First the eye-candy:
G-Spot's Preview.
Can't wait for this baby to come out!
What we've learned so far is that you play as part of a small and highly elite task force put together to investigate paranormal activity, and your latest assignment is to launch a surgical strike to clean up a top secret military snafu. Apparently, a clandestine research project in conjunction with the government has produced a battalion of clone supersoldiers that follow the orders of a genetically engineered commanding officer with the power to broadcast his thoughts mentally. Unfortunately, the commanding officer (one Paxton Fettle) has, for some reason, gone berserk, along with the rest of the troops. As we'd heard previously, your primary mission is to neutralize Fettle before the rest of the clone army can do any real damage. We've learned more of the story, as we've now played through the first four levels of the game--though as we found, these areas raise more questions than there are answers for. Join us now for exclusive story details on what is easily one of this year's most anticipated action games.
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As you may have already read about, or experienced yourself, the enemies in F.E.A.R. are extremely smart and will work as a team to outmaneuver you, pin you down, flank you, and destroy you. These guys will not only call out and run when you toss a live grenade at them (you can actually use a separate hotkey to throw grenades rather than switch out weapons), but they'll also call for help, peer around corners, and use move-and-fire tactics to hedge you in. They won't hesitate to also use their surroundings to their advantage. For example, they'll drag small fixtures like shelves and boxes in front of them for cover, or even hop over rails (or crawl on their bellies under low surfaces, like the boxcars in the courtyard) to get to you.
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The voice message you pull from a nearby phone (some pencil-necked geek calling his coworker buddies about how "something crazy is happening there") shortly before walking out the door isn't much of a primer for the next battle. We have to admit that the fight in this courtyard is really, really tough. What appears to be a continuous stream of more than two dozen clone soldiers armed with assault rifles and combat shotguns comes pouring out of the far side of the courtyard, and they come after you from pretty much everywhere. The two levels (the upper walkway and the pavement below) in this courtyard have connecting ladders and stairways that keep you continuously moving, as well as piles of boxes on the ground level that provide temporary cover. However, there's no single safe haven in this area. Your aggressive and determined enemies can and do climb ladders and stairs to hunt you down and keep you on the move. We'd also guess that even the most experienced shooter veterans will need at least an extra try or two to get past this fight, if for no other reason than the clone soldiers' astonishing ability to sneak past you and flank you, (which can include keeping you away from descending stairs or ladders while they sneak up under you and shoot at you from below, or pinning you down behind a palette of crates while tossing a grenade down your throat).
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Unlike the previous times we've seen it, this time the game had been clearly optimized and had hardly any frame rate problems (though we did play the game on a top-of-the-line PC setup). We're told by producer Rob Loftus that "if you have a computer that can play Half-Life 2, you can play F.E.A.R.," because even though the game has some support for older-generation DirectX 8.0 video cards, it is intended for use with DirectX 9.0 hardware. In the meantime, F.E.A.R. appears to be more fast-paced, violent, and thrilling than ever. The game has no shortage of adult language either, so make no mistake, it is definitely not for children. For the rest of us who can handle this kind of action, we'll unfortunately have to wait a bit longer, since the game is scheduled to ship in October.
G-Spot's Preview.
Can't wait for this baby to come out!