Arkage
Banned
How Many Parts?
“When we started out planning the plot for the first game, it hit us again... at that point we decided we were going to focus first game on Midgar and what happens in Midgar. Unfortunately we can’t say anything more about the future games, because we don’t know ourselves." - Kitase (producer)
Dialogue/Characters
Whereas in the original game you’d see a few dialogue exchanges that were meant to broadly convey feelings—Jessie being flirty, Barret trying to convince Cloud that the environment is worth saving—here there are fleshed-out conversations, genuine personality, and dialogue with a surprising amount of warmth. Jessie, a member of Barret’s Avalanche eco-terrorist group, has more dialogue in the 30 minutes of footage I saw today than she does in all of Final Fantasy VII on PS1.
Combat
As a result of this system, it doesn’t feel like a hack-n-slash action game. It’s got a very, very different vibe than, say, Kingdom Hearts III. Just mashing the square button doesn’t seem like an effective strategy in Final Fantasy VII’s new combat system. The demo I played centered on Guard Scorpion, the boss of Mako Reactor 1. No longer is this boss fight over in 30 seconds of button-mashing and waiting; now, it’s an elaborate spectacle, complete with different phases and barriers.
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Read more at Kotaku and post impressions/info from other sources! Still pretty hype, though I'm honestly more worried about the game taking 10 years to finish now than before. What happened to that "oh it'll be two parts" rumor?? Christ.
“When we started out planning the plot for the first game, it hit us again... at that point we decided we were going to focus first game on Midgar and what happens in Midgar. Unfortunately we can’t say anything more about the future games, because we don’t know ourselves." - Kitase (producer)
Dialogue/Characters
Whereas in the original game you’d see a few dialogue exchanges that were meant to broadly convey feelings—Jessie being flirty, Barret trying to convince Cloud that the environment is worth saving—here there are fleshed-out conversations, genuine personality, and dialogue with a surprising amount of warmth. Jessie, a member of Barret’s Avalanche eco-terrorist group, has more dialogue in the 30 minutes of footage I saw today than she does in all of Final Fantasy VII on PS1.
Combat
As a result of this system, it doesn’t feel like a hack-n-slash action game. It’s got a very, very different vibe than, say, Kingdom Hearts III. Just mashing the square button doesn’t seem like an effective strategy in Final Fantasy VII’s new combat system. The demo I played centered on Guard Scorpion, the boss of Mako Reactor 1. No longer is this boss fight over in 30 seconds of button-mashing and waiting; now, it’s an elaborate spectacle, complete with different phases and barriers.
_____________________
Read more at Kotaku and post impressions/info from other sources! Still pretty hype, though I'm honestly more worried about the game taking 10 years to finish now than before. What happened to that "oh it'll be two parts" rumor?? Christ.
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