Peter enthused, "When you're working on something as ambitions as Dimitri - and it's so easy to describe what Dimitri is, and I'm just gonna be tantalising here, is that, if I were to describe it to you, you would have so many questions about it, and unless I could actually show you the game physically working, and show you how you do these amazing things, then you just wouldn't believe me. You'd think I was mad."
For me, once I play a game, I very rarely replay it. There are a couple exceptions but mostly I'm one and done. So basically I'd like to experience Fable in all its full glory at once. But I already know I'm going to pick up Fable. Doesn't matter what I say here.
I'd consider Christmas NiGHTS to be a sort of nights 1.5, as it included things they didnt have the time to include in the first one.. mostly graphical fixes, some new effects, some/season variable levels/music/menus, etc.
Molynuex doesnt really believe in half assed sequels so i doubt this will ever come to fruition, though in that interview you guys (Kikizo) did with him he did seem pretty peeved with the whole process of working for 4 years to build something then only getting one title out of it before having to start again for the next generation.
Typical Molyneux... Promise the moon and give you a pretty asteroid. He is the king of hype.
That said, there is always solid game design under everything, but he really should learn not to self hype so much. Shameless self-promotion is so gauche.
Typical Molyneux... Promise the moon and give you a pretty asteroid. He is the king of hype.
That said, there is always solid game design under everything, but he really should learn not to self hype so much. Shameless self-promotion is so gauche.
He's a dreamer and I respect that. He just needs to focus more on 'not telling people what to expect' so that when he does release something cool, after cutting out stuff that wouldn't work in the game design, fan boys and haters aren't engaged in a religious war over whether or not they want the game.