now have the correct item icon.
- Necklace of Doom can now be equipped in the correct slot.
- The Rallosian Tunic is now light armor.
- The pants for the Monk and Bruiser level 20 quest armors should no longer use the tattered legging appearance.
- The Bramblewood round shield now looks like a round shield.
- Inspecting Petrified Eyes will now provide text explaining bone consumption.
- Vials of swordfish blood should no longer display a bug icon.
- The Rod of Everlasting Flame should now have the correct appearance.
- Bruise Forger Cestus now does the same type of damage as other cestus weapons.
- Starter weapons on the Isle of Refuge will not need to be attuned before using them.
- All kukri swords now look like kukri instead of falchions or scimitars.
– Holiday foods will now provide the same regeneration as other store-bought foods. This includes Aromatic Red Wine, Box of Jumjum Chocolates, Schmenko's Warm Spiced Cider, Festive Fruitcake, Nyla's Holiday Eggnog, and Jumjum Snap Cookies.


*** Zones and Population ***

- Timers on most instanced zones have been reduced. Level and group size requirements have been removed, except for guild raids purchased with status points and certain quest-specific zones. The new timers are as follows:
- Level 10-19 zones - 1 hour fail, 8 hour reuse
- Level 20-29 zones - 2 hour fail, 12 hour reuse
- Level 30-39 zones - 2 hour fail, 18 hour reuse
- Level 40-49 zones - 4 hour fail, 18 hour reuse
- Level 50+ zones - 6 hour fail, 18 hour reuse
- The quality of drops from level 50 epic raid encounters has been increased.
- The vertical doors in Solusek's Eye and the Obelisk of Lost Souls should work better.
- Keys that allow you to progress deeper into the Wailing Caves will now be found on their respective owners' corpses rather than inside treasure chests.
- Venekor's breath attack has been adjusted so that subsequent ticks of its damage-over-time spell do the same amount of damage as the initial hit.
- The Vision of Vox's breath weapon does less damage, but can now affect all members of a raid party. Her loot quality has been improved.
- The loot dropped by encounters in the Draconic quests has been improved.
- Foulgill the Rotten's loot has been adjusted to better match the challenge of the encounter.
- Raids cannot zone into the instanced dungeons in Enchanted Lands and Thundering Steppes.
- Entrances to the instanced dungeons in Orcish Wastes, Enchanted Lands, and Thundering Steppes will now appear more frequently.
- Advanced solo/small group encounters have been added to the Orcish Wastes, the Feerrott, and Rivervale.
- That greedy little rat Stiletto fired his scouts and is carrying out his orders alone now to maximize his profits.
- Bouncer Prud can now be found more frequently.
- Opponents that require two or more groups are now more likely to drop useful crafting components.
- NPCs in the Open Grave Heroic zone should now be between 25 and 27, except for the boss who is a higher level.
- Adjusted some of the abilities of the Drakota Niscanth.
- Under Rumbler should now be spawning correctly in the Rumbler Caves.
- Level 40+ epic encounters do slightly more spell damage and heal for slightly more.
- Boss lifetap abilities now do more damage.
- Fixed some cases where boss mobs would drop twice their intended amount of personal treasure.
- The damage done by Darathar's breath weapon has been reduced.
- Stench in the Serpent Sewer should now drop items appropriate for his level of difficulty.
- Level 50 spell scrolls will now only drop from epic encounters.
- NPCs that had been using charm spells will temporarily use other abilities until an issue with charm effects can be corrected.
- NPCs that are Wizards or Warlocks will also benefit from the changes made to player class spells. Approach with caution.


*** Quests ***

- Sir Tatters will now give the Small Matter of Bristles quest to those adventurers who declined or were unable to accept the quest before.
- Nillipuss will now only reward adventures upon completion of his quest.
- Varski, Part III can now be completed and the appropriate rewards will be given.
- Drodo will now let you complete Drodo's Goodies if you completed Curse of the Bloody Shank beforehand.
- Completion of The Lost Legend of Lavastorm heritage quest will now award status points.
- Targok will now give you another chance at accepting the third part of his quest if you initially declined the invitation.
- The items Bendik Jonkers seeks can now be found in the Edgewater Drains.
- Language quest items will now drop as corpse loot to allow those who have outleveled the creatures to complete the associated language quests.
- Additional dialog responses have been added into the Bitter Brew quest.
- Players will now receive a title reward for completing the "Deception" quest.
- Fixed some issues with the Hostile Forge instance and lowered its reuse timer.
- Corrected an issue with the access quest to the Vestibule.
- Emissary Midia in North Freeport should now allow you to complete her quest.
- You should now be able to find the bones of the Knights of the Swords of Flame.
- Gawar the Bad should now be appearing correctly in Antonica and Thundering Steppes.
- The "Deepening Barrier" quest should now be working correctly.


*** Tradeskills ***

- Four new crafting abilities have been discovered: apothecary, weaving, timbercraft, and geomancy. These skills allow all artisans to refine the materials and components needed to make final products. New recipe books can be found on merchants or scattered throughout Norrath which teach you how to use these skills. Artisans automatically gain 5 points per level in these skills.
- New events and reaction arts have been created for apothecary, weaving, timbercraft, and geomancy. Reaction arts for these skills are based on thaumaturgy, binding, woodcraft, and geocraft. These skills increase through use. The higher your skill level, the better your chances of creating higher-quality items.
- Using the new crafting abilities to create components not normally made by your profession requires additional fuel, since you aren't a master of the skills from which these new recipes originate.
- All tradeskill recipes now require a new type of fuel at each 10-level range. Fuel cost increases with level.
- Base level 0 - 4c
- Base level 10 - 14c
- Base level 20 - 58c
- Base level 30 - 2s 30c
- Base level 40 - 9s 22c
- Culinary recipes use different types of fuel that are less expensive:
- Base level 0 - 1c (Walnut Kindling)
- Base level 10 - 4c (Mulberry Kindling)
- Base level 20 - 14c (Cherry Kindling)
- Base level 30 - 55c (Hickory Kindling)
- Base level 40 - 2s 21c (Mesquite Kindling)
- A bug causing certain artisan-related skills to be 5 points too high has been corrected. NOTE: As a side effect of this change, all your practiced skills (even the ones that weren't bugged) will be five points lower. While you will regain those points rapidly, we apologize for the inconvenience.
- The Advanced Scholar 15 book has been added to the appropriate loot drops.
- You can now consume food and drink properly when performing tradeskills.
- Tradeskill society tasks will now reward a 60% profit margin based on the fuel costs necessary to create the items.
- Guild tradeskill tasks that award status will also provide a 20% monetary profit based on the fuel costs necessary to create the items.
- Crafted food and drink now restores 25% more health and power per tick. Store purchased food and drink has had its restorative benefits reduced by 66%. Summoned food and drink is now half as effective.
- NPC vendors should offer to buy crafted goods at 80% to 120% of production costs. Please note that their offer is based on how many steps are required to make the item you're selling. Finished goods will sell for a small profit, whereas selling back a refined item will result in a slight loss.
- The number of charges on totems has been increased from 1 to 5.
- The number of arrows and thrown weapons produced has been increased from 5, 10, 15, or 20 (based on quality level) to 6, 13, 19, or 25.
- The number of charges on potions and poisons has been increased from 1, 2, 3, or 4 (based on quality level) to 4, 5, 6, or 7.


*** Controls, Commands, and UI ***

- Examining a spell or art now gives you more detailed information on the exact effects of the ability.
- Heal amounts are now sent to the chat window, as in "You heal for X hit points." A healing subcategory has been added to the chat options.
- A Combat General chat option has been added to filter start/stop fighting messages.
- Dragging a recipe icon into the chat window should no longer cause a crash.
- Checking and unchecking categories in Chat Options now work more logically.
- Merchant UI: New categories have been added for Potions, Poisons, Lore, and Attuneable items.
- Merchant UI: Searching for Activateable items works properly.
- Merchant UI: Searching for food by con color works properly.
- Merchant UI: The names of unusable items now appear in red.
- The scroll speed of the recipe examine window has been increased.
- The chat tab frame now fades along with the main chat window frame.
- Various issues with chat scrolling have been addressed.
- A keymap has been added for the Implied Target window. You will find the option to bind a key to this window in the Controls tab of the Options menu under Window Keys.
- Chat tabs no longer share the same buffer. You can now view up to 1000 lines of text in each chat tab.
- Chat tab titles can now be up to 20 characters long.
- Shift + Page Up and Shift + Page Down now let you scroll through responses on the primary chat window (defined with "Always Chat Here").
- Your guild will no longer show up at the bottom of the social structure list.
- Quest update messages now tell you the current/needed target numbers. The wording on many quest update messages has been clarified, and colors have been changed for emphasis.
- The tooltip on ranged weapons should now report the correct damage information for when the user masters the weapon.
- Item con colors in the broker, merchant, trade, and examine windows should better indicate whether someone can use an item.
- Changed the default targeting options so that an arrow indicates the current target and there are no frames around the names of encounter members. As always, you can set the options to your liking.
- The /who command will now allow you to search on a partial guild name. Typing "/who bumb" would list people in a guild called "Bumblebees" as well as those in a guild called "Bumblers."
- There is now a confirmation dialog when destroying coins.


*** Art ***

- Riders should no longer float above their horses. Additional fixes for riding animations will follow in our next update.
- Fixed the tail on fancy horse LODs.
- Improved the horses' idle animations.


*** Audio ***

- You can no longer change the speaker type from within the game.
- Many city folk who were quiet before have found their voices.


*** UI Files Updated ***

eq2ui.xml
eq2ui_examine.xml
eq2ui_FrameStyles.xml
eq2ui_gamedata.xml
eq2ui_ime.xml
eq2ui_generictexttemplate_chatfont.xml
eq2ui_mainhud_experience.xml
eq2ui_mainhud_target.xml
e2qui_mainhud_impliedtarget.xml
eq2ui_mainhud_mainchat.xml
eq2ui_mainhud_persona.xml
eq2ui_proxyactor.xml
 

ManaByte

Banned
OMG this patch is awesome. Thanks to them changing how the language quest items drop I was able to finish both the Gnollish and Orcish language quests and tomorrow night I'll probably be able to do Giant. I was also able to finish Orc Mastery and do the really fun Fallen Gate access quest.

That last quest produced something you'd never see in EQ1. A Human Paladin in Neriak:
eq20001396sr.jpg
 

nubbe

Member
Picture of my new armor. You low level n00bs :p
Got some Ebon clusters too, so i will have a smith make me an even hotter armor soon.. kekeke~~~~

EQ240.jpg


Ah... memories... My first plate...
EQ218.jpg
 
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