TheInfamousKira
Reseterror Resettler
Usually the idea of reusing assets from one title to another is considered by the larger gaming demographic as lazy, financially predatory, and overall lame.
But like a striped horse skulking head down among a herd of zebras, there are certain cases where the player reaches the end of such a title and says to themselves "That was really fucking good!"
What are your favorite examples of this? It can be an entire title that utilizes reused assets, a game that uses bog standard assets in an unusual or clever way, or specific examples (i.e. this Assassin's Creed asset was used in Watch Dogs, and I dig it!) (Note: I don't actually know about anything in Watch Dogs, but it's an example.)
My personal choices for this are Majora's Mask and Final Fantasy XIII-2. MM took the base framework of OOT (itself derived from a heavily revamped SM64) and turned around basically all of the character, item, and enemy models wholesale, reused music, items. A shorter game with a heavily truncated main campaign consisting of four (five if you're being generous) dungeons. On paper, it looks like the most shameless, lazy thing ever.
But the twist of "Hyrule, but off," paired with the better lighting, moodier atmosphere and themes, and just a general vibe of bizarre, dark, hopelessness, and being Link - the hero, all you know how to do is take your do-gooder values and try to apply them in situations involving death, pride, legacy, regret, etc. So cool.
And FFXIII-2 I don't have as much to say about, I just think it's cool that they managed to work in some Enemy and Boss models that got cut from the original XIII. That's a GREAT way of reusing assets, despite what you or I may think of FFXIII in general.
Ball's in your court now.
But like a striped horse skulking head down among a herd of zebras, there are certain cases where the player reaches the end of such a title and says to themselves "That was really fucking good!"
What are your favorite examples of this? It can be an entire title that utilizes reused assets, a game that uses bog standard assets in an unusual or clever way, or specific examples (i.e. this Assassin's Creed asset was used in Watch Dogs, and I dig it!) (Note: I don't actually know about anything in Watch Dogs, but it's an example.)
My personal choices for this are Majora's Mask and Final Fantasy XIII-2. MM took the base framework of OOT (itself derived from a heavily revamped SM64) and turned around basically all of the character, item, and enemy models wholesale, reused music, items. A shorter game with a heavily truncated main campaign consisting of four (five if you're being generous) dungeons. On paper, it looks like the most shameless, lazy thing ever.
But the twist of "Hyrule, but off," paired with the better lighting, moodier atmosphere and themes, and just a general vibe of bizarre, dark, hopelessness, and being Link - the hero, all you know how to do is take your do-gooder values and try to apply them in situations involving death, pride, legacy, regret, etc. So cool.
And FFXIII-2 I don't have as much to say about, I just think it's cool that they managed to work in some Enemy and Boss models that got cut from the original XIII. That's a GREAT way of reusing assets, despite what you or I may think of FFXIII in general.
Ball's in your court now.