Wow, they fixed so many of the glitches previously seen, even the HUD seems to work now and there are next to no artifacts, it'd probably be able to release in this state in retail back then. Looking forward to seeing how far they can take it/optimize it in the future of course, but a great first release.Graphically, the game is very close (or even superior) to the PlayStation 2 version. However, since it's in the alpha stage, the performance is not yet as smooth as the PS2 version. As the project is based on the PC version, the game includes more detailed models and more elements in the city, which impacts performance. Future updates will continue to optimize the experience.
DCA3 has been extensively tested on GDEMU and DreamShell (IDE). It's also compatible via DreamShell (SD Card), though it runs at lower FPS, but the game remains playable. GD-ROM drives are supported, however performance is currently not the best as various things like caching need to be improved.
Noice, solid improvement from previously seen versions, though it's of course far from perfect and still an early release. Dudes playing it here on real hw.
Deserves a thread to see folks that said it's impossible/only DVD can stream/it'd have no lights/effects/transparencies/it'd look like Crazy Taxi claim they always said it's viable with downgrades as it was once in dev for DC, even though they decried that former Rockstar lead tech saying it's possible.
I think Sega fans think if they port enough games to old systems to prove the systems are just as capable then history will change and Sega will still be making consoles.
10fps
they could release it in a state where you cant play it on a disc?Wow, they fixed so many of the glitches previously seen, even the HUD seems to work now and there are next to no artifacts, it'd probably be able to release in this state in retail back then. Looking forward to seeing how far they can take it/optimize it in the future of course, but a great first release.
Or people think porting either newer games or games never meant to be on the hardware like Sonic to the SNES or FF7 to the Sega Saturn is interesting and a showcase of the programmers skill and untapped power of older systemsI think Sega fans think if they port enough games to old systems to prove the systems are just as capable then history will change and Sega will still be making consoles.
It is not running at 10 FPS lol, the framerate is unstable that is true, but not 10 FPS.
The original on ps2 often runs in that range.10fps
People like to tinker with stuff, and the Dreamcast has a very vocal and dedicated fanbase even if it was a mess of a console (not saying quality wise as the Dreamcast was way ahead of the times, and has some great games).I think Sega fans think if they port enough games to old systems to prove the systems are just as capable then history will change and Sega will still be making consoles.
Nothin on Xbox changed history besides Halo.GTA3 was on Xbox and it didn't change history.
It's a port. They didn't make the whole game from scratch.And comparing an actual release by Rockstar to an alpha release of a fan project is just dumb.
I know that.It's a port. They didn't make the whole game from scratch.
for those dreamcast vs ps2 threads
This was your fine critique:When it comes to laughing at those who said the port was impossible, wow Dreamcast wins but when we point out the flaws, the game cannot be criticized because it is homebrew.
So what will it be like when I say all the points where the graphics are inferior?
You're more than welcome to add to it, otherwise we're just going to say that it's a dumb comment.10fps
It did at least give us more detailed car models/textures, which were better than the original PC version. And was the first console release to support custom music.GTA3 was on Xbox and it didn't change history.
Yup before Sony money-hatted it foe a permanent exclusive.That's wild. There's a universe out there where this was a reality.
but it wasnt perm exclusive.. it was on PC and XBOX. 2002 and 2003,Yup before Sony money-hatted it foe a permanent exclusive.
It did actually, next time there was an exclusive Sony made sure its contract couldn't be worked around by releasing games on Xbox under a different nameGTA3 was on Xbox and it didn't change history.
Uhm that universe just collided with ours.That's wild. There's a universe out there where this was a reality.
10fps
When it comes to laughing at those who said the port was impossible, wow Dreamcast wins but when we point out the flaws, the game cannot be criticized because it is homebrew.
So what will it be like when I say all the points where the graphics are inferior?
Also is worth noting that this is a PC port not PS2, that means higher poly for some characters and cars plus more stuff on the streets like, quite a lot...Weird, i´m playing it on my actual DC through SD Serial Port (which causes some slowdowns due to slower reading speed than GD Emu) and i´m not seeing 10 fps. Did you test on your actual console? Or are you giving your "opinion" as a fact based on YouTube videos?
Facts: port is possible, we are right now having fun with it. So the ones who said it wanst were WRONG.
- It doest change the fact it´s something fan made, without budget, without official support, etc. So, just the fact that they managed DC to at least run it it´s way impressive, but now they are taking it very close to an actual retail level...Which is beyond imagination! It has flaws compared with the OG PS2 version, of course! Don´t you see this isnt an official release, it´s made bay fans, GTA III was built on the first place around PS2 capabilities.... and somehow this port managed to shut mouths around here?
Any reason why this was seen as 'the impossible port'?. mean while Dreamcast was still alive, it shared many of the same games as PS2, and sometimes even ran or looked better on Dreamcast.
Plus GTA 3 was hardly a looker, even for the time.
They should compare to the PC version that is based on.Everyone comparing to PS2 but the best version was on Xbox...
Although in fairness Rockstar had an extra year of cooking after MS gave them a check.
Believe me, walking, three NPCs and two cars in the scene give you 10-15fps. walking is 17fps always.i´m not seeing 10 fps. Did you test on your actual console?
Mind sharing a video or picture? VMU shows the fps all the time on its screen.Believe me, walking, three NPCs and two cars in the scene give you 10-15fps. walking is 17fps always.
ps2 is 30fps with all effects.
That is not true and you should be banned from spreading false statementsBelieve me, walking, three NPCs and two cars in the scene give you 10-15fps. walking is 17fps always.
ps2 is 30fps with all effects.
These are fun. I played Half-Life on Dreamcast and it sucked due to loading but it was still cool to see it with the VMU.
These are fun. I played Half-Life on Dreamcast and it sucked due to loading but it was still cool to see it with the VMU.
Nothin on Xbox changed history besides Halo.
These improved car models/reflections were also implemented in PS2 San Andreas (which is also a bigger, more complex looking open world on top of that). So there could be improved versions of GTA III and Vice City on PS2 if they wanted.It did at least give us more detailed car models/textures, which were better than the original PC version.
Sony PS2 specs:I mean it chugs along and runs kinda poorly but so impresssive. I'm assuming the PS2 was much more powerful than the DC for 3D games whereas DC was more powerful for 2D games? I know DC had more VRAM
Comparison with Xbox. It's difficult to estimate the frame rate without a fps counter, but the animation crawl so much that it's probably running at 10-15fps.