monchi-kun
Member
Somebody's gotta be bringing this over....if it's such an easy game to play it seems like localization will be a no-brainer
mckmas8808 said:Is it true that 100 level have been released for download?
Matix said:Actually, their will be new Stages released weekly until it totals to a 100+ Download-able Levels. Now thats Replay Value, ya know!!
duckroll said:Ok here's how it goes. The game itself has 100 stages (10 stages per Situation) and now they're going to start FREE downloadable Situations (10 stages each) every Thursday, every week from next week till 23rd Feb 2006. That's 10 weeks, but the article claims 110 downloadable stages, so maybe there's something extra down the line. The plan is that by the end of Feb the game will have 210 stages total.
Damn talk about value for money. ^_^
dark10x said:Yeah, EXIT absolutely rocks...and all those free stages will make this one last a while too.
I'm also having a blast with Rockman X. It looks and feels so incredible on the PSP.
Both games run at 60 fps and they have me totally convinced that THIS is the platform for 2D action games. They look so brilliant on the PSP.
Amir0x said:And the slow movement for Exit doesn't get irritating? That's my main problem, that seems like it'd be a big issue. This seems so import friendly I'm tempted.
duckroll said:No it doesn't. You gotta understand, each stage is REALLY SMALL (for very valid reasons), so it's not much of an issue. The animations that ARE slow are done so to give more tension to the situation (climbing ladders in particular) while animations of you going up and down stairs and going down ropes is fast enough really. Movement speed is fine, and there's running (and tripping, but whatever). You really have to play the game and see the animation to "feel" that it's just right. I know many people are turned off by the "slow" comments but it really isn't much of an issue at all.
No, not at all. I also use the run a lot, however, as I do not feel that the recovery animation is too slow (it's faster than, say, the old Prince of Persia games, Flashback, or other similar feeling titles). The pace of the game is just fine and the mechanics are just oh-so clever. I was shocked at how many things you can do in the game.Amir0x said:And the slow movement for Exit doesn't get irritating? That's my main problem, that seems like it'd be a big issue. This seems so import friendly I'm tempted.
Can you believe they MOVED them?! Yeah, they aren't in the same location. They have been moved to Burning Noumander's stage! After obtaining him, he becames a piece of cake with the normal X buster.Edit: dark10x, you got the dash boots in IHX yet? I really suck, can't find em. And the bosses are now owning me when/if I actually get to them.
dark10x said:Can you believe they MOVED them?! Yeah, they aren't in the same location. They have been moved to Burning Noumander's stage! After obtaining him, he becames a piece of cake with the normal X buster.
BTW, in the snow stage, did you notice what appeared to be a sealed off area early on? I wonder what that's about...
Oh yeah, I noticed those blocks as well (in the demo).duckroll said:Oh that's not the ONLY place sealed off with that type of block, I've seen it in one or two other stages. Reminds me of secrets in Rockman Rockman that they're sealing off using Gutsman's blocks. You noticed those areas in Cutman's stage in the demo?![]()
duckroll said:Update time for Irregular Hunter X. I completed the X mode on Normal with all upgrades/subtanks/tanks/etc, watched the entire Day of Sigma animated episode and started on VAVA mode on Normal. So these are impressions anymore but more of a mini-review:
Irregular Hunter X is one of the best 2.5D gaming experiences you can have on the go now and I seriously don't know what the FUCK Famitsu was thinking giving it 27/40. This is at the very very least a 8/10 game. The MMX game itself is perfectly remade into 3D with sharp visuals, great modeling and animation and AMAZING backgrounds. The backgrounds and large-scale bosses are really what make the difference here because they look like what a current-gen sidescroller in 3D *should* look like.
Aside from slowdown in a few (very few) crowded scenes in the game, the framerate is otherwise awesome and the controls are flawless but if you feel the controls need any tweaking there's always the completely customizable key config menu.Besides turning the game into really beautiful 3D without compromising the gameplay or art design, they've also added high-quality animation FMVs by Xebec and fully voiced dialogue sequences to enhance the story and bring it closer (well in reality, it surpasses) to the style of the PS/SS versions of MMX3-4. There's a pre-title screen FMV intro with J-rock song, an different intro FMV for X and VAVA modes and different ending FMVs for X and VAVA modes.
Now if that's not enough (and Capcom in their divine benovelant love for all Mega Man fans feel it's not enough) there's a full TWENTY-FIVE MINUTE animated video that unlocks when you complete the X mode. It feels a lot in execution to FFVII Last Order in that it's a prequel story that most people are sort of familiar with but an excellent excuse to show the characters we know and love in an action-packed 2D animated episode without compromising the storyline or continuity.
Now somehow Capcom felt all that fucking awesome crap wasn't enough. No, it wasn't. So enter: VAVA MODE (probably VILE MODE in the US version). This isn't some cheap Castlevania style "play as the other character" deal. It's more like Dawn of Sorrow's extra character mode. VAVA has his own alternate-story plot with intro/ending FMVs, different voiced pre-boss dialogues, completely remixed enemy placements on the same stages, and best of all..... a completely DIFFERENT gameplay scheme. Before I explain more, I'll say this. VAVA mode is HARD! If you try to play it like you're playing as X it's even HARDER! Now the explaination of why...
VAVA comes with 3 body armaments, head, arm and feet. Each of these armaments corresponds to a button (square, triangle, circle) with X being jump. Before each stage you must equip your choice of weapons on each armament for different effects and once in a stage unlike X you cannot change weapons. VAVA's weapons all take up his energy bar but unlike X his bar recharges automatically when not in use. VAVA also has a tiny-ass lifebar to start with. VAVA gets additional weapon armaments to play with each time he beats a boss, and his subtanks and energy tanks are all in DIFFERENT places in the various stages. Replay value = AAAAA+. Oh and when you play as VAVA, when you usually fight VAVA in the X mode, in the VAVA mode you fight X.
Now let me take a moment to just say:
THANK YOU CAPCOM JAPAN FOR GIVING ME SOMETHING BACK FOR MY YEARS OF LOYAL SUPPORT OF MEGA MAN EVEN THOUGH I STOPPED BUYING THEM WHEN THEY ALL WENT TO SHIT! I STILL BELIEVED IN A DREAM THAT ONE DAY IT'LL ALL COME BACK AND IT HAS! THANK YOU!!!!!!!!!!!!!!!!!!!!!!!
Impressions like this + $29 price point = definite purchase. PSP 2006 is going to own.duckroll said:Update time for Irregular Hunter X. I completed the X mode on Normal with all upgrades/subtanks/tanks/etc, watched the entire Day of Sigma animated episode and started on VAVA mode on Normal. So these are impressions anymore but more of a mini-review:
Irregular Hunter X is one of the best 2.5D gaming experiences you can have on the go now and I seriously don't know what the FUCK Famitsu was thinking giving it 27/40. This is at the very very least a 8/10 game. The MMX game itself is perfectly remade into 3D with sharp visuals, great modeling and animation and AMAZING backgrounds. The backgrounds and large-scale bosses are really what make the difference here because they look like what a current-gen sidescroller in 3D *should* look like.
Aside from slowdown in a few (very few) crowded scenes in the game, the framerate is otherwise awesome and the controls are flawless but if you feel the controls need any tweaking there's always the completely customizable key config menu.Besides turning the game into really beautiful 3D without compromising the gameplay or art design, they've also added high-quality animation FMVs by Xebec and fully voiced dialogue sequences to enhance the story and bring it closer (well in reality, it surpasses) to the style of the PS/SS versions of MMX3-4. There's a pre-title screen FMV intro with J-rock song, an different intro FMV for X and VAVA modes and different ending FMVs for X and VAVA modes.
Now if that's not enough (and Capcom in their divine benovelant love for all Mega Man fans feel it's not enough) there's a full TWENTY-FIVE MINUTE animated video that unlocks when you complete the X mode. It feels a lot in execution to FFVII Last Order in that it's a prequel story that most people are sort of familiar with but an excellent excuse to show the characters we know and love in an action-packed 2D animated episode without compromising the storyline or continuity.
Now somehow Capcom felt all that fucking awesome crap wasn't enough. No, it wasn't. So enter: VAVA MODE (probably VILE MODE in the US version). This isn't some cheap Castlevania style "play as the other character" deal. It's more like Dawn of Sorrow's extra character mode. VAVA has his own alternate-story plot with intro/ending FMVs, different voiced pre-boss dialogues, completely remixed enemy placements on the same stages, and best of all..... a completely DIFFERENT gameplay scheme. Before I explain more, I'll say this. VAVA mode is HARD! If you try to play it like you're playing as X it's even HARDER! Now the explaination of why...
VAVA comes with 3 body armaments, head, arm and feet. Each of these armaments corresponds to a button (square, triangle, circle) with X being jump. Before each stage you must equip your choice of weapons on each armament for different effects and once in a stage unlike X you cannot change weapons. VAVA's weapons all take up his energy bar but unlike X his bar recharges automatically when not in use. VAVA also has a tiny-ass lifebar to start with. VAVA gets additional weapon armaments to play with each time he beats a boss, and his subtanks and energy tanks are all in DIFFERENT places in the various stages. Replay value = AAAAA+. Oh and when you play as VAVA, when you usually fight VAVA in the X mode, in the VAVA mode you fight X.
Now let me take a moment to just say:
THANK YOU CAPCOM JAPAN FOR GIVING ME SOMETHING BACK FOR MY YEARS OF LOYAL SUPPORT OF MEGA MAN EVEN THOUGH I STOPPED BUYING THEM WHEN THEY ALL WENT TO SHIT! I STILL BELIEVED IN A DREAM THAT ONE DAY IT'LL ALL COME BACK AND IT HAS! THANK YOU!!!!!!!!!!!!!!!!!!!!!!!
Pachinko said:I thought the dash boots were right in the middle of Chill penguins stage , like in such a way that you couldn't miss them ? or did they change the levels from the original game ?
Brandon F said:Please tell me that the Hadouken fireball still exists...
Downhome said:Do any of you guys know how large each download file for the downloaded levels are/will be?
Danj said:For those who don't know, with recent PSP firmware updates you're required to have your battery level at 50% or higher in addition to having your AC adaptor plugged in. I guess Sony is worried about people having AC power failures during firmware updates or something? :lol
dark10x said:N
Can you believe they MOVED them?! Yeah, they aren't in the same location. They have been moved to Burning Noumander's stage! After obtaining him, he becames a piece of cake with the normal X buster.
MarkMacD said:The factory stage? I still can't find the damn Dash Boots...I thought I grabbed them under a conveyor belt but I guess not. Remember roughly where they were?
Joeholley said:Finally got my hands on these games, and I must say they are both gems for being on a portable system. I can't believe MHX got such a nice budget for the overhaul, although the music is a little too subverted from the original tunes for my tastes on most of the states. The production values overall are much higher than I expected from this game. EXIT has been pretty fun so far, but I've only finished the tutorial levels. Can anyone tell me if it gets wickedly difficult later, or if it's all the kind of levels you can puzzle out after a couple of tries?