Hero of Legend
Member
The following OP was written by the creator of the game named Keith Webb, who personally asked me to post this for him as he was finally approved but as a Junior he is not allowed to make his own thread yet. I made some spelling and spacing corrections, and added the platform in the title, but otherwise it's word-for-word by Keith:
Platforms: DSiWARE / 3DS eSHOP
Price: $8, 800 points
Release Date: 4th August 2011 (Europe) / 11th August 2011 (USA)
Developer: Tanukii Studios Limited
Publisher: Room4Games Limited
What the hell IS "Go! Go! Kokopolo"??
Basically, it seems to be a new puzzle-action game, described as the "worlds first chase-em up!" It's an action packed caper set across 80 worlds of "pure arcade mayhem". It seems pretty much like a unique take on the PacMan mechanic, crossed with some elements of "snake" and "flicky" with a few devious puzzles thrown in for good measure. And all wrapped up in a candy coated sprinkling of epic mischief!
"Kokopolo is a hyperactive wildcat, whose peaceful afternoon slumber has been rudely interrupted. Due to his over-the-top sense of revenge, he vows to take his anger out on all the innocent creatures in the forest! Help him in his madcap quest, by taking control of his infamous sharp claws, and scratching all the enemies in your path! Watch as their tempers flare, then they turn on you and relentlessly chase you through dangerous mazes and over hazard-filled highways! Lead them to their fate, in the bellies of the ever hungry Snap Snap plants, where they will be slowly digested forever!"
"On the other hand, take control of the more sedate Tatsumo, who just goes along with his buddies insane antics, whatever the outcome! Both play exactly the same...but you get TWO PLAYERS TO CHOOSE FROM!!!"
Once enemies have been lured into the Snap Snap plant, the focus shifts to the bottom screen...where perfect timing must be utilized to destroy the enemies once and for all! Will you get a treat as a reward, or a bomb as a punishment??!!!"
Yes, indeed, it does sound ridiculous! But that is not all, as there are 20 different types of enemies lurking around the stages...each with their own attacks and gimmicks.
The whole game has a mischievous look about it, and a colorful humorous nature! The return of old-school pixel based sprite action!
After every 7th level, you face off against a boss, in which you must work out how to use it's own attacks against itself!
The game was developed by a new UK indie studio called Tanukii Studios Limited. It was first announced back in early 2009 in a series of developers diaries in the UK Nintendo magazine, NGamer. It seemed they went into a bit of radio silence whilst they searched for a publisher, but it is finally released, and ready to go!
Tanukii Studios comprises of one guy, Keith Webb, who was responsible for character design and concept art for Crash Twinsanity (the 5th Crash Bandicoot game), A Super Monkey Ball game, and the Simpsons game, before setting up his own indie studio. In fact some of you might also recognize his style from this piece of artwork he created a few years back - HYPER 8BIT MEMORIES!
Also involved in the project, were two guys from a company called Room4Games Limited, who seem to have a background in some portable Namco titles a few years back! Szilard Peteri took on the role of engine programmer, and oversaw publishing duties, whilst Gergo Kiss complimented with exceptional gameplay programming!
Go! Go! Kokopolo
Oxford, England – August 3 2011 – Get ready for a brand new experience in arcade action, introducing the worlds first chase ‘em-up – Go! Go! Kokopolo – Harmonious Forest Revenge!, exclusively available through the Nintendo DSiWare™ service.
Take control of the wildcat, Kokopolo, on an epic adventure of madcap revenge and mayhem as he scratches his way through 80 fantastic stages, and across 10 different worlds. Filled to the brim with slapstick humour and comic mischief on the surface, Go! Go! Kokopolo also offers extra complexity and depth for players who want to best themselves in the various time attack modes, and unlock all the secrets the game has to offer.
Featuring fantastic 2D pixel-art, and a mind-boggling number of enemies and bosses, Go! Go! Kokopolo is an epic quest of quick reflexes, and thinking on your feet, as players try to lead endless chains of angry enemies to their doom in the jaws of the deadly snap-snap plants, whilst also keeping a watchful eye on dangers and hazards that are set up to stop our infamous anti-hero in his tracks.
“Go! Go! Kokopolo is a perfect fit for the Nintendo DSiWare service, as it combines both addictive gameplay, and simple, yet ingenious, game-mechanics with a variety of twists to keep even the best players on their toes!” explains Tanukii Studios producer Keith Webb. “Fast and frantic action is the main ingredient for Kokopolo, and we feel it delivers a heap of that until you are full in the face, and then keeps serving! A great pick up and play game that will keep you entertained for hours and hours and refuse to let you go!”
Go! Go! Kokopolo is the one game your going to want to keep close at hand to celebrate old-school arcade mayhem, and pure timeless fun, perfect for casual and hardcore gamers alike! Go! Go! Kokopolo will be available for purchase on August 4 2011 for Europe, and August 11 2011 for the USA, exclusively through the Nintendo DSiWare service for 800 Nintendo DSi Points™.
About Tanukii Studios Limited
Tanukii Studios Limited is an independent entertainment software developer operating out of Oxford, England. A small developer with huge ambitions for the future!
About Room 4 Games Limited
Room 4 Games Limited is a Fleet, UK based game developer company with a wisely placed developer centre in Budapest, Hungary. The founders are games industry veterans with huge experience on Nintendo platforms.
Certainly can!
Here is the Gameplay trailer - http://www.youtube.com/watch?v=B_t0MHeJZ10&feature=feedlik
And here is a live action trailer (warning, doesn't actually show any game play footage!) -
http://www.youtube.com/watch?v=0VZXQm6g8EQ
Information is scarce until the game is released, but here are some useful links-
Official Site - www.kokopolo.com
Facebook - www.facebook.com/kokopolo
Nintendo.com page - http://www.nintendo.com/games/detail/mCz4ZQ_Dlpy6FXuyH1vIvaat4bPXFW6e
Nintendo Europe page - http://www.nintendo.co.uk/NOE/en_GB/games/dsiware/go_go_kokopolo_44149.html
And a bonus picture for all to enjoy!
Platforms: DSiWARE / 3DS eSHOP
Price: $8, 800 points
Release Date: 4th August 2011 (Europe) / 11th August 2011 (USA)
Developer: Tanukii Studios Limited
Publisher: Room4Games Limited
What the hell IS "Go! Go! Kokopolo"??
Basically, it seems to be a new puzzle-action game, described as the "worlds first chase-em up!" It's an action packed caper set across 80 worlds of "pure arcade mayhem". It seems pretty much like a unique take on the PacMan mechanic, crossed with some elements of "snake" and "flicky" with a few devious puzzles thrown in for good measure. And all wrapped up in a candy coated sprinkling of epic mischief!
"Kokopolo is a hyperactive wildcat, whose peaceful afternoon slumber has been rudely interrupted. Due to his over-the-top sense of revenge, he vows to take his anger out on all the innocent creatures in the forest! Help him in his madcap quest, by taking control of his infamous sharp claws, and scratching all the enemies in your path! Watch as their tempers flare, then they turn on you and relentlessly chase you through dangerous mazes and over hazard-filled highways! Lead them to their fate, in the bellies of the ever hungry Snap Snap plants, where they will be slowly digested forever!"
"On the other hand, take control of the more sedate Tatsumo, who just goes along with his buddies insane antics, whatever the outcome! Both play exactly the same...but you get TWO PLAYERS TO CHOOSE FROM!!!"
Once enemies have been lured into the Snap Snap plant, the focus shifts to the bottom screen...where perfect timing must be utilized to destroy the enemies once and for all! Will you get a treat as a reward, or a bomb as a punishment??!!!"
Yes, indeed, it does sound ridiculous! But that is not all, as there are 20 different types of enemies lurking around the stages...each with their own attacks and gimmicks.
The whole game has a mischievous look about it, and a colorful humorous nature! The return of old-school pixel based sprite action!
After every 7th level, you face off against a boss, in which you must work out how to use it's own attacks against itself!
The game was developed by a new UK indie studio called Tanukii Studios Limited. It was first announced back in early 2009 in a series of developers diaries in the UK Nintendo magazine, NGamer. It seemed they went into a bit of radio silence whilst they searched for a publisher, but it is finally released, and ready to go!
Tanukii Studios comprises of one guy, Keith Webb, who was responsible for character design and concept art for Crash Twinsanity (the 5th Crash Bandicoot game), A Super Monkey Ball game, and the Simpsons game, before setting up his own indie studio. In fact some of you might also recognize his style from this piece of artwork he created a few years back - HYPER 8BIT MEMORIES!
Also involved in the project, were two guys from a company called Room4Games Limited, who seem to have a background in some portable Namco titles a few years back! Szilard Peteri took on the role of engine programmer, and oversaw publishing duties, whilst Gergo Kiss complimented with exceptional gameplay programming!
Go! Go! Kokopolo
Oxford, England – August 3 2011 – Get ready for a brand new experience in arcade action, introducing the worlds first chase ‘em-up – Go! Go! Kokopolo – Harmonious Forest Revenge!, exclusively available through the Nintendo DSiWare™ service.
Take control of the wildcat, Kokopolo, on an epic adventure of madcap revenge and mayhem as he scratches his way through 80 fantastic stages, and across 10 different worlds. Filled to the brim with slapstick humour and comic mischief on the surface, Go! Go! Kokopolo also offers extra complexity and depth for players who want to best themselves in the various time attack modes, and unlock all the secrets the game has to offer.
Featuring fantastic 2D pixel-art, and a mind-boggling number of enemies and bosses, Go! Go! Kokopolo is an epic quest of quick reflexes, and thinking on your feet, as players try to lead endless chains of angry enemies to their doom in the jaws of the deadly snap-snap plants, whilst also keeping a watchful eye on dangers and hazards that are set up to stop our infamous anti-hero in his tracks.
“Go! Go! Kokopolo is a perfect fit for the Nintendo DSiWare service, as it combines both addictive gameplay, and simple, yet ingenious, game-mechanics with a variety of twists to keep even the best players on their toes!” explains Tanukii Studios producer Keith Webb. “Fast and frantic action is the main ingredient for Kokopolo, and we feel it delivers a heap of that until you are full in the face, and then keeps serving! A great pick up and play game that will keep you entertained for hours and hours and refuse to let you go!”
Go! Go! Kokopolo is the one game your going to want to keep close at hand to celebrate old-school arcade mayhem, and pure timeless fun, perfect for casual and hardcore gamers alike! Go! Go! Kokopolo will be available for purchase on August 4 2011 for Europe, and August 11 2011 for the USA, exclusively through the Nintendo DSiWare service for 800 Nintendo DSi Points™.
About Tanukii Studios Limited
Tanukii Studios Limited is an independent entertainment software developer operating out of Oxford, England. A small developer with huge ambitions for the future!
About Room 4 Games Limited
Room 4 Games Limited is a Fleet, UK based game developer company with a wisely placed developer centre in Budapest, Hungary. The founders are games industry veterans with huge experience on Nintendo platforms.
Certainly can!
Here is the Gameplay trailer - http://www.youtube.com/watch?v=B_t0MHeJZ10&feature=feedlik
And here is a live action trailer (warning, doesn't actually show any game play footage!) -
http://www.youtube.com/watch?v=0VZXQm6g8EQ
Information is scarce until the game is released, but here are some useful links-
Official Site - www.kokopolo.com
Facebook - www.facebook.com/kokopolo
Nintendo.com page - http://www.nintendo.com/games/detail/mCz4ZQ_Dlpy6FXuyH1vIvaat4bPXFW6e
Nintendo Europe page - http://www.nintendo.co.uk/NOE/en_GB/games/dsiware/go_go_kokopolo_44149.html
And a bonus picture for all to enjoy!