Before I begin this post let me say two things: this idea stemmed from my love of wrestling and most wrestling games missing the point.
I think think a wrestling game should be a sim of a fighting game, because that isnt what wrestling is. Wrestling is staged, guys like Matt Hardy who would be destroyed by Kane in real life, can win very close matches. Wrestling is about stories, booking good matches, and talented athletes getting the fans emotionally involved in something that they know is fake.
There should be a game where you start out as a small promoter who hires a few iffy wrestlers and puts on shows, and you try and build from there... it would work like franchise mode of a sports game.
Every wrestler would be rated in a ton of categories.. things like ability to sell a punch, rope work, ablity to blade, mic work, charisma, and would also how good they are at a particular move and what their move set is.
You would set the matches, the storyline, who has the belts, etc. (and tweak this from week to week). You would make the management and personel decisions.. do you pay for a couple of up and coming kids who could develop into real talent later, or grab a superstar from a competing promoter for the last years of his career?
Some basic ideas for the game:
you set who is in the match, how long it lasts, the type of match, how good both wrestlers look coming out of it (you could have a crush, a solid match on both sides, one where someone looks bad but wins, put over a young wrestler big time), you could decide if someone should cheat to win, and you should set how many stars the match is. You could make it a two star match, the fans wouldnt get into it very much, but it would be less risky..
each wrestler would have an overall effetivness rating with the crowd.. how over they are, how much heat or pop they generate (depending on heel of baby face).. so you could have someone like JBL who generates alot of heat but isnt over, or someone like Edge, who is over but doesnt generate much pop or heat. Booking a crush against a nobody wouldnt help them get over much, but might give them added heat. but booking them in loss after loss would eventually make them look weak to the fans (see Kane) as would booking them in a stupid storyline (see Kane).
which leads to the next thing, injuries. Say you book a TLC match, and make it a 5 star match.. it is much more likely that this match will result in an injury (and if you keep booking a guy in these kinds of matches, his overall health will deteriorate resulting in a short career, see Jeff Hardy). So, if you push a long running feud up until a big PPV match, and a guy gets a neck injury right before hand you could be screwed... or you could encourage him to fight in one more match before going under the knife. You could end his career in this match if the injury is bad enough, but if you cancel it you could lose a ton of money..
eventually you could work your way up to a major national touring group the size of the WWF or WCW (I think it would be more fun if there was allways another big contender, that way you could potentially lose big contracts to the other guys, or steal them), you could have secondary shows like Heat or Velocity... and you can put young guys under contract and develop them with older retired wrestlers wihtout ever putting them in the limelight until you think they are ready.
Maybe no-one else would play it, but I would love it.
I think think a wrestling game should be a sim of a fighting game, because that isnt what wrestling is. Wrestling is staged, guys like Matt Hardy who would be destroyed by Kane in real life, can win very close matches. Wrestling is about stories, booking good matches, and talented athletes getting the fans emotionally involved in something that they know is fake.
There should be a game where you start out as a small promoter who hires a few iffy wrestlers and puts on shows, and you try and build from there... it would work like franchise mode of a sports game.
Every wrestler would be rated in a ton of categories.. things like ability to sell a punch, rope work, ablity to blade, mic work, charisma, and would also how good they are at a particular move and what their move set is.
You would set the matches, the storyline, who has the belts, etc. (and tweak this from week to week). You would make the management and personel decisions.. do you pay for a couple of up and coming kids who could develop into real talent later, or grab a superstar from a competing promoter for the last years of his career?
Some basic ideas for the game:
you set who is in the match, how long it lasts, the type of match, how good both wrestlers look coming out of it (you could have a crush, a solid match on both sides, one where someone looks bad but wins, put over a young wrestler big time), you could decide if someone should cheat to win, and you should set how many stars the match is. You could make it a two star match, the fans wouldnt get into it very much, but it would be less risky..
each wrestler would have an overall effetivness rating with the crowd.. how over they are, how much heat or pop they generate (depending on heel of baby face).. so you could have someone like JBL who generates alot of heat but isnt over, or someone like Edge, who is over but doesnt generate much pop or heat. Booking a crush against a nobody wouldnt help them get over much, but might give them added heat. but booking them in loss after loss would eventually make them look weak to the fans (see Kane) as would booking them in a stupid storyline (see Kane).
which leads to the next thing, injuries. Say you book a TLC match, and make it a 5 star match.. it is much more likely that this match will result in an injury (and if you keep booking a guy in these kinds of matches, his overall health will deteriorate resulting in a short career, see Jeff Hardy). So, if you push a long running feud up until a big PPV match, and a guy gets a neck injury right before hand you could be screwed... or you could encourage him to fight in one more match before going under the knife. You could end his career in this match if the injury is bad enough, but if you cancel it you could lose a ton of money..
eventually you could work your way up to a major national touring group the size of the WWF or WCW (I think it would be more fun if there was allways another big contender, that way you could potentially lose big contracts to the other guys, or steal them), you could have secondary shows like Heat or Velocity... and you can put young guys under contract and develop them with older retired wrestlers wihtout ever putting them in the limelight until you think they are ready.
Maybe no-one else would play it, but I would love it.