i know you dont which is why i said this thread comes around when the game finally comes out. you said it yourself, you praised crimson desert but you did only after it came out. But before the release i had to hand hold you into seeing what the game was doing well, and even that didnt work.
and yes, you are not the only one shitting on bond which is why i said the whole thread. ive just been through this with you guys for years now so i know how this plays out. 99% of you will come around.
you seem to 'get' the visuals for UE5 games pre-launch so im assuming that nanite seems to be the thing that pops out at you. nanite does rocks really well so any time any game doesnt come close, you tend to write it off whereas im like ok but what about the foliage or lighting or other effects? the lighting in this game looks so fucking good to me. it has the cg feel lacking in so many games. the setpieces are shot like a movie. it feels like a sony game made by Naughty Dog.
p.s i too was hoping for a crimson desert style simulation in Black Flag. its definitely disappointing but when the water looks this good im good with it. having played the original, i know just how impressive the water became during storms and combat so any upgrade to that will look phenomenal.
What a ridiculous complaintDude game will have tons of compromises on visual fidelity side. Stop huffing hopium
Im sorry but the water is way way outdated for a 2026 game that has so much of it. Like a super let down for me.
Yep, and they're all the same, regardless the distance.They can be either soft or hard depending on the distance between the object casting shadow and the surface the shadow is cast upon...
As bad as in the video?the flickering, is still there.
They are ray traced, meaning they are pixel perfect and not bound to a fixed shadowmap resolution which carries all the issues we know. They can be either soft or hard depending on the distance between the object casting shadow and the surface the shadow is cast upon...
edit: after testing the most annoying problem, the flickering, is still there. idk what exactly and how they implemented them.
They are clearly not traditional RT shadows. Assuming it's working properly, it must be a hybrid technique, that's either generating a much higher quality shadow map on the fly using RT or sampling existing shadow maps with RT for better filtering. Given the quality of previous shadow maps, the only thing certain is it's not the original prebaked shadow map + filteringYep, and they're all the same, regardless the distance.
As bad as in the video?
The writing will definitely be and I hate to use this word but, "woke" trash. We know this by looking at the writing for some of the GTA online stuff. The edge is gone and it's simply neither funny nor interesting.Absolutely zero chance of that happening, unless your expectations are far beyond anything we've seen to date and even then it may well deliver on that as well. Just food for thought but look what they accomplished on a PS4/Xbox One with RDR2, they are now working with machines that are upto 10 time's more powerful and unlike most developer's Rockstar have the time and money to utilise that power difference.
There is some flickering but much less than before and there seems to be flickering in small shadows from ropes or small things. Its an improvement but I agree that it could be better
Are you seeing cascading shadows anymore? Is there a visible change in LoD the closer you get? May help guess if they are entirely new shadows or just better filtering of existing ones using RT.
I'm thinking it's the latter as there seems to be no performance penalty
Got it. Then it's definitely improved shadow filtering using RT. Bit of a stretch to call it RT shadows, but still a useful upgrade. The same shadow maps are being sampled using RT to reduce flicker and smoothen out transitions.The lod changes still exist close to the camera, thar hasn't changed but the transitions are much less jarring and when you are further away from the object the shadows flicker is extremely mild, the shadows seem to retain most of the quality and resolutions. Honestly it doesnt trigger my ocd as much as before which is great but it's still not ideal compared to most other open games.
Honesty its so weird because even older open world games dont have issues with shadows like this
is this the right example? the suns seems to be out in this pic. you can see shadows of edward and the general store.I wish the anvil engine could do overcast lighting properly. With the sun blocked out by clouds, there's always hard shadows. This always bugged me during snow and rainstorms in AC shadows. There's a constant spotlight, that isn't affected by anything.![]()
they specifically state RT Sun/Moon shadows. its not being applied to everything.Got it. Then it's definitely improved shadow filtering using RT. Bit of a stretch to call it RT shadows, but still a useful upgrade. The same shadow maps are being sampled using RT to reduce flicker and smoothen out transitions.
Yup. The footage we looked at and the conclusion were all based on Sun shadows. I'd still not call it RT sun shadows. It's a bit misleading as you'd expect something like cyberpunk, which it isn't. It seems to be a hybrid solution insteadthey specifically state RT Sun/Moon shadows. its not being applied to everything.
16:40. Watching onwards, the sun is out but entirely covered by clouds.is this the right example? the suns seems to be out in this pic. you can see shadows of edward and the general store.
they specifically state RT Sun/Moon shadows. its not being applied to everything.
I dont think it looks very good at all. It looks technically doeable on a 360.I think it's an expectation thing. Considering how water looked in the original and how it looked in games like Sea of Thieves and Horizon FW people expected to be floored and in the end it looks very good but it's not breaking new ground.
Texture quality in The Great Circle DLC
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Probably the best example so far of an open world/zone game running on UE5Dont sleep in the Batman Lego game. It looks beautiful and runs pretty well
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it looks much worse than something just ok-ish like stalker 2, i know they are 2 different artstyle but come the fuck on...
I was laughing for the comparison, dude hate ue5 so it's always amusing reading his posts.PapitoGymWolf gave you a LOL emoji but I agree with you
This is a very good looking UE5 with great performance and no stuttering
Yeah, 60fps on consoles. I was being genuine. It is an actual good examplePapitoGymWolf gave you a LOL emoji but I agree with you
This is a very good looking UE5 with great performance and no stuttering
Was he talking about performance or graphic tho?Yes. Now lets talk about Stalker 2 performance in comparison with Lego Batman papi lol
Was he talking about performance or graphic tho?
Of course this run better, it looks much worse than most big zone ue5 games...wukong absolutely obliterate this thing and no ue5 games is heavier than crimson desert maxed out or ac shadows maxed out or the other top tier graphic titles, you cant run any of these games at 4k60 with a shit pc...people just single out ue5 because they have an hate boner.
If you can't admit that their have been limitations when it comes to UE5 this generation then I don't know what to say? It is not so much about the hate for UE5, but people clamoring that is the greatest engine ever. We are 6 years into this generation and very few examples of open world/zone games running well on UE5 with lumen and nanite. And when 150mil players play on console, that is a problemWas he talking about performance or graphic tho?
Of course this run better, it looks much worse than most big zone ue5 games...wukong absolutely obliterate this thing and no ue5 games is heavier than crimson desert maxed out or shadows or the other top tier graphic titles, you cant run any of these games at 4k60 with a shit pc...people just single out ue5 because they have an hate boner.
Wukong even at launch didn't had Lots of stuttering on pc cmon, there was some occasional stuttering and no almsot no stuttering during combat, i know on pc experience can vary because of different hardwares etc. but wukong was a joy to play for 98% of the time, the boss fights were hard enough that i would not have been able to pass them if the game was a stutterfest, i'm not THAT good...Wukong performance is crap too with lots of stuttering even on a 4090.
Thats the problem when we talk about UE5. We have to take into account performance. Stalker 2 performance is terrible unless you have a Nasa computer like I do. Hell the developers are updating to a newer UE5 version because of the constant complains about performances. Same goes for Wukong, its super heavy
Batmans performance in the other hand is great and graphics are pretty good. I take that over a better looking game with bad performance or constant stuttering which is a staple of UE5 by now
For me it's very simple, this is a graphical fidelity topic and ue5 has the best fidelity out of all the other engines, maybe not when it comes to lights and shadows, but it is the best when it comes to textures, geometry and characters, what i care the most when it comes to graphic.If you can't admit that their have been limitations when it comes to UE5 this generation then I don't know what to say? It is not so much about the hate for UE5, but people clamoring that is the greatest engine ever. We are 6 years into this generation and very few examples of open world/zone games running well on UE5 with lumen and nanite. And when 150mil players play on console, that is a problem
I am just happy to see a good looking game running smooth on the engine
Wukong even at launch didn't had Lots of stuttering on pc cmon, there was some occasional stuttering and no almsot no stuttering during combat, i know on pc experience can vary because of different hardwares etc. but wukong was a joy to play for 98% of the time, the boss fights were hard enough that i would not have been able to pass them if the game was a stutterfest, i'm not THAT good...
My point is that to run great it only get to look ok\decent, sorry but i'm not gonna call batman graphic "great", i guess i have higher standards, it doesn't even look better than the best of rift apart, a 3 years old game...
Papito you know I respect your takes 99% of the times but saying that Wukong didnt have stuttering when it launched its absolutely categorically false.
It had constant stuttering when opening the inventory, when going from one zone to another one, when fighting bosses etc. It was a mess and I had already my 4090 and AMD Ryzen 7 7800x3d at the time. Hell I remember people complaining non-stop everywhere about stuttering issues and bad performance in general
And another thing. I've been playing Batman and I havent encouentered a single bad texture anywhere in the open world. The game keeps a consisten level of quality throughout the whole adventure
Wukong graphics are better yes, I will give you that but there were areas with literally nintendo 64 textures which is absolutely unacceptable in a triple A game. I don't know if they ever got fixed but I still have nightmares with these
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I agree on some textures being shit, we all laughed about that back in the days, but for such a big game, it was more even than most and the highs were only beaten by hb2, pretty much every large game has that type of textures here and there, someone said that the hardwares dont have enough memory to get 8k textures everywhere and that's why good compression is gonna be a big thing going forward.Papito you know I respect your takes 99% of the times but saying that Wukong didnt have stuttering when it launched its absolutely categorically false.
It had constant stuttering when opening the inventory, when going from one zone to another one, when fighting bosses etc. It was a mess and I had already my 4090 and AMD Ryzen 7 7800x3d at the time. Hell I remember people complaining non-stop everywhere about stuttering issues and bad performance in general
And another thing. I've been playing Batman and I havent encouentered a single bad texture anywhere in the open world. The game keeps a consisten level of quality throughout the whole adventure
Wukong graphics are better yes, I will give you that but there were areas with literally nintendo 64 textures which is absolutely unacceptable in a triple A game. I don't know if they ever got fixed but I still have nightmares with these
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It looks like they are not loading but the result was bad anyway.FFVII Rebirth rival?!
I just don't see the crazy fidelity jump compared to other engines when it comes to developing big game worlds with lots going on. AC Shadows is still the best looking open world game this generation. Death Stranding 2, upcoming Metro 2039 and Fable look leaps ahead of any similar UE5 games. And then we got GTA 6. I don't see any AAA UE5 games with scale that will match any of those games. Exodus looks good, not amazingFor me it's very simple, this is a graphical fidelity topic and ue5 has the best fidelity out of all the other engines, maybe not when it comes to lights and shadows, but it is the best when it comes to textures, geometry and characters, what i care the most when it comes to graphic.
And i never had a ue5 game that was unplayable on pc, at worse it had traversal stuttering and some other hiccups here and there, so my experience with the engine has been pretty good, i know the situation on console is much worse but i never played a ue5 game on console other than saros i think (which run and look decently) so i cant' really grasp how bad the situation is.
I had equal\more amount of stutter with pretty much every other engine on pc except decima, maybe it wasn't the same type of stutter but the result was still noticeable slowdowns so i never singled out ue5 as been the span of the devil![]()
Almost all AA\AAA today look good\great, of course it is not a huge difference, we are talking about small details.I just don't see the crazy fidelity jump compared to other engines when it comes to developing big game worlds with lots going on. AC Shadows is still the best looking open world game this generation. Death Stranding 2, upcoming Metro Exodus and Fable look leaps ahead of any similar UE5 games. And then of we got GTA 6. I don't see any AAA UE5 games with scale that will match any of those games. Exodus looks good, not amazing
The Witcher 4 is the biggest test, but we have no idea how it will actually look, or when it will come out
Fable looks way better than Stalker, Avowed, The Outer Worlds 2, and Bordlands 4, SarosAll AAA today look good\great, of course it is not a huge difference, we are talking about small details, i disagree on fable looking
And i definitely disagree with the bolded especially for fable, we haven't seen enough from metro but i dont think it look any better than hb2 or the trailer of fatekeeper.
If you played ue5 games on console i can understand why you would think that, but i play on pc and ue5 is still the best for me overall.
Sorry but fable or metro doens't look "leaps ahead" of something like this in any way, shape or form, Witcher 4 is not the only impressive coming ue5 game...
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The PS5 Pro is the beta for advanced RT paired with the latest PSSR on console. PS6 is going to produce on par visuals with a AAA, advanced RT game running at DLSS quality mode on an RTX 4090. The results they're already getting from a console with 5x less RT performance (than PS6) is already astounding.Bond is software RT? Thought it was hardware rtgi ...that sucks.
While some games are now looking much improved with PSSR, I wouldn't say PSSR2 fixes image quality problems ...not by a long shot esp games with Ray Tracing and sub 1080p resolutions.....Pragmata is full of the dreaded "boiling" artifacting. RE9 reflections looked terrible at times. Dragons Dogma 2 still has boiling, Black Ops 6, Control Ultimate looks really bad with it.
I have a feeling 007 is going to have a lot of problems even on Pro
I think it looks better, not sure about way better, we only have heavily compressed yt videos to judge, and many people think that avowed and stalker look quite good, even inside this topic (i'm not one of them, especially for avowed), but fable also has some weaker points, the character rendering seems nothing special really, the artstyle doesn't help but they definitely look meh for a probable 2027 game, especially when horizon was doing what it was doing in 2022 or what cyberpunk was doing in 2020.Fable looks way better than Stalker, Avowed, The Outer Worlds 2, and Bordlands 4
Hellblade 2 is the perfect example of what I am talking about. It is an extremely linear game with very little world interactivity. It looks incredible. Far and away the best looking game this generation, but it is a glorified tech demo. We have not seen UE5 look close to that with more taxing games
I am even curious about how good Gears E-Day will look. It will be a relatively linear game, but surely taxing when it comes to the effects on screen. If the Coalition can't get E-Day to be one of the best looking games this generation, then I am very concerned. They have historically been the UE masters