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Forza interview at Eurogamer

Solid

Member
http://www.eurogamer.net/article.php?article_id=57421

Eurogamer: Obviously, [Gran Turismo creator] Kazunori Yamauchi is well known for his obsession. Do you think you bring the same level of dedication to the game?

Kiki Wolfkill: Absolutely. Without a doubt.

Eurogamer: And obviously you've got the online component as well...

Kiki Wolfkill: Yeah, we found with the other franchises like Gotham and Rally, just how important online really is. We really can't imagine making a racing game without a strong online component. We're really at a point where we design from the ground up with the online component, so it's not like, "make the single-player experience then add online"; it's, "here's the total gaming experience and part of it is online".

Eurogamer: And while you're playing the offline game, all of the stats are being uploaded?

Kiki Wolfkill: Yes. And on top of that, the other aspect of the online experience is the trading.

Eurogamer: You've been likening that to Pokemon in the press...

Kiki Wolfkill: Yes!

Many more GT4 and Pokemon questions in the link!
 
Eurogamer: Some of the figures we've seen for the online side of Forza sound exhaustive. Do you really have 1,700 leader boards?

Kiki Wolfkill: Yes. We have series and team leader boards for every car on every ribbon.

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this game is going to be awesome.
 
Great interview... I really like the idea of being a car "collector".

some other interview highlights...

Eurogamer: How do you expect this section of the game to stand up to the equivalent in Gran Turismo 4?

Kiki Wolfkill: We expect it to be much more robust and much more accurate, not just in terms of the use of authentic manufacturers, but when you take the cars on the track and the way the physics behaves and changes will be extremely well modelled. There's a very deep level of detail.

Eurogamer: You've obviously played Gran Turismo a huge amount. What's the main inspiration you've taken from it?

Kiki Wolfkill: I think the main feeling that comes out of Gran Turismo is very must the respect for motor sport, and that certainly is the foundation on which we started. I think we have the same level of respect. But we want more out of racing games, rather than the same racing games forever.
 
Kiki whole family races and has been for years. If you look up her name in google you can even find race results.
 
What I really want to see is what sort of wheel is going to be released for this. The game itself sounds great, but I'd rather use a wheel than a xbox controller for this type of game. I have a feeling if this game lives up to everything I've read about it before, I'll buy it even if the wheel sucks, but I'm hoping that's not the case.
 
I got a few laps in with a new build and I have to say the physics seem VERY nice. Jumping from the GT4 demo to Forza it is a big graphical performance downgrade. On a pure graphical comparison GT4 is huge step above but its Forza physics that really impressed me the most. It is a crime against humanity if this game does not get a TFF wheel.
 
A big downgrade from GT4, I just can't see that, at least not from the vids. Don't tell me your talking about the 30 vs 60 argument that's been going on forever.
 
Caddle said:
A big downgrade from GT4, I just can't see that, at least not from the vids. Don't tell me your talking about the 30 vs 60 argument that's been going on forever.

I don't think that there's much debate that 60fps will always be superior to 30fps in racing games. 60fps creates a better sense of speed. That said, one game will not necessarily be better than another for that one reason alone. Forza looks like it's going to be a solid title and even though 30fps will hurt it a little bit, the other parts of the game look to more than make up for it. I'm always in favour of toning down graphics slightly for 60fps in racing games, regardless of how good they look. Maybe that's just me, but it does make a big difference, IMO.
 
"We're really at a point where we design from the ground up with the online component, so it's not like, "make the single-player experience then add online"; it's, "here's the total gaming experience and part of it is online"."

they have it backwards, IMO atleast. I dont think and I'll never think online can be the meat of the hamburger, online is ketchup, because a burger without good meat can't be a good burger, no matter how much ketchup you put on it, and So, a game can't be a good game without a solid structure, play mechanics and fleshed out features, not matter how much online is buttered onto it.

I think such a thing was perhaps the downfall of PGR2: a ketchup sandwitch with a little meat is what it was.
 
mr2mike said:
"We're really at a point where we design from the ground up with the online component, so it's not like, "make the single-player experience then add online"; it's, "here's the total gaming experience and part of it is online"."

they have it backwards, IMO atleast. I dont think and I'll never think online can be the meat of the hamburger, online is ketchup, because a burger without good meat can't be a good burger, no matter how much ketchup you put on it, and So, a game can't be a good game without a solid structure, play mechanics and fleshed out features, not matter how much online is buttered onto it.

I think such a thing was perhaps the downfall of PGR2: a ketchup sandwitch with a little meat is what it was.

Great comparison, & I agree.

Although, I now want a burger, damn you.

*enters kitchen of doom*
 
Caddle said:
A big downgrade from GT4, I just can't see that, at least not from the vids. Don't tell me your talking about the 30 vs 60 argument that's been going on forever.

I would agree when just comparing the online videos but when you get both on your TV you will see there a big difference. Once you get over the initial disgust of the 30fps you are still faced with bland looking cars and an over all bland/faded color pallet. I believe another thread concluded that the 30fps kept PGR2 from looking as crisp. The same seems to be true with Forza. The physics and sound have been done very well. Physics being the beef of the game Forza imo is a good contender for the GT crown.
 
Gek54 said:
I would agree when just comparing the online videos but when you get both on your TV you will see there a big difference. Once you get over the initial disgust of the 30fps you are still faced with bland looking cars and an over all bland/faded color pallet. I believe another thread concluded that the 30fps kept PGR2 from looking as crisp. The same seems to be true with Forza. The physics and sound have been done very well. Physics being the beef of the game Forza imo is a good contender for the GT crown.

Why isn't this a Xenon launch game? With killer graphics and from what I'm hearing a great physics engine this could of been a killer app and lure some GT fans into the MS camp.

... and yes 30 FPS sucks. It killed PGR2 for me.
 
Sysgen said:
Why isn't this a Xenon launch game? With killer graphics and from what I'm hearing a great physics engine this could of been a killer app and lure some GT fans into the MS camp.

... and yes 30 FPS sucks. It killed PGR2 for me.


I totally agree. Bump it up to 60fps and have a TFF wheel ready for launch and I would buy the Xenon day one.
 
mr2mike said:
they have it backwards, IMO atleast. I dont think and I'll never think online can be the meat of the hamburger, online is ketchup, because a burger without good meat can't be a good burger, no matter how much ketchup you put on it, and So, a game can't be a good game without a solid structure, play mechanics and fleshed out features, not matter how much online is buttered onto it.
.

All they are saying is that instead of tacking the online onto the single player game they built the game considering it from the get go. Besides, the meat of a racing game is the physics and handling and according to impressions Forza does it quite well.
 
Gek54 said:
I would agree when just comparing the online videos but when you get both on your TV you will see there a big difference. Once you get over the initial disgust of the 30fps you are still faced with bland looking cars and an over all bland/faded color pallet. I believe another thread concluded that the 30fps kept PGR2 from looking as crisp. The same seems to be true with Forza. The physics and sound have been done very well. Physics being the beef of the game Forza imo is a good contender for the GT crown.

I can definately see that and agree with it from what I've seen. The Forza demo was really unimpressive with the graphics. In fact, I was really turned off by them even. The physics were godly though.
 
Gek54 said:
I would agree when just comparing the online videos but when you get both on your TV you will see there a big difference. Once you get over the initial disgust of the 30fps you are still faced with bland looking cars and an over all bland/faded color pallet. I believe another thread concluded that the 30fps kept PGR2 from looking as crisp. The same seems to be true with Forza. The physics and sound have been done very well. Physics being the beef of the game Forza imo is a good contender for the GT crown.

It seems like most games that use the xbox anti aliasing mode have this problem. It makes games look blurry, and because of the extra load on the gpu, the framerate usually drops to 30fps.

I do think forza looks great though, even with these shortcomings.
 
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