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Electronic Arts president of EA Entertainment Laura Miele shares eye-opening figures for the games industry while discussing growth vectors for gaming.
The video games industry is bigger than most people realize, commanding revenues of several hundred billion dollars.
Every quarter, video games publishers make one thing very clear: Gaming is by far the largest entertainment medium on the planet. But how big is gaming really? Concrete figures are hard to come by, and the total sum of yearly earnings can vary depending on which analyst firm is reporting figures. That being said, executive-level management at the top gaming publishers have the most up-to-date information available.
"There's 3.5 billion gamers in the world so they are certainly noticing what we're creating, and it's close to a $350 billion dollar industry, so it's significant. It certainly outsizes some of the media, movie and TV content for sure," Miele said in a recent interview with Bloomberg Technology.
This number is larger than even the highest forecasts that I have seen. Back in July 2022, Pricewaterhouse Coopers published its gaming forecast model that predicted industry revenues would break $250 billion in 2023. This is on the highest end of analyst predictions.
Gaming nears $350 billion annual revenues, EA exec says
Electronic Arts president of EA Entertainment Laura Miele shares eye-opening figures for the games industry while discussing growth vectors for gaming.
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