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http://biz.gamedaily.com/features.asp?article_id=7962§ion=toppers&email=
Another nice article by gamedaily
Another nice article by gamedaily
Molyneux Strikes Again
Despite a long development period, the removal of features, and incredibly high expectations, Peter Molyneux's Xbox RPG has been performing quite well at retail. Who says original games can't make it?
Fable has faced many challenges on its way to ultimately finding success. In development longer than the Xbox has been available, Fable saw its public hype level become a finicky beast. In 2003 more and more promised features were being cut, and it appeared to many that the once revolutionary Fable was going to be a bust. Once near-final builds began to show up in 2004 and it dawned on gamers that there truly was a real game dropping in early September and not just a huge Lionhead Studios/Big Blue Box pipe dream, the hype from the press once again became deafening. One media outlet even asked "Is Fable the greatest RPG of all time?" shortly before release.
An uphill battle
The very genre of the title itself might also have worked against it becoming a blockbuster. "There's no question Fable is a very good game, but the RPG genre doesn't hold much mass appeal," Wedbush Morgan analyst Michael Pachter explained to GameDAILYBiz. "It is the definition of a hardcore gamer's game." RPGs can and do become bestsellers, but they're much less likely to do so than a quality first person shooter or sports title. They have a much rougher uphill battle in cracking the mainstream market.
Over 2 million Final Fantasy X owners would seem to contradict the mainstream appeal of the role-playing genre, but that title had the luxury of being one of the most recognizable names in all of gaming. "One of the most difficult aspects of selling this game is that it is a new game - not a sequel, not a licensed property," Fable Product Manager Josh Goldberg told GameDAILYBiz.
Essentially, to be successful, Fable had to meet near impossible fan expectations, overcome being an unknown brand, and reach the mainstream gamer in a genre that rarely does it.
Filling a hole
Upon release, Fable leaped every hurdle placed in front of it and performed better than nearly anyone had expected. "All game developers/publishers are anxious to see the reviews when their game hits store shelves. Especially when you have put years of effort and energy into development and created one of the most highly anticipated titles ever. The reviews have been great and we love hearing about the wide range of experiences that gamers everywhere are having with Fable," said Goldberg.
In an odd twist of events, Fable being an RPG most likely ended up boosting sales, rather than hindering performance. The Xbox is largely light on the genre, with only a couple of quality RPG entries in its entire lifespan. "There's simply not much like it on the Xbox, and very little in the way of high-profile exclusives for the next couple of months," said Pachter. Tales of Symphonia selling through 200,000 copies since its release is a great example of how a title filling a genre hole can be much more successful than it would be otherwise.
Sky Captain who?
Fable's years of hype, coupled with appearing on the market at the perfect moment, allowed it to overcome its RPG niche and become a mainstream success. "We are setting records with retailers, and the game grossed more at retail than the #1 box office movie last week," said Goldberg.
Indeed, Fable grossed more money than Sky Captain and the World of
Tomorrow, according to the USA Weekend Box-Office Summary on IMDb.
Surpassing expectations
Despite heavy competition for gamers' dollars from titles like Sly 2 and Gradius V, Fable stole the retail show. In its first week at retail in North Americas, the game sold through more than 375,000 unitsgrossing roughly $18.7 million U.S. Additionally, it amassed the biggest first-week sales for any Xbox title ever at EB Games. "Fable surpassed our expectations. It was our top performer last week. We had to obtain additional copies to meet demand," EB Games' Divisional VP of Marketing, Debbie Mola told GameDAILYBiz.
Dan DeMatteo, president and chief operating officer of GameStop, added, "Fable has been a huge hit for us, and it was our number one-selling title across all platforms over the last week."
Staying the course
Microsoft couldn't have asked for greater short-term success. The question now facing the title is "Does the game have any legs?" "We have experienced a drop in sales this week, due to the number of new releases, but it's still performing admirably," said Mola.
Fable's more action-oriented approach to the genre was intelligently featured quite prominently in the title's ad campaign, along with the extreme freedom of choice. When looking at the short list of successful RPGs that have been successful on the Xbox, one can see that it has been virtually impossible to be successful with a more traditional role-playing experience. Fable's sales are proving that it's not the swords and sorcery or character growth aspects of the genre that Xbox owners shy away from; it's the plodding pace typically found in the genre.
Fable was able to surpass retail expectations by not only timing its release perfectly, but also filling a void in the Xbox's library with a more easily accessible RPG experience. Fable is the RPG that Halo fans will buy.