http://www.gamespot.com/xbox360/driving/projectgothamracing3/news.html?sid=6135039&mode=top
Undoubtedly one of the most popular games at Microsoft's X05 event in Amsterdam is Project Gotham Racing 3. Being shown in playable form for the first time, Bizarre Creations' racer looks even more impressive now than it did in Tokyo a couple of weeks back. And according to the Bizarre Creations representatives present at the event, the demo version on show is at least two weeks behind those currently being tested at their offices.
The first thing we noticed about Project Gotham Racing 3 (besides the excellent car damage models--ahem) was that the handling is far less forgiving than that in the previous game. We wouldn't necessarily describe the vehicle handling in Project Gotham Racing 3 as super-realistic, but you certainly won't be able to slide around corners quite as easily this time around. You'll also need to brake well ahead of sharp turns.
The multiplayer race on the streets of New York that marked the end of our time with Project Gotham Racing 3 was a hotly contested affair between four X05 attendees, including a representative of Bizarre Creations. All four of us chose to drive different vehicles from the same class, and although their characteristics were very different, they seemed to be quite evenly matched for the most part. Our open-wheel racer, for example, was extremely fast off the line and around corners, but had a top speed that was some 50 miles per hour slower than some of our opponents' cars. On several occasions we were overtaken by the same opponent on a straightaway and would then regain our lead at the next sharp corner. The differences in our vehicles made for a really interesting game of cat and mouse that will hopefully be the rule rather than the exception when Project Gotham Racing 3 is released alongside the Xbox 360 in November