Kurtofan
Wow what a let down, I thought his role was supposed to be bigger
Thanks!
Kurtofan
Gestahl said:There's suspension of disbelief and immersing yourself into a world that the game designers and writers have created, adhering to their laid out rules and stipulations on how things work, and then there's violently shitting down your throat while simultaneously choking you into unconsciousness, and Little Lamplight is the latter, sorry bub
Super Mutant Behemoths made no sense at all in the context of the Fallout universe either (as opposed to Little Lamplight making no sense in any universe), glad Obsidian took the axe to them.
Kurtofan said:If you don't kill him now,you'll have to kill him later on if you want the chip (unless you really want to save him at that moment but it's really complicated and pointless).He'll be at Ceasar's Fort.
So if you want extra dialogue with him,just let him go,but you won't have the chip right away.
Droppingfinalozzo said:finished wild card, same as the house always win :/
You are right. Little Lamplight makes sense now.tokkun said:So, healing a shotgun blast to the face by drinking two Cokes or getting a surgical implant to improve my luck = immersive world.
Teenagers having babies = silly plot hole.
Good to know.
Kurtofan said:Droppingwas worth it.the general from the dam
tokkun said:So, healing a shotgun blast to the face by drinking two Cokes or getting a surgical implant to improve my luck = immersive world.
Teenagers having babies = silly plot hole.
Good to know.
Food and drink providing healing is basically a video game logic staple since arcade days. When Bethesda did that for Fallout 3 i had no problem with it myself.GDJustin said:Pointing to OTHER things that don't make sense, doesn't make any other non-sensical elements suddenly reasonable.
tokkun said:So, healing a shotgun blast to the face by drinking two Cokes or getting a surgical implant to improve my luck = immersive world.
Teenagers having babies = silly plot hole.
Good to know.
Oh man I had forgotten about that.water_wendi said:Food and drink providing healing is basically a video game logic staple since arcade days. When Bethesda did that for Fallout 3 i had no problem with it myself.
The Luck implant makes sense because its basically a computer in your head calculating probability according to what the doctor says and the perk text. Its not a rabbits foot or something.
Anyways.. im done with talking about Little Lamplight or costumed superheros or anything else from Fallout 3. Its things best to be forgotten, imo.
tokkun said:Teenagers having babies = silly plot hole.
Kurtofan said:What could cause my charisma and speech level to drop?
At the same time my strength and my melee skills went up.
Jamesfrom818 said:Too much alcohol?
Open your PipBoy and go to Status then Stats then EFF to see all of the different effects on your character.Kurtofan said:What could cause my charisma and speech level to drop?
At the same time my strength and my melee skills went up.
I may have taken three Buffouts in a row once.Gestahl said:Or maybe not enough alcohol, depending on your addictions.
GDJustin said:Pointing to OTHER things that don't make sense, doesn't make any other non-sensical elements suddenly reasonable.
Because an audience's willingness to accept a ridiculous plot device or conceit is based on how cool or enjoyable it is.tokkun said:I'm not trying to argue that Little Lamplight makes sense. I'm trying to argue that it is not exceptionally silly compared to the rest of the game.
It baffles me why people will readily accept tons of silliness from other parts of Fallout's weird science comic book atmosphere, or even accept ridiculous 'scientific explanations' for them, but for some reason Little Lamplight throws them out of the game.
You see this over and over with posters on this forum for some reason acting like Little Lamplight is uniquely out of place with the rest of the game/series. I'm really at a loss to understand it.
tokkun said:I'm not trying to argue that Little Lamplight makes sense. I'm trying to argue that it is not exceptionally silly compared to the rest of the game.
It baffles me why people will readily accept tons of silliness from other parts of Fallout's weird science comic book atmosphere, or even accept ridiculous 'scientific explanations' for them, but for some reason Little Lamplight throws them out of the game.
You see this over and over with posters on this forum for some reason acting like Little Lamplight is uniquely out of place with the rest of the game/series. I'm really at a loss to understand it.
EmCeeGramr said:Because an audience's willingness to accept a ridiculous plot device or conceit is based on how cool or enjoyable it is.
If it has enjoyable results like "giant scorpions and post-apocalyptic radiation orcs" then it's okay because it's cool (and the basic premise of the entire series itself, so you have to accept it to begin with).
If it's "society of children (who are immortal because of fears of media outcry) that somehow survive next to a nuclear blast crater, the home of the radiation orcs, and slave trading Mad Max raiders" then they roll their eyes because it's just dumb and feels out of place.
It's not strange at all, nor hard to understand.
teh_pwn said:Why are people nit picking about scientific inaccuracies when there are two ones staring in your face all of the time?
1. Nature recovers from nuclear disasters pretty quickly. Edit: carefully google images of chernobyl wildlife.
2. Buildings, wooden or concrete, collapse within 100 years of no maintenance.
The way fallout (especially Bethesda's 3) feels, if it's at all accurate it would be the aftermath 10-15 years after, not 200.
Eh, Fallout 2 and New Vegas both had decent amounts of plant life; it's just that they take place in the deserts of California and Nevada so there's more sand and dirt than grass.teh_pwn said:Why are people nit picking about scientific inaccuracies when there are two ones staring in your face all of the time?
1. Nature recovers from nuclear disasters pretty quickly. Edit: carefully google images of chernobyl wildlife.
2. Buildings, wooden or concrete, collapse within 100 years of no maintenance.
The way fallout (especially Bethesda's 3) feels, if it's at all accurate it would be the aftermath 10-15 years after, not 200.
Fallout 2 shit like fighting Pinky and the Brain or any of the other stupid stuff has been brought up plenty of times.. just not recently. A decade ago i can tell you people did not give FO2 a pass. That, i believe, is why the Wild Wasteland trait is in NV. Some people liked the quirkiness.. but a lot hated how goofy Fallout 2 got.Wallach said:Personally I'm only annoyed by the discussion because Fallout 3 gets harped on for it and the nonsensical shit in Fallout 2 is given a free pass. That feels really weak to me.
water_wendi said:Fallout 2 shit like fighting Pinky and the Brain or any of the other stupid stuff has been brought up plenty of times.. just not recently. A decade ago i can tell you people did not give FO2 a pass. That, i believe, is why the Wild Wasteland trait is in NV. Some people liked the quirkiness.. but a lot hated how goofy Fallout 2 got.
fizzelopeguss said:Nah, the chess playing scorpion was duuumb. Even if it was pretty funny.
*finalozzo said:guys, how can i start ''for the republic''?
Talk to the ambassador of the NCR on the Strip,and do his missions.finalozzo said:
ok, thanks.Kurtofan said:Talk to the ambassador of the NCR on the Strip,and do his missions.
After that he'll tell you to go see Colonel Moore at the Hoover Dam and she'll give you more missions.
Just take her ammo?neoism said:Damn I looked but couldn't find it... Is there a mod the makes a companion use the weapon I give them... I don't want Veronica to use a 10mm pistol..
sloppyjoe_gamer said:So im pretty sure my games bugged...
PS3 version, and Im doing the mission where you have to find the 10 irradiated NCR tags...
I killed all of the wandering ghouls, and i got the tag from the ghoul inside the one house and its not telling me that i have them all and to return them to that one NCR soldier (that has been paying me for them).
Ive wandered all over the town getting od'd on radiation and i cant find the apparent one that im missing....any ideas?
i had a similar problem. i just missed looting one of the guys. He had died underneath another guy and i couldnt loot him proper until i moved the corpse on top of him.sloppyjoe_gamer said:Can anyone help me...please? im hoping my save isnt bugged...
BeeDog said:GodDAMNit. Just noticed that the weapon I had assigned to Veronica (Pushy) has disappeared from her inventory after Gomorrah, and I can't be arsed to reload an earlier save.
Is there a way to get that piece of equipment back without forfeiting achievements for the rest of my run?
Yes to both. Now bathe in your Ballistic Fist glory.Zaptruder said:I just took out the entirety of Caesars Legion... at least all the ones at the main fort/camp including Caesar himself.
Will the game recognize this fact if I keep playing on?
Will the battle of Hoover dam still occur?