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First images of Suikoden Tactics

No, Maruyama's not involved in Suikoden anymore so I don't want them to try to fix what's broken.

This might turn out to be pretty cool, i'm definately hitting it (then again I buy every Suikoden related thing regardless of quality)
 
Suikoden IV stunk... only Suikoden game I've ever traded in. And I hate when a company slaps "Tactics" on a game and makes a lame ass strategy game... blech, I'll pass.
 
Suikoden IV stunk... only Suikoden game I've ever traded in. And I hate when a company slaps "Tactics" on a game and makes a lame ass strategy game... blech, I'll pass.

I didn't see the word Tactics anywhere in the image, I'm hoping that people are just calling it Suikoden Tactics because that's easier to say than Suikoden Simulation/RPG.
 
I'm calling it Suikoden Tactics because a couple months ago, Konami registered the title Suikoden Tactics.
 
It's probably just like the gaiden games but done with SRPG gameplay. I doubt it will move the main Suikoden plotline much.

That being said the graphics look just like FE GC which is a good thing :)
 
Looks like it partially takes place in the Island Nations. However, it's most certainly after Suikoden IV and probably is a Gaiden of the game since we know Kika dies eventually at some point.
 
Onimusha Tactics IS good. It just has no depth. It's a lot like Vandal Hearts.

This looks awesome, by the way. I'm more excited about this than I was for Suikoden III or SIV.
 
Holy crap, there are actually Onimusha Tactics fans in this world?

Mercy, Mercy... please save all of our souls...
 
I so didn't like the last 2 Suikodens that maybe having a strategic RPG with the Suikoden liscence is a good idea!

Does someone knows how the turn works on this one?

1- by speed stat or whatever stats ala FF Tactics
2- by party (means all your characters and then the ennemies) ala Fire Emblem
 
Thinking about it, the strategy battles in Suikoden 1-4 were all great fun systems. This actually could play pretty well.
 
Wyzdom said:
I so didn't like the last 2 Suikodens that maybe having a strategic RPG with the Suikoden liscence is a good idea!

Does someone knows how the turn works on this one?

1- by speed stat or whatever stats ala FF Tactics
2- by party (means all your characters and then the ennemies) ala Fire Emblem

What about the ridiculous Vandal Hearts II enemy moves as you move turn system?
 
Soul4ger said:
Onimusha Tactics IS good. It just has no depth. It's a lot like Vandal Hearts.

As good as stabbing a nail into my face if you ask me. Onimusha Tactics is boring AND has no depth. At the very least, Vandal Hearts involved a little bit of thinking. Onimusha Tactics doesn't even compare to Vanguard Bandits/Detonator Gauntlet (or whatever the Japanese name was).
 
Shouta said:
As good as stabbing a nail into my face if you ask me. Onimusha Tactics is boring AND has no depth. At the very least, Vandal Hearts involved a little bit of thinking. Onimusha Tactics doesn't even compare to Vanguard Bandits/Detonator Gauntlet (or whatever the Japanese name was).

Epica Stellar! Ugh, I really don't understand why there are people that must insist every single strategy game is a good idea even if they suck ass. They're almost as bad as the really hardcore shooter fans who insist that they'll rather play a terrible shooter than anything else. :(
 
What about the ridiculous Vandal Hearts II enemy moves as you move turn system?

Good god I hope not. There's a reason why VH2 was the first and last SRPG to use that kind of system.

There is another type of system that so far i've only seen in one SRPG: You still pick which ever unit you want to move, but you alternate with the enemy, i.e. you move 1, the enemy moves 1, etc., just like chess or checkers. And if the enemy outnumbers you 2:1, then you move 1 unit, the enemy moves 2 units, and vice versa.

Though I'm inclined to think this game is weight/speed based judging from the screenshots...
 
duckroll said:
Epica Stellar! Ugh, I really don't understand why there are people that must insist every single strategy game is a good idea even if they suck ass. They're almost as bad as the really hardcore shooter fans who insist that they'll rather play a terrible shooter than anything else. :(

Hey, I paid $9.99 for Onimusha Tactics and played it through to the end. The dialogue and cutscenes were worth the price of admission alone. I don't know, I enjoy retardedly simple strategy/RPGs more than I enjoy retardedly complicated SRPGs. I must not have the mental capacity.
 
LittleTokyo said:
Suikoden IV stunk... only Suikoden game I've ever traded in. And I hate when a company slaps "Tactics" on a game and makes a lame ass strategy game... blech, I'll pass.

ditto

although I'm probably just pissy about Kasavin on GS giving a higher score to Dynasty Tactics 2 than he gave for Disgaea
 
"Suikoden Tactics" is a US trademark. So they'll likely be using it for the US release, instead of "Rhapsodia."
 
I'm not a fan of the return to more SD characters like in Suikoden 3 after the realistically proportioned characters of 4, but I guess they it makes sense with more characters to spread the polygons amongst.

I enjoyed 4 despite its weaker story and overly simplified gameplay. It did more to whet my appetite for Suikoden than to satisfy it, especially since the end set up wonderfully for a direct sequel. Of course, if this is a gaiden, it probably also leads into Suikoden 5.
 
Diomedeskun said:
I'm not a fan of the return to more SD characters like in Suikoden 3 after the realistically proportioned characters of 4, but I guess they it makes sense with more characters to spread the polygons amongst.

I enjoyed 4 despite its weaker story and overly simplified gameplay. It did more to whet my appetite for Suikoden than to satisfy it, especially since the end set up wonderfully for a direct sequel. Of course, if this is a gaiden, it probably also leads into Suikoden 5.

Set up a sequel?
 
As much flak as Suiko 3 got, I thought it was a great game. Ya the combat was a little weird, but the cast of characters that actually had personality rocked. Hell I'd buy a game alone if it featured Geddoe's team.
 
Ferrio said:
Set up a sequel?

What I mean is that the ending of Suikoden 4
(primarily Elenora Silverberg and Graham Cray's discussion)
felt like preparation for an upcoming game. Basically, I assumed that Suikoden 4 was starting a new chain of games that take place within a few years of each other and feature many of the same characters, like 1,2, and 3 did.
 
I actually liked Suikoden IV's characters (in fact, this is probably my favorite overall cast although I like more individual characters in other games) and settings. It was just the story being so lackluster (interesting ideas though) and gameplay being dumbed even down more.

Most people already know my distaste for Suikoden 3 =b.
 
Diomedeskun said:
What I mean is that the ending of Suikoden 4
(primarily Elenora Silverberg and Graham Cray's discussion)
felt like preparation for an upcoming game. Basically, I assumed that Suikoden 4 was starting a new chain of games that take place within a few years of each other and feature many of the same characters, like 1,2, and 3 did.

That was pretty much the only story element in the whole game that was interesting, I'm glad it took a whole game to set it up......

bleh


Suiko 4's character were horrible. They were all plain, no life... well.. most of them.

3 most interesing characters:

Snowe, Returning character from 1, Elenore
 
The cast Suiikoden 4 meshed pretty well in the overall sense. I mean, they all seem like people that could get actually along together and come together for a common cause. I never really had that feeling with Suikoden 3 (mainly because the main groups are so polarized in terms of design and background which made them coming together like they did so ubelieveable) and Suikoden 1/2 were disjointed (way more characters that just came and went as they felt like it without even a proper reason) in this regard.

I'm pretty fond of quite a few of the character designs from Suikoden 4 too. While they aren't fantastic like some of the previous games, they have an almost homely feel to them which I like. There's a few super outrageous ones but most of the cast, again, seems like real people. I can see how people thought they were bland from a design standpoint though. Most of the designs aren't something that would stand out to most. In fact, most of it is something you'd see in actual day to day life (well, more so than the other games).
 
Shouta said:
The cast Suiikoden 4 meshed pretty well in the overall sense. I mean, they all seem like people that could get actually along together and come together for a common cause. I never really had that feeling with Suikoden 3 (mainly because the main groups are so polarized in terms of design and background which made them coming together like they did so ubelieveable) and Suikoden 1/2 were disjointed (way more characters that just came and went as they felt like it without even a proper reason) in this regard.

I'm pretty fond of quite a few of the character designs from Suikoden 4 too. While they aren't fantastic like some of the previous games, they have an almost homely feel to them which I like. There's a few super outrageous ones but most of the cast, again, seems like real people. I can see how people thought they were bland from a design standpoint though. Most of the designs aren't something that would stand out to most. In fact, most of it is something you'd see in actual day to day life (well, more so than the other games).

I agree completely, particularly the comments on Suiko 1-3. In fact this post only further propogates my endless curiosity for trying Suiko 4. I know I shouldn't, but sometimes I like to be bad...
 
And Suikoden IV does not do this in spades?

Not really. A good chunk of the characters have much heavier connections to a lot of the major entities in the game IMO. It'd take forever to really go indepth about that though.
 
Suikoden IV had an absolutely miserable character cast paired with extremely weak dialogue and direction. While they might come from a more logical background in some cases, I don't see how that equates to being more homely or charming.

The characters had no charisma or cohesion, in fact I think in most cases, despite coming from similiar background they're far more forced into action for the sake of progression. Of course, that also has to do with the lack of character development and any meaningful dialogue in most cases.

It's not a matter of superfluous design in terms of artwork or scale, it just felt so cheap in most cases. Most all aspects of Suikoden IV felt extremely budget, in the bad way.

Folken: You're too curious for your own good. Take the dive at $20 if its killing you that badly. Just keep in mind that it's more of a prequel to Suikoden 1 in terms of sloppy and outdated design than plot. :p

I found it tolorable, but I'm dumb.

Anyhow, in retrospect, I'm really curious what the budget for Suikoden IV was compared to II and III.
 
The reality is I would probably buy Shining Tears before Suikoden 4.

...and I would likely regret buying either.
 
Despite rarely agreeing with Shouta I'll back him up here. Personally I thought both Suikoden III and IV's casts were weak. III had the advantage of using already developed and interesting characters from Suikoden I/II/Gaiden, but the original characters sucked. Hyugo? Heck I don't even remember him at this point, same with the Eye Patch guy and the ducks. The entire original cast of Suikoden III was very weak; this was kinda saved by focusing the story on the older familiar characters but then again the last half of the story after Murayama left fell apart and was rushed non-sensical stupidity where the only saving grace was the ending.

Suikoden IV was like Shouta says, very down-to-earth. The characters felt like real people who lived there everyday lives until they got dragged into these situations. For the most part the cast was un-interesting, but at the same time they did feel like they belonged in the tale. While Suikoden III's story was broken, rushed, and unsastisfying; Suikoden IV's story was boring, uneventful, and only slightly satisfying in the last few hours when everything happened. Both were weak, but Suikoden III gets a lot more praise because it was ambitious even if the end result was a terrible mess.

Gameplay-wise it was the exact same, Suikoden III had shitty ambitious gameplay; whereas Suikoden IV had tried and true gameplay that worked but was boring. The only major issue gameplay-wise with Suikoden IV was that the boat traveling was awful, but then again I dunno if that's any worse than going through the same long mountain pass a million times in Suikoden III. At least visually Suikoden IV >>>>> Suikoden III with it's smooth framerate, same with the audio since besides the OP Suikoden III had basically no real music; Sure the Suikoden IV score wasn't amazing, but at least it had an rpg score.

So yea, both games are bad with Suikoden IV being a bit better (like maybe a C+ vs a D+). Then again Suikoden I was kinda bad too but since it was long ago we excepted it as "ok". Suikoden II was really the game where everything was in top form, but as Konami seems to have regulated the Suikoden series into the low-budget niche series, I don't see anything of Suikoden II's quality ever happening again.
 
Brandon F said:
The reality is I would probably buy Shining Tears before Suikoden 4.

...and I would likely regret buying either.

Suikoden IV >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Shining Tears. Not that I'd recommend either unless you were a Suikoden fan whose been following the world story throughout the games.
 
Alex said:
Suikoden IV had an absolutely miserable character cast paired with extremely weak dialogue and direction. While they might come from a more logical background in some cases, I don't see how that equates to being more homely or charming.

The characters had no charisma or cohesion, in fact I think in most cases, despite coming from similiar background they're far more forced into action for the sake of progression. Of course, that also has to do with the lack of character development and any meaningful dialogue in most cases.

I disagree. Sure, the script was horrible but that doesn't have a direct correlation to if the cast was homely or charming. It's how the individual characters are and how they fit into the much bigger of the entire roster of people in which I found Suikoden IV's cast nice. I also disagree about the cast being forced into action for the sake of progression. A larger portion of the characters were in it for their own personal reasons (or ulterior motives) that either directly tied to the conflict at hand or is tied to another character's set of circumstances which then related to the bigger picture this time around IMO. There weren't as many "Do this wacky thing for me and I'll join you" type of quests in the game which was one of the things that I noticed about the game.

I can agree with the main characters being weak though. However, that has much to do with the weak story more than anything IMO. I like quite a few of the principle main characters, like Kika, but they were just tossed around in such a terribly short story.
 
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