ZombieSupaStar
Member
VeryHungryCaterpillar said:Though you single out GTA, then any open nature-type game "render it's possibilities endless" by your description. But without online there are inherent limitations. GTA is not truly all about freedom as there are missions that need to be accomplished-effectively these are analogous to dungeons in an action/adventure/rpg or levels in a FPS.
There is quite a bit of openness in DragonQuest VIII with many sidequests and collect-a-thons. I'm sure DQ's possibilites could be advanced as well with more powerful media and hardware as much as GTA's. Halo next gen, even without online, has as much potential as GTA. Zelda games are quite open, with some limitations, why wouldn't Zelda have nearly as much potential? Add in the RevCon and you have much more possibilites than GTA. I can list more games. I can't see how GTA is unique in having its bar raised with the next gen.
Well gta has been since 3 at least being a "do anything game", not so much in terms of "I can beat the game by "doing anything", which is why your analogy to the missions = dungeons holds true. But more of that GTA is kind of a clean slate genre in terms of what to expect (besides being a crime game obviously) where as zelda is more direct to saving the princess etc just because of its past franchise inheratence.
I do think zelda can be more free form infact I thought the fishing part of OoT was awesome *wow its like a fishing game on its own but IN ZELDA!* Hard part about this territory is youll have gamers that just want to futz around in the game world and could care less about progression. And gamers that want to "beat" the game. I think gta will always have to tie itself to some sort of linear "mission progression". But also add in things that make the progression less linear (IE alot of story branches and endings), really a game like gta is BEGGING for mutiple paths and outcomes.