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games with great level design?

Almost any Zelda. Metroid Prime was impeccably designed especially considering the mechanics. The original Banjo Kazooie was amazing especially the four seasons tree. Any of the quicky puzzel levels in Mario Sunshine.

I would have to say that Sphinx and the Cursed Mummy had really great levels and level design.

Lately I've been very impressed by Call of Duty 2 and its structure although linear.
 
shuri said:
Deus Ex. If there's a crate in the room, you are just about to use it in the next one

Lol dropping tnt boxes 200 ft down stairwells and onto a gaggle of guards in some of the New York stages ftw
 
zelda_foresttemple_460.jpg

tunnel.jpg
 
I think the locations in Dragon Quest 8 rock.

They're simple, yes. But they also take on a very efficent minimalistic approach to the texturing which allows the locations to look very detailed (especially for being on PS2).

The result looks like an old school 8 or 16-bit RPG truly for the times. Not an RPG that takes a totally different approach to graphics (e.g. FFX - and there's nothing WRONG with that, but it doesn't feel like an old RPG obviously). Enix did a good job making the locations look like a current-gen game but feel like a really old one.
 
Metroid Prime
Metroid Prime 2
Zelda: OOT
Banjo Kazooie (collectathon with great levels)
RE4
Beetle Adventure Racing (gimmeh a hell yeah)
Mario 64
 
Super Mario 64. It's sad that it's been almost 10 freaking years and no 3D platformer has managed to beat it in terms of level design yet.

Metroid Prime.

Metal Gear Solid 3.

SMB3

Yoshi's Island
 
jett said:
Super Mario 64. It's sad that it's been almost 10 freaking years and no 3D platformer has managed to beat it in terms of level design yet.


I guess you haven't played Klonoa 2 yet.
 
Reilly said:
I guess you haven't played Klonoa 2 yet.

That'd 2.5D, so it doesn't really count. Most 3D platformers now try to have huge worlds instead of worlds broken up like Mario 64 was. Hopefully Mario Rev doesn't follow that style. Bring back the long jump too.
 
I can't believe noone's mentioned PoP:SoT yet. That final tower, when you don't have the dagger, was just amazing (the rest of the game was pretty fucking awesome, too)..
 
Half Life 2 is really on a entirely different level when it comes to level design.

Some levels really dragged at parts, but when HL2 is at it's best it blows everything away.
 
By good do you mean in agameplay sense, or just pretty?

Shinobi PS2

Prince of Persia: Sands of Time, The Two Thrones.
 
Ocarina of Time and ICO both had great level design for action/platformers. But the grand-daddy map of them all will forever be;

00_wake.jpg


We really need to get some oldschool BF1942 gaming sessions going on again, those were fun.

Except when Coot would lay mines everywhere
 
Oni for PS2

What an underrated game.
Sure, the control had some problem, but it was a first year title, ya know?

An actual architecutre designed the buildings and structres in the game.

Oh, man, you were serious with the first post. I actually thought that the level design was Oni's main flaw. It couldn't have been more repetitive. Controls were great, though.
 
Toejam & Earl2
Wonderboy III
Zelda OOT / Majora's Maks / Windwaker / Oracles / Alttp / Zelda DX
Mario64
SMB3
Gran Turismo (part one)
Earthworm Jim
 
Sonic 3 & Knuckles.

Hydrocity Zone, Carnival Night Zone, Ice Cap Zone, Mushroom Hill Zone, Flying Battery Zone, Lava Reef Zone, Sky Sanctuary Zone, Death Egg Zone. All fantastic, each with their own quirks.
 
Zelda franchise got one of the best level design ever.

Then Prince of Persia (the original), Out of This World, Flashback are great.

Metroid Prime is really good.

And of course Mario64
 
Metroid Prime & Metroid Prime 2: Echoes

I think some people here are confusing level design with pure art style rather than gameplay flow.
 
SnakeXs said:
Am I the only one who finds those ridiculously boring?
Nope, you are not the only one, I totally agree with you.

About great level design:
There are some very good levels in the Call of Duty games. I had some very scary situations in those games. It then pretty much felt as a war.
 
FPS's
Facing Worlds - UT
Lava Giant - UT
Under Water Assault - UT
Wake Island - Battlefield 1942
Jungles of Far Cry
Cambodian Incursion - Battlefield Vietnam

Adventure Games
World of - Beyond Good and Evil
Jak III and Jak II's World
World of Shadow of Colossus
Ico's Castle
Some stages in Ape Escape were really good
GTA III, GTA Vice City and GTA SA all have great level design

Action games:
MGS3's Jungles
Some stages in Splinter Cell games are really good

Shooting
the first couple of stages in Einhander
Gradius V

Racing
Dolphin's Cove - Need for Speed High Stakes
The French and German track - Need for Speed High Stakes
 
At the time I have to say that the original Tomb Raider's levels were great.

Other notables:-

Half-Life (and 2 except Water Hazard and Highway 17)
Halo CE (if only for Silent Cartographer and Attack on the Control Room)
Thief II

For artistic design and imagination American McGee's Alice was great as well...

Quake I and II had some great DM levels back in the day...
 
I'm sad that monkey ball 1 hasn't got a mention yet.
 
Some people should differentiate between level design and level aesthetics as some choices are great looking but also pretty senseless as an exercise of actual level design.

It's my duty to pimp SiN a little more, because it is simply the most open FPS ever. Lots of different paths and levels and all of them are very, very fun to play.
 
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