Doesn't look as impressive as the earlier single player screenshots, infact by todays PC standards they look pretty lackluster, but im sure it'll look alot better in time to come and it looks better in motion.
The french website nofrag.com has an interview with Kevin Stephens, technology director at Monolith, about Fear. He says the game is planned for Q2. He also mentions the Tron 2.0 team is working on a new yet announced game.
Doesn't look as impressive as the earlier single player screenshots, infact by todays PC standards they look pretty lackluster, but im sure it'll look alot better in time to come and it looks better in motion.
Edit: This screen is indeed one released during the last E3. The new one at gamespot do not show any event where we could see the dynamic/self shadowing in action.
Well from the screenshot name I would say it's a fairly new one, but of course they could have included some old shots in the latest press kit.
I doubt they removed the dynamic shadows though
Lots of lighting errors and clipping in the screenshots, the engine looks buggy at the moment.
And I'm shocked that nobody yet bitched about the plastic looking bumpmapped models. *gasp* Oh I forgot, this isn't a Doom 3 engine game, hating it isn't cool yet.. *rolls eyes*
Not having a shadow while lying motionless on the ground is one thing, but while flying after a kick in the head in another matter. It's obviously a glitch, like the dynamic shadows and the static ones going in 2 different directions in an old HL2 screenshot.
Well from the screenshot name I would say it's a fairly new one, but of course they could have included some old shots in the latest press kit.
I doubt they removed the dynamic shadows though
True, I've edited my first post to say that the one I had posted was from last E3. If you go to gamespot screenshot page there a few images quite a bit nicer looking than the ones Funky Papa put here, but none show the excellent shadowing displayed in the one I posted. I still doubt this has been taken out of the game though.