Fresh new media for Conker : Live and Reloaded (or when Bitwise wets its pants)

Vomiaouaf

Member
Credits goes to Butterflysmasher on Rare-Extreme forums.

Re-orchestrated Audio big improvements over the N64 lame MP3 quality) :
Windy
Live
Birdys Theme
Dead Beach

Videos from the Demo Disc :I did mirrors for the music files but don't have the appropriate Internet connection to do it with such big videos. In order not to steal bandwitch, I'll just give you the URL of the thread he created so you can download the 6 vids he uploaded : http://www.rare-extreme.com/forums/index.php?showtopic=5387&st=0

I have to say I was a bit disappointed by Enter the Vertex as it seems to be less faithful to the movie than the N64 version was...

Images:

The Beach:

Three Towers:


BoxArt:

 
Thanks for the link!

Those videos loaded pretty fast from the menu prompt. It's so great to clearly hear all the voices in the cutscenes.

Too bad the documentary video is cut so short. :(

EDIT: Aww it's just a side-story, not really related to the game development. :(
Butterflysmasher said:
yeah, its pretty funny (not really relivent to game design and the whatnot, but a good little sidestory on what conker has been up to =p )
 
Already posted, but in lesser resolution is a part of the cast list from www.Rareware.com :

grunt.jpg

Grunt
The all-rounder, the jack of all trades, the basic, reliable combat unit. Grunts have no real speciality or imposing physical characteristic, but they easily compensate with a powerful primary weapon and Self Heal ability (which makes them a lot harder to kill if given time to use it).

sneeker.jpg

Sneeker
Never trust a Sneeker! Forget their relatively weak long-range capability - Sneekers are devastating up close and all too good at getting up close, especially when Cloaked. Their ability to Feign Death also provides them with some deeply unpleasant surprise attack opportunities.

long_ranger.jpg

Long Ranger
Antithesis of the Sneekers, a class renowned for their long-distance effectiveness. With Infravision allowing them to scan the whole battlefield for enemy positions, Long Rangers are a menace at any distance - at least until you get up really close and blow their heads off.

demolisher.jpg

Demolisher
A simple class with simple pleasures. Generally speaking, Demolishers want nothing more than to smash stuff up, which is why they get the Bazooka. Not enough for you? Their Berserk state allows for faster movement and an extra ground attack, though it does wear off in time.

sky_jockey.jpg

Sky Jockey
A class of extremes. Unremarkable on the ground and initially lacking any specialist abilities beyond their pilot training, Sky Jockeys come into their own when given access to a Steed or Mule 52, as only they can handle these airborne vehicles. Carnage frequently ensues.

thermophile.jpg

Thermophile
Class of choice for the mentally unstable in the ranks. Thermophiles love to go nutjob ape-crazy and torch stuff with the old Sinurator, and while they may seem weak, they also have the capacity to restore both their own and other soldiers' energy... when they're thinking straight.
 
Vomiaouaf said:
Already posted, but in lesser resolution is a part of the cast list from www.Rareware.com :

grunt.jpg

Grunt
The all-rounder, the jack of all trades, the basic, reliable combat unit. Grunts have no real speciality or imposing physical characteristic, but they easily compensate with a powerful primary weapon and Self Heal ability (which makes them a lot harder to kill if given time to use it).

sneeker.jpg

Sneeker
Never trust a Sneeker! Forget their relatively weak long-range capability - Sneekers are devastating up close and all too good at getting up close, especially when Cloaked. Their ability to Feign Death also provides them with some deeply unpleasant surprise attack opportunities.

long_ranger.jpg

Long Ranger
Antithesis of the Sneekers, a class renowned for their long-distance effectiveness. With Infravision allowing them to scan the whole battlefield for enemy positions, Long Rangers are a menace at any distance - at least until you get up really close and blow their heads off.

demolisher.jpg

Demolisher
A simple class with simple pleasures. Generally speaking, Demolishers want nothing more than to smash stuff up, which is why they get the Bazooka. Not enough for you? Their Berserk state allows for faster movement and an extra ground attack, though it does wear off in time.

sky_jockey.jpg

Sky Jockey
A class of extremes. Unremarkable on the ground and initially lacking any specialist abilities beyond their pilot training, Sky Jockeys come into their own when given access to a Steed or Mule 52, as only they can handle these airborne vehicles. Carnage frequently ensues.

thermophile.jpg

Thermophile
Class of choice for the mentally unstable in the ranks. Thermophiles love to go nutjob ape-crazy and torch stuff with the old Sinurator, and while they may seem weak, they also have the capacity to restore both their own and other soldiers' energy... when they're thinking straight.

thermophile.jpg


such a strong and persistant Fur Fighters vibe. Its as though they took the assets from Bizarre Studios.
 
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