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Gamespy E3 awards. Top 25 games of E3.

Mrbob

Member
http://www.gamespy.com/articles/618/618469p1.html

25. Metal Gear Solid 3: Subsistence (PS2)
24. Castlevania DS (NDS)
23. Hellgate: London (PC)
22. Animal Crossing DS (NDS)
21. Alan Wake (X360/PC)
20. Full Auto (X360)
19. City of Villains (PC)
18. Dragon Quest VIII (PS2)
17. Civilization IV (PC)
16. Age of Empires III (PC)
15. Mario Kart DS (NDS)
14. We Love Katamari (PS2)
13. Enemy Territory: Quake Wars (PC)
12. Company of Heroes (PC)
11. King Kong (GCN/PS2/Xbox/X360)
10. Shadow of the Colossus (PS2)
9. Spore (PC)
8. Call of Duty 2 (PC)
7. Perfect Dark Zero (X360)
6. F.E.A.R. (PC)
5. Okami (PS2)
4. The Elder Scrolls IV: Oblivion (X360/PC)
3. Battlefield 2 (PC)
2. Gears of War (X360)
1. The Legend of Zelda: Twilight Princess (GCN)



Xbox 360 has a nice showing. :D
 
I think Castlevania DS deservs to be higher. I have only heard good words about it on these boards and in previews.
 
They have some sweet write ups on every game. Very well done piece. No fluff. Some of my favorites:

F.E.A.R.:

luggo: Through various demos over the past year, I think I've seen roughly the first half-hour of F.E.A.R., and it's next to impossible not to get excited about it. It's like no first-person shooter I've ever played. It definitely borrows elements we've seen in other games, but the presentation is unique, and I've seen so many "oh sh*t!!!" moments already that it'll be hard for gamers not to enjoy it -- if Monolith can keep the pace up throughout the entire game, that is. The story is being kept pretty tight, but after the brilliance of No One Lives Forever 2, if anyone can pull it off, Monolith can.

Will: The best way for me to describe F.E.A.R. would be to call it frickin' creepy. The level that I played started off as a pretty standard first-person experience, albeit one that looked gorgeous and featured an impressive physics engine. As I made my way deeper into the complex, however, I began to get the feeling that something wasn't quite right. I'm not sure if it was the lake of blood on the ceiling or the dead little girl at the end of the hallway that did it, but by the end of the demo, I was sufficiently freaked out. This is starting to look like one of those games that makes me jealous of my PC buddies. Hmmm, maybe I can talk Vivendi into bringing it to the Xbox 360...

PD0

Bryn: Countless years after the successes of GoldenEye 007 and Perfect Dark on the Nintendo 64, Rare and Microsoft finally presented the first real meat on the much-anticipated prequel, which is now coming exclusively to the Xbox 360. Perfect Dark Zero is hot. No two ways about it. It's not just the new rendition of Joanna Dark that's hot, either. Nope. It's the fact that what I saw running on the soon-to-be replaced pre-alpha 360 hardware represented around 30 percent of the game's true potential.


The focus of the show's build was the online multiplayer stuff, and not much was said about the 15 or so single-player missions and storyline. But the very fact that Rare reckons it'll easily be able to get up to 64 players online at once is reason enough for trouser-filling excitement. Visually impressive and featuring a bunch of slick weapons and game-balancing tactics, it's safe to say that Perfect Dark Zero is unlikely to disappoint when it hits the Xbox 360 towards the tail end of the year.

Will: I didn't really know what to expect from Perfect Dark Zero, as everything I had seen was underwhelming Â… to say the least. The game made its debut on the MTV unveiling of the Xbox 360, and it was pretty obvious to many people who watched that Microsoft should have waited a bit longer to give the game a proper showing. It suffered from some pretty serious framerate problems, as fact that wasn't helped by MTV's use of handheld cameras and jumpy editing. Fans of the game (of which there are many) were prepared to riot in the streets, and Microsoft decided not to show the game on the floor of E3.


I was amazed, then, when we got into the demo room at Microsoft's booth and came face to face with one of the best-looking titles I had seen up until that point. Everything in the game looked crisp and sharp, and the "parallax mapping" technique that Rare was leaning heavily on made for some truly impressive textures. It wasn't a big thing, but I was hooked when the demoer showed me the cobblestones under the player's feet. Each one looked different from the next, and they all appeared to be in 3D. They weren't, however, but my brain was sufficiently tricked.

All of the cool visual tricks in the world don't mean jack if the gameplay is weak, but it looks like Perfect Dark Zero will feature lots of fun mechanics, including the ability to swipe a weapon right out of an opponent's hand and turn it on them. There are a ton of fun gadgets and tricks, too, such as the alternate fire found on the sniper rifle which allows players to see their opponents through walls. Now you'll know exactly where their heads will poke out from, and you can peel their caps with the greatest of ease. Of course, there are plenty of defensive measures, too, but we don't want to ruin all of the surprises for you.

Provided that Rare can actually get everything up and running smoothly by the Xbox 360's launch day, Perfect Dark Zero should do a lot to help ease whatever tensions exist between the company and Microsoft. Bill Gates and friends have been waiting for the Brits to deliver for years, and it looks like it'll finally be getting its money's worth.

:D
 
Platform counts...

Xbox 360~ 6
PlayStation 2~ 6
GameCube~ 2
Xbox~ 1

Nintendo DS~ 3
Game Boy Advance~ 0
PSP~ 0

PC~ 12
Mac~ 0


... Gunstar Super Heroes definitely should've made the list though. :/
 
sol5377 said:
'

and F.E.A.R. and Spore are possibilities as well :)


No, F.E.A.R is Pc exclusive. The monolith guy kept saying that in the Gamespot Live demo. And they are aiming at Half Life 2 specs, so if HL2 ran on ur computer FEAR should too :D
 
sol5377 said:
tell that to the many publications that had nothing but praise for the game at E3...

Then all Microsoft has to do is release something that looks somewhat impressive and I'll jump on the bandwagon as well. Everything I've seen looks like a piece of trash and the only thing good thats come from PD0 has been wall guy.
 
Bryn: My personal choice for game of the show is none other than Nintendo's latest installment of The Legend of Zelda for the GameCube. I don't care if it seems like a safe, boring choice. There are very few games that can keep a franchise alive with the same level of magic like Zelda does. And Twilight Princess looks all set to do just that.


Given the hectic nature of the E3 show floor, it's very important to get as much hands-on time with the big games as possible in order to formulate a valid opinion. After playing through the entire four-level demo of Twilight Princess, I can honestly say that only two or three other console games at E3 2005 came close to getting me as pumped as Link's latest did. The graphics are looking amazing, and it's already apparent to me -- after sitting in on the Nintendo roundtable session -- that Twilight Princess will bring some great new gameplay elements to the table.

An intriguing, wolf-transforming storyline should serve to take the Zelda franchise to new places. The four levels on show detailed new moves, weapons, and characters, as well as one boss fight, some excellent open-ended horseback combat, and a truncated dungeon hack. It's all in there. The components for another stellar Zelda are in place. All we need now is more time with the full game. It seems like fall is such a long way away right now.
.
 
PhatSaqs said:
PD0 sounds like its set to own all of GAF this November :D

Yeah, I think so too. There's been so much focus on the graphics that I think people will really be surprised by the gameplay. Some of the things talked about in the EGM article sound really interesting. In particular, I like the evasion maneuvers and how the multiplayer maps scale depending on how many people are playing.
 
PhatSaqs said:
PD0 sounds like its set to own all of GAF this November :D

It is starting to look a lot better.

perfect-dark-zero-20050518064710635.jpg


However, can we still make fun of Rare and MSGS for releasing the worst screenshots known to man?
 
Elder Scrolls 4:

Delsyn: I think the thing that impressed me most about The Elder Scrolls: Oblivion is how it turns the unremarkable into the remarkable. Let me explain that. It's very easy for video-game developers to create fantastic worlds where none of the laws of reality apply. Need lighter gravity? A purple sky? A creature with nine heads? No problem, just a few lines of code and you're good to go. It's much more difficult to create a world that seems real.

It was all the small things about Oblivion that really blew me away. Objects move just the way you'd expect them to in the real world, opening the way to unorthodox solutions for a problem (like dropping a rock on an enemy). NPCs act according to their own schedules and their own desires, making them feel like real people. The bricks in a prison wall all look different. The forests that are generated using Bethesda's algorithms have natural growth and density patterns that mimic real-world foliage. Sure, Tamriel has magic spells, amazing monsters, and incredible landscapes, but it's all the little things that Bethesda's put in the game that ground this fantastic realm in the mundane world and immerse you so deeply into it that you feel like it's real.

Fargo: In all honesty, I would not have believed the outrageous claims of the Oblivion developers if they didn't have a track record of great RPGs. With every successive Elder Scrolls game the team at Bethesda moves steadily closer to role-playing perfection. Daggerfall was pretty cool for its time, Morrowind was terrific, and Oblivion looks to set the standard for open-ended role-play so high that we'll never be able to put down our mice or controllers.

Miguel: It's very easy to fixate on the way Oblivion looks. We just aren't used to that kind of RPG boasting that level of visual fidelity. But all that aside, it's just as easy to get excited about the sort of game that can emerge from a confluence of systems as intricate and vast as the ones that Bethesda is promising for Oblivion.

Non-player characters with skills over time can give us in-game enemies whom we will learn to fear just a little bit more every time we meet. It's an enticing idea -- and one that was illustrated in quite the humorous way during Oblivion's E3 demo -- but if it pans out like they're saying it will, it'll just make it that much harder to go back to pre-Oblivion RPGs. Ditto with the way that the player character develops: I can't think of a mechanic that will keep me as transfixed on a game than skills that augment through use. We've only seen stuff like that in the most open-ended MMOs prior to this. I can picture many nights lost in attempts to level my two-handed sword skill.

If Oblivion indeed turns out like Bethesda is promising, then we might have something of a crisis on our hands as RPGs fans the world suddenly stop any sort of productive activity.

:D

Sounds fantastic!
 
Gears of War. Bow down!

Will: When we went to Seattle a few weeks ago for a sneak preview of the Xbox 360, we were given a taste of some of the games that we'd be seeing at E3. None was more impressive than Gears of War. The brief snippet that was shown was more than enough to whet my appetite. Lo and behold, we got to see a bit more at Microsoft's press conference, but the real treat was to come on Wednesday, when the game was played for us in real-time, putting to rest any doubts about pre-rendered footage.


The one element of the game that really stood out to me was the amazing amount of detail that went into creating the game world. Every building we saw looked different from its neighbors, and the architecture somehow managed to look beautiful and foreboding at the same time. The developers appear to have drawn heavily from Victorian architecture, with quite a few Gothic influences thrown in for good measure.

The game is being called a combination of action/adventure and survival-horror, and this is most evident when you take a look at the design of the monsters. Known solely as the Locusts, the enemy in Gears of War takes on many forms, each one more terrifying than the last. My personal favorite was the Brumak, a huge, ape-like creature that sports a powerful weapon on its back. All of the creatures have an interesting bio-mechanical look that's slightly reminiscent of the baddies in DOOM 3.

It's quite obvious that Microsoft is counting on Gears of War to be one of its big guns in the battle for console supremacy, but we still don't really have any idea when the game will actually be released. All we've been told is that it will hit stores on "Emergence Day" (which is the game's name for the day when the Locust attacked from below), which will be sometime in 2006. Here's hoping that it's in the beginning of the year, because I don't know how much longer I can wait for this innovative title.


Justin: Gears of War is one of those poster-boy games that will no doubt be used to sell gamers on the Xbox 360. It's damn sure a better choice than Azurik or Blinx were for the original 'box. Even at its present state (running on alpha hardware and all), you don't need to squint to see that Gears has all the makings of a blockbuster.

Cover has been used in the past, but never to the degree Epic is going for in this game. I'm amazed at the amount of object interaction Gears of War contains to turn just about anything in the world into something you can duck behind to save your skin. It's like Namco's Kill.Switch after a makeover and a heavy regimen of steroids.

Adding a new dimension to cover-utilizing FPS games, however, are the enemies you'll face. These are freaky enough to consider Gear of War's toe to be dipped into the survival-horror genre. When it's a mutated mammoth bastard you're up against rather than a generic soldier, the motivation to hide is far greater and more dramatic. It's also nice to see what kind of unique enemies Epic has come up with -- especially since most of their games were strict multiplayer affairs.

Speaking of multiplayer, I'm intrigued by the concept of co-op, and the fact that it will encapsulate a unique story and levels. While I may personally be more hyped about Perfect Dark Zero, Gears of War should definitely turn gamers' cranks.

gears-of-war-20050517012709709.jpg


:D
 
Pretty decent list. MGS3 shouldn't be there, imho, and CV DoS should be higher. But, not bad.
 
zork007 said:
say What! No Killzone 2...shock and awe


This is why:

What you won't see is any of PS3 games, since 99.9 percent of what we saw wasn't real gameplay. Did we miss a game? Drop us a line and tell us about it

On a related note it looks like MS is offering a reward for real PS3 gameplay videos....

playstation3reward3fa.jpg
 
And Another Zelda pick so where the hell is that Okami pimping guy again? You better pray IGN picked Okami for GOTS.
 
Hitler Stole My Potato said:
Give me Oblivion and I'll be a happy man-child. This and Zelda are easily my two most anticipated games this year.

I can't wait.


Oblivion is going to be amazing! :D
 
No Sonic Rush, no validity.

Believe this man!

Two changes:Remove PD0 and replace it with Incredible Hulk: Ultimate Destruction

DON'T believe this man - this man is a crazed lunatic. :D

I thought Hulk was just meh - imho.

I also don't agree with Shadow of the Colossus - the camera and framerate issues made it unplayable at times.
 
I liked Daggerfall back in the day, but hated Morrowind...what exactly has people so excited about Oblivion? Haven't been keeping up with the game, to be honest.
 
That's funny, considering the X360 games were running off of G5 devkits at E3

Uh, someone is missing the point. X360 games were playable at E3 and in real-time. The PS3 stuff shown at the press conference was 95% CG, which is the joke of that poster.
 
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