BossLackey
Gold Member
I'm getting really tired of these stretched out games. Time is precious to us all, yet we continue to have publishers and developer that think of "dollars per hour" as a saleable bullet point on their products.
For younger players, I understand that to a degree. Bang for your buck is something to consider when you have ample time and limited funds, but the inverse as an adult is almost more annoying. So many games I could play, but how many of them are padded to the gills with boring stretches of bullshit?
The games that keep coming to my mind that are nearly perfect when it comes to pacing and gameplay density are the Resident Evil games. They're well balanced with tight, dense campaigns that offer more in New Game + if you like, but are just as good as a one-shot. And they're just the right length.
I get it. Video games are expensive to make and a lot of people don't want to drop $70 on something that's over in 6 hours, but that doesn't mean I want a 60 hour game either. Legitimately, who the fuck has time for that!? If it were just a few games per year, that'd be one thing, but my backlog if counted in hours would take lifetimes.
I want the polish and mechanical complexity of AAA games and the quick hit and shorter campaigns of a lot of indie games. Is that so much to ask!?
For younger players, I understand that to a degree. Bang for your buck is something to consider when you have ample time and limited funds, but the inverse as an adult is almost more annoying. So many games I could play, but how many of them are padded to the gills with boring stretches of bullshit?
The games that keep coming to my mind that are nearly perfect when it comes to pacing and gameplay density are the Resident Evil games. They're well balanced with tight, dense campaigns that offer more in New Game + if you like, but are just as good as a one-shot. And they're just the right length.
I get it. Video games are expensive to make and a lot of people don't want to drop $70 on something that's over in 6 hours, but that doesn't mean I want a 60 hour game either. Legitimately, who the fuck has time for that!? If it were just a few games per year, that'd be one thing, but my backlog if counted in hours would take lifetimes.
I want the polish and mechanical complexity of AAA games and the quick hit and shorter campaigns of a lot of indie games. Is that so much to ask!?