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Going straight from Metal Gear Solid 1 to Metal Gear Solid 2 is a crazy experience

So a little background: I started playing MGS series back when MGS2 came out. Since then i played all entries that came after it: 3, 4, Peace Walker, even including the special editions Substance and Subsistence but one entry was missing: the first entry: MGS (not counting the 2D entries). I played Twin Snakes on Gamecube so i never experienced what you guys did back in 1998 (i was 10 in 1998 and my parents didn't buy me that game back then).

Anyway...after finishing MGS3 Delta last week i remembered i had the Master Collection to play that included the first MGS which i had never tried.

Boy for a first timer to play that game in 2025 was just rough...and to tell you the truth i hated my experience at first (have in mind this was my first time playing the game ever). I felt what most people trying to play the original Tomb Raider games for the first time feel right now: i just couldn't get used to the damn camera and controls...enemies shooting at me from points of view i couldn't see them (but they could see me even if i was out of their green cones so supposedly their fields of view), sometimes there was a hidden camera right at the beginning of a map that i barely had the time to get a chaff grenade, etc...it was frustrating to say the least. But this isn't my main point for this post. I went from MGS1 straight to MGS2 without even getting up and...oh boy.

I can't even imagine what this was like to all of you back in 2001 and here's the thing...all of this happened in...3 damn years. From 1998 to 2001. Most games right now fail to reach 2018's RDR2 graphical fidelity...a game from 7 years ago.

In 3 years you went from these character models that barely had a face:

Metal-Gear-Solid-Master-Collection-Vol-1-review-self-destruct.jpg


to this:

metal-gear-solid-2-sons-of-liberty-pliskin.jpg


in a game that ran at 60fps (!!!). A game that had melting ice cubes just because...a game you could shoot most objects in sight from bottles to food, and the bottles actually had something liquid inside, etc. I remember being impressed by those rain effects right at the start of the game, the fact the camera gets foggy when you go inside for the first time...everything is still impressive even now in 2025.

The addition of a first person camera was a godsend and i had no idea it had only started with this entry. The soundtrack is miles ahead, AI feels like a decade more advanced, the controls are much better overall, the script is just on another level in terms of codec convos, etc...this isn't just about the graphics...it's a game that even right now feels great when you are playing it. When i started playing i just could feel the gameplay and the controls. Never felt the game was unfair to me.

I remember in MGS1 when Meryl sees Psycho Mantis's face for the first time a few days ago and says "gross" all i could think of was ..."he looks like you i think dafuq you on about?". MGS1 impressed me in a lot of ways graphically for a PSOne game but those character models even as a kid all i could think of was "where are their eyes?" since most PSOne games had character models that had at least those.

Btw i'm not trying to trash MGS1. It did A LOT for a PSOne game but you can tell Kojima was just too big for the PSOne and the game is still a product of its time and it's impossible to not see how big of a jump it is to go from that to MGS2. It feels like i'm trashing it, but i'm not. It's just that putting them together it's night and day.

I can't imagine going into this game and not being impressed by it. Imagine releasing this only 1 year after the PS2 released.

How did you take it back then? I think i had some friends that tried a demo that came out in another game and being mind blown. I think Zone of the Enders?
 
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We were lucky to be part of what is perhaps the greatest leap in gaming history. I think the only think that will rival the transition from 2D to 3D and then 3D to high-end 3D will be something like a fully immersive virtual experience, but even that is incremental and not just one huge leap like in the OP. Going from the PS1 to the PS2 felt like going from the PS2 to the PS5.
 
I was mostly a PC gamer by that time, but I remember how impressive relatively speaking to PSX the games were.

At the same time Dreamcast has been out for a bit already and games like Soul Caliber and Shenmue already showed what a modern console could do.

Still, considering the price, PS2 was a very impressive offering back in 2000. MGS 2 was also pretty damn amazing if not as amazing to folks who already played Dreamcast and / or had a gaming PC.

Edit: And just think, 6 years before PS2, 7 years before MGS 2 launched… Super Nintendo and Genesis were top dogs. Yeah, Neo Geo was a thing but virtually nobody had it.

So we went from 16-bit graphics to MGS 2 in 7 years. In comparison, PS4 was released in 2013…. Take a decent looking PS4 game and compare to now, we haven't gone far at all in the last 12 years.
 
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MGS1 plays pretty similar to 2. You just don't have the first person aiming. Moving around also feel pretty smooth compared to many other PS1 games.
 
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So a little background: I started playing MGS series back when MGS2 came out. Since then i played all entries that came after it: 3, 4, Peace Walker, even including the special editions Substance and Subsistence but one entry was missing: the first entry: MGS (not counting the 2D entries). I played Twin Snakes on Gamecube so i never experienced what you guys did back in 1998 (i was 10 in 1998 and my parents didn't buy me that game back then).

Anyway...after finishing MGS3 Delta last week i remembered i had the Master Collection to play that included the first MGS which i had never tried.

Boy for a first timer to play that game in 2025 was just rough...and to tell you the truth i hated my experience at first (have in mind this was my first time playing the game ever). I felt what most people trying to play the original Tomb Raider games for the first time feel right now: i just couldn't get used to the damn camera and controls...enemies shooting at me from points of view i couldn't see them (but they could see me even if i was out of their green cones so supposedly their fields of view), sometimes there was a hidden camera right at the beginning of a map that i barely had the time to get a chaff grenade, etc...it was frustrating to say the least. But this isn't my main point for this post. I went from MGS1 straight to MGS2 without even getting up and...oh boy.

I can't even imagine what this was like to all of you back in 2001 and here's the thing...all of this happened in...3 damn years. From 1998 to 2001. Most games right now fail to reach 2018's RDR2 graphical fidelity...a game from 7 years ago.

In 3 years you went from these character models that barely had a face:

Metal-Gear-Solid-Master-Collection-Vol-1-review-self-destruct.jpg


to this:

metal-gear-solid-2-sons-of-liberty-pliskin.jpg


in a game that ran at 60fps (!!!). A game that had melting ice cubes just because...a game you could shoot most objects in sight from bottles to food, and the bottles actually had something liquid inside, etc. I remember being impressed by those rain effects right at the start of the game, the fact the camera gets foggy when you go inside for the first time...everything is still impressive even now in 2025.

The addition of a first person camera was a godsend and i had no idea it had only started with this entry. The soundtrack is miles ahead, AI feels like a decade more advanced, the controls are much better overall, the script is just on another level in terms of codec convos, etc...this isn't just about the graphics...it's a game that even right now feels great when you are playing it. When i started playing i just could feel the gameplay and the controls. Never felt the game was unfair to me.

I remember in MGS1 when Meryl sees Psycho Mantis's face for the first time a few days ago and says "gross" all i could think of was ..."he looks like you i think dafuq you on about?". MGS1 impressed me in a lot of ways graphically for a PSOne game but those character models even as a kid all i could think of was "where are their eyes?" since most PSOne games had character models that had at least those.

Btw i'm not trying to trash MGS1. It did A LOT for a PSOne game but you can tell Kojima was just too big for the PSOne and the game is still a product of its time and it's impossible to not see how big of a jump it is to go from that to MGS2. It feels like i'm trashing it, but i'm not. It's just that putting them together it's night and day.

I can't imagine going into this game and not being impressed by it. Imagine releasing this only 1 year after the PS2 released.

How did you take it back then? I think i had some friends that tried a demo that came out in another game and being mind blown. I think Zone of the Enders?
All I read here was "MGS2 is the goat. Those ice cubes melting are a metaphor for my mind."

Correct. 👍
 
PS->PS2 was a big jump, but I will always feel like PS3 was the biggest.

HD / Widescreen / 7.1 Surround / Wireless controller. Also BD movies just look so so good. I'd take a 1080P BD over a 4k stream any day.
 
PS->PS2 was a big jump, but I will always feel like PS3 was the biggest.

HD / Widescreen / 7.1 Surround / Wireless controller. Also BD movies just look so so good. I'd take a 1080P BD over a 4k stream any day.
Thays debatable and im talking specifically about this series.

Look at it this way: no way the jump from MGS3 to MGS4 (PS2 to PS3) was bigger than going from MGS1 to MGS2 (PSOne to PS2)
 
Those were the kinds of leaps we were getting back then. Look at RE1 on PS1:

resident-evil-25333-3.jpg


and the Gamecube port 6 years later:

Resident-Evil-Remake.jpg


Shit looks like 20 years of evolution. Hell the HD remaster still looks awesome today....
 
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Yea it's crazy and these games came out four years apart. Now devs need five years to make the same game over again. you also see the logic of the much maligned twin snakes in bringing MGS2 graphics and gameplay to MGS1.
 
I got PS2 + MGS2 in 2003 and was fucking blown away by it.

Sadly, no other game after looked AND performed this good (MGS3 looked great but performance was shit).
 
It was definitely something else, the characters started to have eyes in MGS2 compared to MGS1.

Nails were still rough but big jump.
 
In every department except looks the Director's Cut of the original is better.
That's what I was referring to, I was of the impression that's what the OP was speaking to as well. I haven't played the DC so I can't speak to it being better in other ways.
 
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MGS 2 had what appeared to be absolutely epic visuals, animations, sound direction, etc at that time. I don't remember (perhaps incorrectly) anything coming close as far as the whole package. It truly floored me - so many, including myself, bought Zone of the Enders just for that demo disc.

The "Kojima Swap" was a bit aggravating, though. Amazing he made it to launch without anyone really knowing about the Raiden deal, epic troll to some extent. Granted it would have been much easier back then to keep a lid on it.
 
PS->PS2 was a big jump, but I will always feel like PS3 was the biggest.

HD / Widescreen / 7.1 Surround / Wireless controller. Also BD movies just look so so good. I'd take a 1080P BD over a 4k stream any day.
Agreed.
PS2 you could feel the limitations in games, while PS3 felt limitless.
 
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Yeah, that was the generation with the biggest leap outside of 2D -> 3D. We'll never see that kind of jump again. I remember playing Halo: Combat Evolved for the first time and being utterly floored by the visuals and scale of it all on the OG Xbox. Going from the Nintendo 64 to that was... wild.
 
Gaming have come a long way, I am glad to have experience it. But I do wonder what is next?
Nothing, only marginally better graphics over time until it looks "real."

And that's OK. People who read books don't post on forums wondering what the next major leap in literature technology will be.
 
Unfortunately these types of generation jumps no longer exist and haven't done since the 360/PS3 days.

Jumping to HD consoles was insane.

PS4 onwards were mini jumps.
 
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