Genshin Impact Dropping PS4 Support - Delisting in September and Update Support Stopping in April '26

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Or is it just one of Phil's balls in my throat?
End of an era?

PSN De-Listing in September.
Store purchases being disabled in Feb '26.
All server support ending in Apr '26, after which PS4 won't be able to login to the game anymore.


 
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Massive influx of PS5 purchases in asia incoming from people migrating from PS4.

Then again probably not because the reason given doesn't make sense. The game is on mobile phones, how can hardware performance on a PS4 not be enough? Maybe they say "hardware performance" to mean that hardly anybody is playing on old gen anymore?
 
Massive influx of PS5 purchases in asia incoming from people migrating from PS4.
Then again probably not because the reason given doesn't make sense. The game is on mobile phones, how can hardware performance on a PS4 not be enough? Maybe they say "hardware performance" to mean that hardly anybody is playing on old gen anymore?
PS4 is still HDD platform and Genshin is an open world so it has to work around speed limits of HDD. Almost all mobile now have internal storage that works like SSD.
Also CPU is really weak on PS4 making it struggle with lots of NPC
 
It's shocking they kept the support for so long. I remember playing Genshin on my base PS4, thing turned into a jet engine every single time.

Switch 2 time?

btw. it's also worth noting the mobile requirements for running the game are going UP - could be they're going to upgrade some stuff and ol' reliable just isn't cutting it anymore.

▌Android:

● Supported Specifications
ARMv8-A 64-bit architecture
Non-PowerVR GPU
SoC: Snapdragon 660 (Adreno 610) or Helio G88 (Mali-G52) and above
RAM: 4 GB or more
Operating System: Android 10.0 and above

● Recommended Specifications
SoC: Snapdragon 855 or Dimensity 1000 or Kirin 980 and above
RAM: 6 GB or more
Operating System: Android 12.0 and above

▌iOS:

● Supported Specifications
Devices: iPhone 8 Plus or iPhone X, iPad mini (5th generation) or iPad Air (3rd generation) or iPad (8th generation) and later models
SoC: iPhone devices with Apple A11 SoC or later, or iPad devices with Apple A12 SoC or above
RAM: 3 GB or more
Operating System: iOS 13.0 and above
(Bluetooth controller support requires iOS 14 or above)

● Recommended Specifications
Devices: iPhone 12 series or iPad (9th generation) and later models
SoC: Apple A13 or above
RAM: 4 GB or more
Operating System: iOS 13.0 and above
(Bluetooth controller support requires iOS 14 or above)

 
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PS4 is still HDD platform and Genshin is an open world so it has to work around speed limits of HDD. Almost all mobile now have internal storage that works like SSD.
Also CPU is really weak on PS4 making it struggle with lots of NPC
I don't buy it. The game isn't particularly demanding in terms of data streaming. It doesn't have some big textures or anything. if spiderman exists on a PS4 there is no limitation for Genshin Imact mobile looking like this

genshin-impact-mobile-move-your-camera.png


It seems to me more a case of deprecating install base on old gen not being worth it more than anything else.
 
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I don't buy it. The game isn't particularly demanding in terms of data streaming. It doesn't have some big textures or anything. if spiderman exists on a PS4 there is no limitation for Genshin Imact mobile looking like this

genshin-impact-mobile-move-your-camera.png


It seems to me more a case of deprecating install base on old gen not being worth it more than anything else.
It's Monstad - area from 2020
Every expansion detalization and number of effects increased
And you are looking at GPU side of graphics only, forgetting that there is more in game than just GPU bound things.
Afaik game already struggled on PS4 for quite some time

PS. It also doesn't have "special custom made built for streaming engine". It's using Unity with whatever streaming solution it has.
 
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It's Monstad - area from 2020
Every expansion detalization and number of effects increased
And you are looking at GPU side of graphics only, forgetting that there is more in game than just GPU bound things.
Afaik game already struggled on PS4 for quite some time

PS. It also doesn't have "special custom made built for streaming engine". It's using Unity with whatever streaming solution it has.
Texture quality is not just GPU side of graphics but referring to exactly what you mentioned, data streaming requirements. Mobile version can have very low settings which has very low requirements hence why I'm not buying the idea that it is streaming related especially as you can install the game on a HDD on a PC with higher settings than mobile. There is no SSD requirement on PC.
 
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Texture quality is not just GPU side of graphics but referring to exactly what you mentioned, data streaming requirements. Mobile version can have very low settings which has very low requirements hence why I'm not buying the idea that it is streaming related especially as you can install the game on a HDD on a PC with higher settings than mobile. There is no SSD requirement on PC.
And there is no Sony to enforce minimum quality/performance metric on PC
If you install game on HDD and it's run like shit - it's your problem even though there were no requirement for SSD.

Mihoyo target for Playstation was not mobile/low PC level graphics (it's not like Genshin runs well on low PC anyway). Big platforms are for better picture. As I said - PS4 version of Genshin already struggled to keep it up for some time. Seems Mihoyo decided that there is no more point in keeping it as it doesn't provide expected jump in IQ on a big screen.
 
Is that a maybe around that time where we will get the new Area / Sheznia Update?
What about Xbox? Is Genshin only available on Series consoles or on Xbox One too?
 
And there is no Sony to enforce minimum quality/performance metric on PC
If you install game on HDD and it's run like shit - it's your problem even though there were no requirement for SSD.

Mihoyo target for Playstation was not mobile/low PC level graphics (it's not like Genshin runs well on low PC anyway). Big platforms are for better picture. As I said - PS4 version of Genshin already struggled to keep it up for some time. Seems Mihoyo decided that there is no more point in keeping it as it doesn't provide expected jump in IQ on a big screen.
But the game doesn't run like shit on a HDD. You have the massive loading time at the beginning like you always did on PS4/PC with HDD but beyond that it runs fine. They dont ask for an SSD even in their recommended specs let alone their min spec:


I think the idea that streaming speed is the issue is just not correct at all.

Is that a maybe around that time where we will get the new Area / Sheznia Update?
What about Xbox? Is Genshin only available on Series consoles or on Xbox One too?
It never released on xbox one.
 
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Thing is Genshin itself isnt that much evolving it's just that every patch/zone is upping the level of detail, Mondstadt was running 30fps on my Galaxy s7 at the time, the newest zone released just hard crashes the same device.
 
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Massive influx of PS5 purchases in asia incoming from people migrating from PS4.

Then again probably not because the reason given doesn't make sense. The game is on mobile phones, how can hardware performance on a PS4 not be enough? Maybe they say "hardware performance" to mean that hardly anybody is playing on old gen anymore?
Kinda doubt it, because Sony said on their yearly report that as of April 2024, there's still 49 million PS4 active users, and I don't think those 49 million users instantly gone in just 1 year, nor having very sharp decline like more than 50% users gone.


I think the problem is the game's size and also the update size, where Genshin's file size on the PS4 is more than 120 gigs, and the last several patches the patch size is over 70 gigs, which is absolutely insane for a game that drops regular patches every 6 weeks.
 
Kinda doubt it, because Sony said on their yearly report that as of April 2024, there's still 49 million PS4 active users, and I don't think those 49 million users instantly gone in just 1 year, nor having very sharp decline like more than 50% users gone.


I think the problem is the game's size and also the update size, where Genshin's file size on the PS4 is more than 120 gigs, and the last several patches the patch size is over 70 gigs, which is absolutely insane for a game that drops regular patches every 6 weeks.
I agree that seems like the more reasonable thing but they stated both hardware performance and application size: "due to limitations related to hardware performance and platform application size."
So I was curious what they mean by the former.

I know in past gens the platforms charged for pushing updates/patches so it was costly too but I'm not sure if that's true anymore.

If there is a sizable PS4 install base for it we might see people upgrading to a PS5 and a boost in sales post-cutoff.
 
Not surprised at all. The 1.0 regions like Mondstadt and Liyue are pretty basic compared to the later nations they've added, like Sumeru and Natlan. They'll also add a new region (Nod Krai) later this year in version 6.0, and from the looks of it it will bring another jump in complexity over what's been released so far. They'll also increase the minimum specs for mobile btw, so this isn't just about the PS4 version getting ditched.
 
I know in past gens the platforms charged for pushing updates/patches so it was costly too but I'm not sure if that's true anymore.
If I had to guess, Sony might have increased the cost for listing/pushing patches on PS4 to push publishers into going current-gen only.

It makes sense from a pure business POV because Xbox has never had worse availability on the retail market, and most of the big GAAS games didn't arrive on Switch 2 yet, so there's a pocket in between where you can really drive adoption if things work out.

Sucks for existing players who can't upgrade though.
 
The game is on mobile phones, how can hardware performance on a PS4 not be enough?
Current mobile SoCs even in cheaper phones are more capable than chromebook CPU from 2013.

I get it, it's painful to admit, but hardware-wise PS4 is 13-14yo platform that was quite weak back then. Plus recent updates in GI are hardware-heavy even on my 15 Pro, they've finally implementing full GI on major platforms. Expect more games to drop PS4 for pure hardware reasons.
 
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And there is no Sony to enforce minimum quality/performance metric on PC
If you install game on HDD and it's run like shit - it's your problem even though there were no requirement for SSD.

Mihoyo target for Playstation was not mobile/low PC level graphics (it's not like Genshin runs well on low PC anyway). Big platforms are for better picture. As I said - PS4 version of Genshin already struggled to keep it up for some time. Seems Mihoyo decided that there is no more point in keeping it as it doesn't provide expected jump in IQ on a big screen.

Also removes a whole platform from testing for new updates, which has to take a ton of time.

And yup, the ps4 version definitely struggles. It's especially noticeable once you make it past the first couple regions. The PS4 is 12 years old. It can't keep getting support forever.
 
Current mobile SoCs even in cheaper phones are more capable than chromebook CPU from 2013.

I get it, it's painful to admit, but hardware-wise PS4 is 13-14yo platform that was quite weak back then. Plus recent updates in GI are hardware-heavy even on my 15 Pro, they've finally implementing full GI on major platforms. Expect more games to drop PS4 for pure hardware reasons.
Current new mobile SoCs are but not compared to the old phones you can still download and play this on (they recommend android 7 or 8 so pretty old phone support). If they plan to stop supporting older phones then that is big news.
 
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Current new mobile SoCs are but not compared to the old phones you can still download and play this on (they recommend android 7 or 8 so pretty old phone support). If they plan to stop supporting older phones then that is big news.
They've constantly upping the min reqs for both PC and mobile, and minimum specced mobile SoCs are outclassing PS4 for 3-4 years now (especially considering that they are using lower fidelity packages).

You need to compare PS4 build with PC. Current minimum PC CPU req is 1st gen Ryzen IIRC.
 
They've constantly upping the min reqs for both PC and mobile, and minimum specced mobile SoCs are outclassing PS4 for 3-4 years now (especially considering that they are using lower fidelity packages).

You need to compare PS4 build with PC. Current minimum PC CPU req is 1st gen Ryzen IIRC.

Their min spec is still listed on their site


Where they support Android 7 and iPhone 8 from 8 years ago.
 
Where they support Android 7 and iPhone 8 from 8 years ago.
They don't use assets of mobile quality on PS4, and you don't want to use them too, believe me. They are using PC assets on PS4 and they are different beast.

And even then, minimum Android platform (targeting sub 720p and 30-ish FPS) is Snapdragon 660 with Kryo 260 CPU. 4x Kryo 260 Performance @ 2.2 GHz + 4x Kryo 260 Efficiency @ 1.8 GHz for a mobile screen vs quite meager 1.6 GHz inneficient Jaguar 8-core CPU that must at least render 1080p and chug along 100gb of ingame data. And that is considering that Genshin actually struggles a lot on almost every phone. Even on flagships it will throttle the APU after 20 something minutes. You really don't want to bring mobiles into the discussion here, because outside of powerful tablets with good cooling mobile experience if far from being great or very stable, especially since mobile build use different assets and even rendering techniques.
 
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People seem to be forgetting that the devs have all the data on player usage. A lot of people have moved to PS5 in recent years. I am sure their data is telling them it's not worth it to support PS4 anymore.
 
People seem to be forgetting that the devs have all the data on player usage. A lot of people have moved to PS5 in recent years. I am sure their data is telling them it's not worth it to support PS4 anymore.
I think that is playing a part aswell, but they won't come out and say that.

No way they make 100s of millions on ps4 and then just decide hardware is what's gonna make us abruptly cut the revenue stream off,in hopes those people on ps5 upgrade and start spending on ps5 or somewhere else quickly.
 
PS4 is a burden for Genshin in 2025. With graphically superior games like Wuthering Waves, which is PS5-only, it's pretty obvious they can't be attached to last gen tech anymore. More so, when every new AAA gacha looks better than the former.

Either they revamp Genshin Impact or they will release Genshin Impact 2 with much better tech, cos we are already seeing generational leaps among gachas. Infinity Nikki, Endfield or Ananta are more than one gen ahead of Genshin and Mihoyo can't let that happen.
 
Does this mean that mobiles have surprassed PS4s
Mobile use another client with different models and rendering targets. And from that standpoint yes, some mobile chips are even RT-capable. But then again, PS4 hardware platrform is old enough to marry in some traditional countries, so it's a suprise for nobody. It was actually a mircale that PS4 client was up for 5 years into this generation.
 
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