http://www.gameinformer.com/News/Story/200602/N06.0201.1832.49161.htm
GI: Well lets move on to the Xbox 360 version. You guys have been known in the past to do brilliant things with the PS2 hardware and even Xbox and GameCube. Its amazing what you can do PS2 versus Xbox in making the PS2 version look better (in my opinion). Now youre getting to toy around with the next generation hardware. Whats it like having that extra processing power and extra boost?
Ward: Youll see it straight away. You literally cant take your eyes off it. Its by far one of the best f****** things weve ever done. Im so excited about it. I met with Microsoft this morning and theyre really excited with what were doing on Live. I mean, it looks amazing. Its hi-def so you can see the world like never before. You can really see the detail and what weve put into it. The cars look incredible. They wreck with a fidelity and force that youve never seen. We have the interior of the car. Not only does it look amazing in HD we havent been speaking too much on what weve done graphically because so what thats what we expect from 360.
The crux of what weve done is online on Live, and its just something that when this thing hits in March, everyones just going to get excited about it. We showed Microsoft and theyre really impressed with what weve done and theyre excited and they took the software away. I think theyre real happy with what weve done. Weve got some unique stuff for Live, that uses Xbox Live in a way that its never been used before. Theres a lot of rich functionality in Live that developers are still getting to grips with, and hopefully when they see Revenge on Xbox 360 theyre going to get a good feeling for what can be done.
Because at the moment you can only send messages to tell me what youve done in the game, whereas in a months time your mailbox is going to be full with other people sending you their best clips from Burnout.
GI: A lot of people Ive talked to have asked me if this is just a glorified port with a lot of extras, with HD basically 360-fied. How much has been rebuilt for the Xbox 360, and how much has been added?
Ward: Weve rebuilt every car. Weve looked at lighting, color, and tinting on every single track. Weve remodeled every car, weve relooked at deformation, weve changed music, the whole front end is completely different. But again, 60% of our efforts have been focused on Live Revenge and Save and Share. The other 40% - we knew we could make it look good. As of right now, Im biased I think its the best looking thing on the hardware.