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Final Fantasy Endless Nova

Sysgen

Member
No, Square didn't make this but I just found this looking through the-underdogs.org .

Description: Final Fantasy: Endless Nova is a fun console-style RPG inspired by Square's popular Final Fantasy series. The setting, in the designer's words, is as follows: "...[the] game is set in a solar system with the sun in the beginning stages of a super nova. For some reason it will not explode and years go by with people forgetting about the danger. A war over 400 years ago left a once mighty nation in ruins. For decades the people of this nation wander aimlessly on the planet Coyas not able to form a new civilization. After an unknown scientist discovers space travel and a way to make asteroids habitable people of the fallen nation migrate to space. This is the begining of the mighty asteroid colony Finel Capital. Eventually people discover that their is a limit to space travel since an impenetrable asteroid/debris dome surrounds the solar system thus the name Hells Dome is given."

In true Final Fantasy tradition, FF:EN combines both fantasy and sci-fi elements into a satisfying adventure, with a lot of depth, numerous character-specific skills, and excellent battle animations. The summon spells in particular are very interesting, and cool to watch in battles.

It's free if you're interested.
 
Made in RPG Maker 2000 eh? Then it can't be that good, unless they somehow made the fighting system more interesting.

I love RPG Maker 2000. When it was all the rage on the boards I loved trading games around. Just take too much time, especially if you want to make anything lengthy. So in that way I am impressed.
 
As long as we are pimping freeware games:

One of my favourites,
DARK DISCIPLES!

http://www.the-underdogs.org/game.php?id=4783

Dark Disciples is a fun "lite" top-down RPG that emphasizes thieving skills over battles. You start the game as a village denizen in a typical fantasy town, going about your daily business. But it won't be long before you become a grudging new recruit in the army of Lord Saradin, having to work to repay your dead father's debt.

The gameplay is typical top-down RPG that you have seen many times since the days of Ultima 1. Talk to people, kill monsters, and get better loot and stats as you progress. The game starts somewhat slowly: it gets interesting only after you enter Lord Saradin's service, which is when you reach about ninth or tenth experience level. Once you are in his army, you will be able to complete three lengthy campaigns, each of which features a unique set of monsters, terrain, characters, and weapons. One campaign is set in the cold mountains, one in the plague-ridden swamps, and the last in the burning desert. These campaigns are reasonably long, and are packed with enough neat weapons to keep you playing to the end.

Like most top-down RPGs of yore, combat in Dark Disciples is turn-based. During each turn, you can attack, cast spells, use objects and use options. RPGers who prefer exploration and interaction than heavy combat will be glad to know this game focuses on thief skills: picking locks and hiding in shadows will get you much farther than running to a horde of monsters with your sword swinging. Last but not least, Dark Disciples features a neat Might and Magic-style inventory system: just drag items on to the right slot on the diagram of your character to equip them. It is both intuitive and attractive at the same time.

With crisp SVGA graphics, a decent if banal plot, and a fun gameworld teeming with monsters and NPCs, Dark Disciples is recommended for fans of RPGs - especially fans of top-down classics that pay more attention to skills than complex stats. Recommended!
 
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