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Forgotten Gems: Colony Wars

Back in 1997, when the PlayStation (PSOne my ass) was hitting its stride, lost among the holiday onslaught of new games was a nigh-masterpiece from Wipeout developer Psygnosis. It was a space shooter called Colony Wars, and it was among the best space-flight games ever to grace a console.

It sported spectacular graphics for its era (still looks good on my new tv), complete with the colored lighting and trail/particle effects that Wipeout had popularized. The soundtrack was epic and the voice narrator was not James Earl Jones only because his name was not James Earl Jones. The storyline was typical "colonies v empire" fare that echoed Star Wars, but the way the storyline branched depending upon your victory/defeat, and the capable narrative that accompanied it, made the game far more involving than just another Star Wars ripoff.

The gameplay was fairly straightforward and chose a arcade-style feel in lieu of other more technical shooters like the Wing Commander series. Blue lasers lowered shields, reds did actual hull damage, EMP pulses lowered defense grids on large ships/bases, homing missles swarmed locked-on targets. There was a good variety to the action, and even the escort missions weren't so painful. Once you got the hang of the gameplay, you were putting leads on streaking imperial fighters and doing slingshot-aligned missle launches. The game played extremely well.

But perhaps the most memorable thing about the game for me was something that even more contemporary titles like Rogue Leader never got right. The game had some of the most satisfying explosions yet put to disc. When you finally weakened a large freighter/destroyer/outpost etc, light would begin to emit from the cracking structure, followed by a tremendous, blinding blast that saw huge chunks of the ship hurled spaceward. When you downed a big one, it really felt like you hauled one in, and thats something a lot of space flight games have taken for granted.

Anyway, Colony Wars had a couple of sequels that subsequently turned toward more individiual narratives (bah) and incorporated some over-land missions, but they were all variations on the exceptional foundation that the first game laid. I also think they served to diminish the originals reputation somewhat (see: Matrix films), but the fact remains that Colony Wars was a fantastic title for the Playstation and one of my favorites for the console. I wish a worthy new installment would see release on one of the current/upcoming consoles (a la Warhawk) that could incorporate some of the new benefits of modern console gaming (improved gfx, online play).
 
I loved Colony Wars (and the sequels). What I wouldn't give to see the series return on PS2 (though they might as well save it for the PS3 now... or maybe a Colony Wars PSP, with wi-fi co-op and vs. play. Taking down a capital ship with three of your friends... oh, man. *dreams*)
 
One of my favorite Playstation franchises that never made the generational transition, it really is weird how different the landscape of the games available on PS2 is (no new snowboarding games every 2 weeks.) compared to the PSOne. Seems like alot of potentially great franchises cut off last gen, before they could really hit their stride.
 
The_Sorrow said:
Great game but what ever happened to Psygnosis? They were starting to become a top notch developer.

I remember Agony... And a few other Amiga games before they were bought up by Sony in 94 or 95. They made Shadow Of The Beast, Lemmings... and some more that I cannot recall. They were not that hot... The games looked nice, sure, but hell, they just were not solid games.

I thought it stupid of Sony to buy them.

I was wrong. They did some real decent stuff for the Playstation in the early goings.

I hated Colony Wars. I wanted to like it. It was a real nice looking game and sounded good too. But holy hell, was it hard.

Like Wipeout and the upcoming WarHawk for the PSP... I could see them doing one for that system. It could be good. If they made it more balanced.

Never tried the 2nd PS game, so I'm not too sure if the same thing applied. Maybe they made it better in the 2nd?
 
Erdrick said:
I remember Agony... And a few other Amiga games before they were bought up by Sony in 94 or 95. They made Shadow Of The Beast, Lemmings... and some more that I cannot recall. They were not that hot... The games looked nice, sure, but hell, they just were not solid games.

Lemmings was 'just not a solid game'? You're dead to me. Dead, I say.

Erdrick said:
I hated Colony Wars. I wanted to like it. It was a real nice looking game and sounded good too. But holy hell, was it hard.

Um. No, not particularly hard. I'm not exactly a master of the genre, but I managed to complete all the Colony Wars games.
 
I really enjoyed Colony Wars as well. I think branching paths are something more games should attempt to integrate into their design. I am glad that they let you save after every mission in the subsequent games, though.
 
Colony Wars hard? It was pretty easy. Just ease up on the trigger.

I liked the first Colony Wars, but the sequels were a bit much. If it were a standalone game, it'd be a classic, but they kind of killed the franchise with the sequel overkill.

The original was great, it was gorgeous at the time and not something you'd expect to play on console, but the game was pretty flawed to begin with. Shoot anti-shiel lasers, switch to normal lasers, repeat. The sequels drove it home, it wasn't something to really be made into a franchise. Then again, the PS1 saw a sequel to G-Police, so...

As a huge original Colony Wars, I was glad to not see the series continue on to the PS2 era. It was great at the time, but, I don't think anything else more could have been done with the series, and I was pretty glad to accept the series ending at the first one. No more sequels, let it die!
 
Luved Colony Wars but there was another Psygnosis PSOne game that came out around the same time that was also pretty cool....it was also a sci-fi game....

The original was great, it was gorgeous at the time and not something you'd expect to play on console, but the game was pretty flawed to begin with. Shoot anti-shiel lasers, switch to normal lasers, repeat. The sequels drove it home, it wasn't something to really be made into a franchise. Then again, the PS1 saw a sequel to G-Police, so...


Ah yes....G POLICE...that was it :D
 
Count me as a big Colony Wars fan. I think it was the first PSX game I got after I bought the system for FF7. Amazing graphics and sound, great arcadey space shooter gameplay, very solid story. And you're right, the explosions are still better than most.

One of the weird things about Psygnosis is that, despite being one of Sony's second-parties, they developed at least one N64 game (Wipeout 64) and were working on another that never made it out. Something to do with magic; it was supposed to come out for PSX at the same time.
 
Yes, I concede Lemmings is decent. Not my cup of tea, but I agree, it is not right to lump it with other Psygnosis games. It was at least the most playable out of the ones that I played from them.

I only played the Amiga version so I cannot speak for the other versions though.

I always liked Destruction Derby 2 as well. Mindless, but fun.

But that's what I have Burnout for now.

Colony Wars struck me as very Babylon 5-ish in terms of asthetics and design... It still frustrated the hell out of me. I'd rather play the original Wing Commanders over CW.
 
Jonnyboy117 said:
One of the weird things about Psygnosis is that, despite being one of Sony's second-parties, they developed at least one N64 game (Wipeout 64)
Not to mention the kickass Saturn wipEout. But... wasn't the chronology

Psygnosis is multiplatform, develops wipEout
Wipeout is a major seller and important IP on PSX
Sony contracts with Psygnosis

?
 
jgkspsx said:
Not to mention the kickass Saturn wipEout. But... wasn't the chronology

Psygnosis is multiplatform, develops wipEout
Wipeout is a major seller and important IP on PSX
Sony contracts with Psygnosis

?

No, Sony bought Psygnosis and then Wipeout was made.
 
I have a colony wars pin on my bag which I got at the launch party in Dublin. They had launch parties for games in those days.

I'm pretty sure Sony bought Psygnosis AFTER they made Wipeout, and that after Wipeout 2097 (or XL in America) the original developers left and founded a company whose name I can't remember (maybe 'just add monsters' or something like that) and made a jet plane racing game which flopped.

But back on topic - Colony Wars was very cool, and so was G-Police.
 
Great game but what ever happened to Psygnosis? They were starting to become a top notch developer.

Yeah they did a lot of great stuff on the Amiga.

the 3d console era hurt a lot of once great 2d developers bad...
(Flashbacks to playing Swos until 4am)
-

Oh and ned, sorry about the wife.
 
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