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GBA Mega Man: Anniversary Collection will never come out....

Kumiko Nikaido

Vindication...sweet.
.....considering the new release date. I mean seriously, what's taking this compilation so long to come out?

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Old ship date: 3/23
New ship date: 7/1

Hey Capcom, if this game was cancelled just say so already! :\
 
I can't imagine what the hold-up is. The version I saw at the Nintendo Gamers Summit back in October seemed pretty solid.
 
I think the plan is to actually delay it until another relevant anniversary of Mega Man rolls around. "Hey, it's his ... 21st year! CELEBRATE!"
 
:(

I was really looking forward to this title too. I can't beleive it's taking so long, too bad a Post Mortem is out of the question.
 
I really don't understand why folks are looking forward to this one. It's just a bunch of levels from the NES games, scaled down for the GB, then ported to the GBA.
 
FortNinety said:
I really don't understand why folks are looking forward to this one. It's just a bunch of levels from the NES games, scaled down for the GB, then ported to the GBA.
Portable Original MM beats no portable Original MM. Plus you have Nostalgia working for you, what's not to understand?

Of course if they announced an NES port of the original 6 instead then naturally no one would care about this compilation.
 
FortNinety said:
I really don't understand why folks are looking forward to this one. It's just a bunch of levels from the NES games, scaled down for the GB, then ported to the GBA.
No it isn't.
 
FortNinety said:
I really don't understand why folks are looking forward to this one. It's just a bunch of levels from the NES games, scaled down for the GB, then ported to the GBA.
So... you never played MM5 GB?
 
I've only played the first one, but he levels are completely different, and in my opinion, a lot more difficult than the NES ones. I still can't beat that boss who has the sword in one of the wily levels. Enker I think his name is?
 
jarrod said:
It's being made by some Chinese team. I can't believe it's been pushed to July though. :/

Capcom should stop this outsourcing crap. Had Capcom developed this internally, it would have come out back in March 2004.

FortNinety said:
I really don't understand why folks are looking forward to this one. It's just a bunch of levels from the NES games, scaled down for the GB, then ported to the GBA.

Although the levels were "remixed", the GB games had subtitle differences (like interface changes, new art, bosses, etc. that made them new experiences). This MMAC adds updated colors, A.I. changes, art galleries, and whatnot for an even better package.
 
Kumiko Nikaido said:
This MMAC adds updated colors, A.I. changes, art galleries, and whatnot for an even better package.


AI changes? I don't remember that being mentioned, are you sure?


You've got to wonder what they need a three month bump for in addition to the dev time they've already had. They must be having to reprogram the games entirely from scratch or something. Or maybe Capcom's QC looked at what they had and freaked out. (But considering they greenlightened MMAC on the next gen systems with all the flaws and problems it had, they can't be THAT picky.)
 
I'm not sure that this has to do with the developer - Capcom for years has made a habit of repeatedly delaying its Game Boy games for months after they've already been completed.
 
It's not the first time Capcom has delayed a Mega Man game.

In 1993, they delayed, and finally cancelled Mega Man 6. Nintendo eventually decided to release it themselves.

In 1994, Capcom was supposed to release Mega Man: The Wily Wars for the Sega Genesis in the US. 2 delays later, they eventually decided to scrap those plans and to make it an exclusive to the Sega Channel.

In 1995, Capcom also delayed(twice) the release of Mega Man 7, in fact eventually cancelling the release altogether. Thankfully, the fans cried foul, and Capcom reconsidered.

In 1997, Capcom was to release a game for the Playstation called 'Mega Man Battle and Chase'. In fact, they had a date set, and even had print ads out in magazines. Unfortunately, Capcom cancelled this game at the very last minute(rumors point to Sony's meddling).

So as you can see, for fans of Mega Man, this is all nothing new.
 
SonicMegaDrive said:
In 1997, Capcom was to release a game for the Playstation called 'Mega Man Battle and Chase'. In fact, they had a date set, and even had print ads out in magazines. Unfortunately, Capcom cancelled this game at the very last minute(rumors point to Sony's meddling).

It actually came out in Japan. Wasn't too good though. :(
 
SonicMegaDrive said:
In 1994, Capcom was supposed to release Mega Man: The Wily Wars for the Sega Genesis in the US. 2 delays later, they eventually decided to scrap those plans and to make it an exclusive to the Sega Channel.

And trust me, I'm still pissed off about that. :(
 
Father_Brain said:
I'm not sure that this has to do with the developer - Capcom for years has made a habit of repeatedly delaying its Game Boy games for months after they've already been completed.
Well, they seemed to have mostly left that behind post-GBC... but maybe not.
 
SonicMegaDrive said:
In 1997, Capcom was to release a game for the Playstation called 'Mega Man Battle and Chase'. In fact, they had a date set, and even had print ads out in magazines. Unfortunately, Capcom cancelled this game at the very last minute(rumors point to Sony's meddling).
This got canned? I could swear we reviewed it in EGM, which means it was pretty much finished before they canned it.

I don't remember it being very good, but then I don't think I was one of the reviewers so I probably didn't play it much.
 
Yeah, a few magazines even reviewed the finished game. In fact, there are unreleased(Beta?) copies of Battle and Chase for the U.S. Playstation out there... At least I saw an Ebay auction a while back that swore by it.
 
SonicMegaDrive said:
In 1994, Capcom was supposed to release Mega Man: The Wily Wars for the Sega Genesis in the US. 2 delays later, they eventually decided to scrap those plans and to make it an exclusive to the Sega Channel.
It's worth noting that Sega was actually looking for Sega Channel exclusives and courted Capcom on this one. Blame here should be shared with Sega on it never seeing a cart release, Capcom didn't just come to that conclusion on their own.


SonicMegaDrive said:
In 1997, Capcom was to release a game for the Playstation called 'Mega Man Battle and Chase'. In fact, they had a date set, and even had print ads out in magazines. Unfortunately, Capcom cancelled this game at the very last minute(rumors point to Sony's meddling).
This one's less complicated. It's actually SCEA who killed the release, citing MegaMan as a SNES holdover and not wanting the IP associated with their platform. They also tried blocking MegaMan 8 and MegaMan X4 but Capcom Japan stepped in and went over their heads to SCEJ directly.

SCEA's nebulous "platform image association" standards still seem to be a problem for many publishers.
 
SonicMegaDrive said:
I think it was the first game I ever imported.(European version, that is.)

Same here. I got it in a bundle with the Nomad. Had to sell both for food money (I was a starving college student at the time).
 
Soul4ger said:
I think the plan is to actually delay it until another relevant anniversary of Mega Man rolls around. "Hey, it's his ... 21st year! CELEBRATE!"


So then the collection will be released for the N21? :lol
 
john tv said:
This got canned? I could swear we reviewed it in EGM, which means it was pretty much finished before they canned it.

I don't remember it being very good, but then I don't think I was one of the reviewers so I probably didn't play it much.
they even ran an ad for it on the back of next gen. i wonder how it could have failed concept if it came so far into the production of the game -- was it normal to not submit for concept until you were almost done by then?

and yeah, i played the import. it was crap then. it probably makes people die now.
 
SonicMegaDrive said:
In 1994, Capcom was supposed to release Mega Man: The Wily Wars for the Sega Genesis in the US. 2 delays later, they eventually decided to scrap those plans and to make it an exclusive to the Sega Channel.

I always hated that the game never saw a Stateside release. Luckily, importing wasn't a problem and I got the UK version instead.

SonicMegaDrive said:
In 1995, Capcom also delayed(twice) the release of Mega Man 7, in fact eventually cancelling the release altogether. Thankfully, the fans cried foul, and Capcom reconsidered.

Interesting; I never knew that the game was going to be cancelled (I assume you mean just the U.S. release). Did anything like that happen with X3?


SonicMegaDrive said:
In 1997, Capcom was to release a game for the Playstation called 'Mega Man Battle and Chase'. In fact, they had a date set, and even had print ads out in magazines. Unfortunately, Capcom cancelled this game at the very last minute(rumors point to Sony's meddling).

This is actually a good thing. Battle And Chase SUCKED, and if Sony is to "blame" for not letting the game get released here, I applaud them for their efforts. :P

We never got a U.S. version of Super Adventure Rockman, either.
 
ferricide said:
they even ran an ad for it on the back of next gen. i wonder how it could have failed concept if it came so far into the production of the game -- was it normal to not submit for concept until you were almost done by then?
SCEA product approval can block a release at any time before manufacturing, not just at initail concept approval.
 
B&C is lame but the announcer commentary was goofy (which was neutered in the PAL release and probably will be in MMXC, so so much for the only remotely redeeming quality)
 
jooey said:
B&C is lame but the announcer commentary was goofy (which was neutered in the PAL release and probably will be in MMXC, so so much for the only remotely redeeming quality)

Can you post examples? Was he cussing up a storm or something?
 
jarrod said:
SCEA product approval can block a release at any time before manufacturing, not just at initail concept approval.
interesting. though i'm surprised that sony would do that, given that a bunch of time, effort and money would have been dumped into things like localization, PR, package design, and marketing. i will never understand sony's propensity to fuck with capcom, honestly, although it seems almost moot these days given how poorly capcom's been doing lately. they failed crimson tears a couple of times, too. and god knows what all else.
 
MoxManiac said:
Speaking of Crimson Tears, is it any good? I saw it for $20 at EB, it sounded good in concept.

Crimson Tears was an ok dungeon-crawling actioner. Dream Factory could have done way more as it had potential, but at least it's better than their prior turd of Kakuto Chojin. :P
 
jarrod said:
It's worth noting that Sega was actually looking for Sega Channel exclusives and courted Capcom on this one. Blame here should be shared with Sega on it never seeing a cart release, Capcom didn't just come to that conclusion on their own.

That makes sense, but I'd heard differently: Because of the ratings systems Sega US was implementing around that period (pre-ESRB), they got a hyperconcervative rating of 13+ (or whatever it was called, approximately a "Teen" rating), simply because, and I'm quoting from memory, Mega Man winced when he was hit.

Back then the ratings were new and supposed to really affect the market (I think Switch's US release was delayed until the ESRB came about, because Sega's ratings board gave it a 17+ rating, but when the ESRB arrived, they evaluated the game properly at a "T" rating), so Capcom decided not to go ahead with the US release, and I assumed the Sega Channel thing was a byproduct of that, some way of Capcom still profiting in the US off the game without needing to worry about distributing costs.
 
Just curious, why did you guys hate Battle + Chase so badly? I actually enjoyed it quite a bit at the time, though I'm not sure how well it holds up today. Sure it had a kinda weird grainy look to it, and it wasn't exactly like Mario Kart, but I thought some of its unique qualities (having to run over Mets of varying sizes to build up power, customizing the car with different parts from defeated bosses, etc) were neat enough. I guess I can see why some weren't blown away by it, but I can't really see why anyone would think it "TOTALLY BLEW" or whatever. What's with the mad hate?
 
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