LavitzSlambert
Member
Incredible game, I'm due for a replay one of these days.
Yeah, there's footage of an early build with Tidus running around the Calm Lands with a free moving camera and they were also planning to incorporate online features.I remember reading about Squaresoft over-estimating the PS2 and planned for a much bigger game for FFX, but then the real hardware showed up being weaker so they were forced to limit the game to be linear with no real airship. If they ever re-make this I hope they revive the old plans.
Get a new joke! Look at this:Does it make you want to reference another game as well?
??? I don't even like FFX that much.
![]()
The most beautiful character in History of gaming.
Idk I think the voice cast is very good for it's time when I played it a few years ago.I've never been able to get more than a couple hours in because the voice acting is just so atrocious. I know it was revolutionary at the time, and I thought I'd be able to tolerate it. Nope. The thing is the story seemed cool and I liked the battle system. But those voices man.
I always found it really funny that FFX was so well loved when it was a super linear corridor game with a nonsense story and really nice cutscenes/music....which is exactly what FF13 was. But 13 got so much hate.Since people were stinking up the FF IX thread a while ago...
25 years of straight line adventure with the worst side quests in the series.
Good music though.
Nostalgia is more powerful than a black hole.Weird fan base
FFX was first in the series to do 3D environments instead of prerendered and voice acting instead of reading text. At the time that mattered more like how in the Saturn/PS1 era anything 2D got shunned.I always found it really funny that FFX was so well loved when it was a super linear corridor game with a nonsense story and really nice cutscenes/music....which is exactly what FF13 was. But 13 got so much hate.
Weird fan base
Cause i dont have to read 15 hours of data log to understand the basics of the world.I always found it really funny that FFX was so well loved when it was a super linear corridor game with a nonsense story and really nice cutscenes/music....which is exactly what FF13 was. But 13 got so much hate.
Weird fan base
Nostalgia is more powerful than a black hole.
Yeah, yeah and then people ask for it to be remade and suddenly devalue this game completely.Not really nostalgia when people younger than you can play the game today and have it be one of their favorite games, so much so they replay it again within two years and have main characters from the game also be their favorites.
Yeah, yeah and then people ask for it to be remade and suddenly devalue this game completely.![]()
Where they?Cause i dont have to read 15 hours of data log to understand the basics of the world.
Also, 13 characters are the worst of any FF game, the only redem quality of 13 is the combat, every thing else was shit.
All the basic lore and plot are well explained in the duration of the game, while in FF13 you ll understand shit if you dont read the logs, is a mess. Cacoon, Pulse, Gran Pulse, Cie, Lacie, Falcie, to this date i dont fuking know what was happening in that game.Where they?
I remember the characters much better from 13 compared to 10.
And the story/world in 10 was no less weird and obscure.
Something about a giant monster named Sin, that was really his dad? WTF was that
I've heard the English VA is bad because the mouth movements in the game are synced to the Japanese VA and the English VA has to try to match that as best as possible.Good game, but terrible voice acting
Jesus fucking Christ I'm older than Auron now, dude was only 35 in that game.
Also I love how Squaresoft made Auron to be like 56 when he's still a young man![]()
Literally the worstDodging all the lightning strikes in a row was bs though. I still think about that.
I can hear the music in that gif.![]()
Yuna my love. one of the most beautiful characters in gaming
You're also older than Harisson Ford in Raiders of the lost arkI'm 42 I'll be older than Maester Mika before I know it....
Also I love how Squaresoft made Auron to be like 56 when he's still a young man![]()
There's a difference in linearity. The linearity in FFX is memorable. The locations felt magical, and you felt like you were on a journey, progressing through the world of Spira. Whereas FF13 felt linear and everything looked the same. FFX also had towns and villages, and you could return to almost any location.I always found it really funny that FFX was so well loved when it was a super linear corridor game with a nonsense story and really nice cutscenes/music....which is exactly what FF13 was. But 13 got so much hate.
Weird fan base
TrueNostalgia is more powerful than a black hole.
The game is on rail until the final boss, you don't have a single decision to make. Even basic stuff such as changing equipment or choosing where to explore. You can't go anywhere and equipment hardly matters. Even character levels are linear with the exception of Kimahri, but still it doesn't change a thing. The game is just a long corridor where your next destination is conveniently placed ahead. Really the worst FF game design in my opinion.True
I remember Shit tsunami on this game cause of linearity and main character
The game is on rail until the final boss, you don't have a single decision to make. Even basic stuff such as changing equipment or choosing where to explore. You can't go anywhere and equipment hardly matters. Even character levels are linear with the exception of Kimahri, but still it doesn't change a thing. The game is just a long corridor where your next destination is conveniently placed ahead. Really the worst FF game design in my opinion.
End game content is where you can finally make some choices, but it is a grind nightmare. People just enjoyed their movie, more or less.
FFX came out at a time when SE had confidence in their design. There wasn't an overworld, but you could go back to almost every location. They more or less cut out the overworld part and replaced it with a menu.There's a difference in linearity. The linearity in FFX is memorable. The locations felt magical, and you felt like you were on a journey, progressing through the world of Spira. Whereas FF13 felt linear and everything looked the same. FFX also had towns and villages, and you could return to almost any location.
Edit:
Every area in FFX has a story to tell, and there's something to discover everywhere.
Runner up is winning the blitzball championship for Waka's ultimate weapon unlock. If you hadn't been taking breaks to play blitzball throughout the main quest, when you got to the end of the game, your team was a bunch of pathetic losers that had no chance of winning. I played two full seasons of blitzball to level them up in order to win the championship in the third season. I actually hand wrote a schedule for myself of how many games I needed to play each day to get it done.Literally the worst
My favourite FF after the original FF7. I may even prefer FFX. It's close. Wonderful game.
The game is on rail until the final boss, you don't have a single decision to make. Even basic stuff such as changing equipment or choosing where to explore. You can't go anywhere and equipment hardly matters. Even character levels are linear with the exception of Kimahri, but still it doesn't change a thing. The game is just a long corridor where your next destination is conveniently placed ahead. Really the worst FF game design in my opinion.
End game content is where you can finally make some choices, but it is a grind nightmare. People just enjoyed their movie, more or less.
To be fair to X-2, that game was exploring what happens after a land full of death, suffering and religious oppression by a literal death cult gets free. And what a person who prepared her whole life to sacrifice herself for her people does when that burden is removed from her shoulders. Is it silly? Yes, but it's a land finally able to live and enjoy life without the specter of death looming over them for the first time.My favorite Final Fantasy game so far. I finished it on PS2 (original and the International version), PS3, and PC.
Even FFX-2, which I find quite ridiculous (and still do), I recently finished. The game is cool, has better graphics and good gameplay, but the story is ridiculous compared to the original, which was more serious.
You just pick the right character to defeat the enemy weakness after having swapped everyone so they all get experience. It's very basic, and you repeat this for all fights pretty much.You actively make choices in every single fight (who to swap in the fight and use)
They are a linear thing, you just solve whatever you have solve by trying all combinations in order to also get the secret chest.every temple requires puzzle solving
The grid is certainly a place where you could have some decent choices to make, except you don't have any during the main playthrough.You have the awesome sphere grid and can build all the characters however you want, you can make Tidus a mage or thief or anything else.
Hardly relevant during main playthrough.You can save up special bars for bosses or not, you have summons you can teach abilities and level up with items.
FFXVI sucks.FFXVI had nothing like that at all.