Ocean Dweller
Member
Original post from 17 days ago
The MOD page
Go to the mod page for a slider full of comparisons
The MOD page
Grim Fandango Remastered HD
Grim Fandango Remastered HD is combination of a mod loader and asset mod that AI upscales the original Grim Fandango assets, with 640x480 resolution and dithered 16-bit color, into high-resolution 2560x1920 assets with full 32-bit color.
hexagon.codes
Go to the mod page for a slider full of comparisons
About
In 2015, Grim Fandango Remastered was released, helping to bring the 1998 classic to modern systems. It brought with it improved models, lighting, sound, controls, and more. However, the source to the original static backgrounds and animations were unfortunately lost and so remained in their original 640x480 16-bit form. This mod attempts to bring the quality of the backgrounds up to match the high fidelity of the rest of the remaster by upscaling them to 2560x1920 with 32-bit color.Features
- Mods
- Allows for the creation of asset mods that can swap out any file usually loaded from the game's .LAB datapacks.
- High-Quality Assets
- Upgrades the renderer to support high-quality assets with any resolution and 32-bit color. Without this, assets are max 640x480 with dithered 16-bit color.
- GrimHD uses a blend AI (mainly LDSR) and programmatic techniques to upscale all image assets in the game 4x.
- Forced VSync
- Previously, the remaster didn't use vsync while in-game and produced frames as fast as it could (sometimes causing coil whine).
- High-DPI Fix
- On high-dpi systems with UI scaling above 100%, the remaster renders at a lower resolution and lets the system scale it up. This isn't that noticeable with 640x480 backgrounds but it stops high-quality assets from displaying at their full resolution. GrimMod forces the game to always render at the window's actual resolution.
- Quick Renderer Toggle
- In the remaster, toggling the renderer between Original/Remastered is a smooth transition which makes changes less noticeable. GrimMod makes the toggle instant, highlighting the differences between the renderers.
Last edited: