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Has there been any info on the class tweaks? Wanting to know more about what they're doing with the Engineer.
The bosses having a hilarious amount of HP is also a downer.
Dungeons should have the potential to give you something worthwhile each run. Right now it feels like you are just tallying off the amount of tokens you get each time you go through them.
Also they should really get rid of the armor break in WVW mode. Yes, a lot of people bitch about this, but the mode is really a lose/lose situation. You play it, and either A) lose a bunch of money and time B) succeed, but ultimately it is pointless because all your castles you captured will flip the next four hours. Also you lost money.
The amount of health shit has in dungeons really sucks the fun out of a lot of the encounters, I agree.
Haha, aw. Are you sure you've been since they patched him? I wouldn't describe him as "easy" now by any stretch, but they basically cut his HP in half since launch. Dude used to ask a pretty hardcore time investmentDungeon loot is getting tweaked with this patch so we'll see how much they changed it.
Subject Alpha is a prime example of too much HP. I personally think he's a well-done boss that encourages skill and teamwork, but fighting him really wears you out and why I haven't been to CoE in a while.
Everybody should do CoE with me over and over again! It's a great dungeon and Charged Lodestones are moneyyyyyyy. I like all three paths, and can run two of the three very rapidly.
That said,
Enhanced dungeon drops is very likely to be a part of this patch- at least something along the lines of "chance for something decent at each boss fight," based on past Hrouda comments
I actually couldn't disagree more. In fact I don't even know how I'd distinguish what I'd been doing pre-80 and post-80 with my main, at all. I hit 80 inside a dungeon and just kept right on going, and it's not like I've even beaten my personal story.Forkball said:There is a huge contrast between the pre-80 game and the post 80 game.
That the things to strive for at 80 are gold and time sinks isn't at all surprising or troublesome from my perspective, as if the possible rewards were all easy to get there would be no sense of accomplishment.
Generally I agree but what on earth could you be talking about with CoF1? I can't think of a single encounter that isn't essentially squishified on that run, and it's the fastest one in the game by far. Nothing in that path needs to be made easierThe amount of health shit has in dungeons really sucks the fun out of a lot of the encounters, I agree. It's the worst with bosses that have additional regen/defense mechanics (CoF 1, HotW 1) that drag the fight out even further. Needs adjusted big time.
Nicoga, the Kholer fight is quite a bit more fun if you're a mesmer. Also I quite like the Trohler deathmatch potential though the Troll is a decent target for one of those HP tax hikes.
Nicoga, the Kholer fight is quite a bit more fun if you're a mesmer. Also I quite like the Trohler deathmatch potential though the Troll is a decent target for one of those HP tax hikes.
Aye, it's certainly worth it to skip him under many circumstances; the 5s from each of the Champ gravelings is a better investment of time than the chest. But this is definitely a known issue and hopefully an aspect of this patch.And vanilla Kohler (if you will) is just a bit monotonous at times. I don't mind it, but groups will typically skip him because he takes too much time for too little reward. I <3 chests, but I've slowly started to see the issue that everyone has with him (time vs reward).
Sorry for not remembering, but what class are you? There are definitely bosses that get a hard-on for one party member and just go nuts, but there may be ways available to break it.Another dungeon note - if this is already available, I apologize...But I'd LOVE to have an idea on the general aggro mechanic. I will sometimes get focused to oblivion even when I'm not doing damage. Other times, I can't grab the boss's attention no matter how much power I pump out. It's confusing and sometimes frustrating, especially when I'm forced to blow all healing and defensive CDs and STILL end up dying because the boss decides he wants to punch me more. And more. And more.
Aye, it's certainly worth it to skip him under many circumstances; the 5s from each of the Champ gravelings is a better investment of time than the chest. But this is definitely a known issue and hopefully an aspect of this patch.
Sorry for not remembering, but what class are you? There are definitely bosses that get a hard-on for one party member and just go nuts, but there may be ways available to break it.
Ah, yeah, guardians aren't what I had in mind when I was thinking about aggro breaks. I guess holding aggro as a guardian is actually the best thing you can do for your team in many cases, so take heart... I have a thief and a mesmer and getting rid of aggro is almost what they're best at.
Oh, you can run multiple paths in a single entry now?
from Chris Whiteside:Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
So have people been banned? :OHoTW, but I'd be careful doing it.
I'll put down $25 right now that Agony will never touch WvW.I hope they keep the Agony away from WvW.
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This dungeon is unlike anything you’ve played in Guild Wars 2. It’s built of an array of mini-dungeons, which we call fractals. These fractals are slices of the Mists, fragments of time that have been stabilized by the intrepid asura researcher Dessa. Some of these vignettes from history may be familiar to original Guild Wars players, while others will represent previously unseen events. Because of their eclectic origin, each fractal is built as a distinct, separate experience with themes, mechanics, and art specific to that fractal.
You access the Fractals of the Mist by gathering your party of five in Lion’s Arch and entering a new asura gate (seen below).
Unlike the other dungeons, your party can be any level. We’ve employed World vs. World-style sidekicking to make this dungeon accessible to all players. But keep in mind, our aim was to challenge level 80 players. Going in at low levels is not for the faint of heart!
Once you enter the portal you’ll be taken to the Mistlock Observatory, a safe haven created by Dessa within the Mists. From there you’ll start your first round of fractals. You’ll be sent to three randomly chosen destinations and once you’ve vanquished all three of these fractals, you’ll be brought back to the Mistlock Observatory hub to rest and regroup. On top of that, every other round before you return to the hub you’ll be faced with a bonus “boss fractal.” Here, you will face an encounter akin to our big world bosses!
Seems simple, right? Well, there’s one last mechanic that makes this dungeon unique.
To make Fractals of the Mist even more challenging, every time you re-visit the hub, the dungeon scales up in difficulty. That’s right, a scaling dungeon! The dungeon will remember your progress, and will poll the party’s levels when you enter, scaling the dungeon to the highest common attained level. It’s a true challenge, but as you hit higher and higher scales, the dungeon will get more and more rewarding. You’ll have to have some serious skills and solid tactics to make it through these Fractals. After a certain point, our new Ascended items and Infusions become crucial tools for survival. (source)
So just to check...If you get stuck at a certain point of difficulty, you're "stuck"? Since it remembers your progress? Or is there going to be a way to reset it?
So just to check...If you get stuck at a certain point of difficulty, you're "stuck"? Since it remembers your progress? Or is there going to be a way to reset it?
I'm assuming it resets if you leave the hub, and only scales if you play continuously without exiting.
I'm assuming it resets if you leave the hub, and only scales if you play continuously without exiting.
To make Fractals of the Mist even more challenging, every time you re-visit the hub, the dungeon scales up in difficulty. Thats right, a scaling dungeon! The dungeon will remember your progress, and will poll the partys levels when you enter, scaling the dungeon to the highest common attained level.
I don't mean it in a demeaning way, but did you read the article?
That sounds like it is always scaling up, even when you leave/re-visit.
Yeah, I read it. I just read that part wrong.
OK - I wasn't trying to get on you, I just wanted to check if you and I were reading the same thing.
I do hope that there's a way to reset the dungeon, though. I would hate to get stuck at a part that is simply impossible to overcome.
I think that's kind of the point though; to have a dungeon that just gets harder and harder and harder until you reach a point where you cannot progress any further without awesome GW2 skills. They say it can go on indefinitely, but I have to imagine there's a point where the Agony debuffs are just too powerful to overcome with gear. That's probably the point of Agony to begin with; to have a method of controlling potential progress through the Fractals.
That said, I'm sure there will be a way to reset it, or at least choose which difficulty level you want. We'll just have to wait and see.
The previous info posted said there's a merchant at the hub. So you can sell after 3 fractals; each time you are back at the hub.Honestly, I see it as a rogue-like-lite. You delve for cool gear upgrades and loot. When you're finally kicked out, you sell that loot and use those upgrades to make your next run better. There will be "Most Fractals survived" records and such. Because it sidekicks you up to level 80, it's almost a definite that one of the hidden monthlies will be either "Beat a certain number of Fractals" or "Most Fractals beaten in one run."
The last monthly will then be "Number of enemy crabs weak points hit for massive damage."
Not that I would qualify as elite, but I can't because I won't be online. But I love running dungeons with you guys, so whenever I'm on I'm game.Nobody knows!
So who's on my elite dungeon squad this evening?
Nobody knows!
So who's on my elite dungeon squad this evening?
Nobody knows!
So who's on my elite dungeon squad this evening?
I haven't fought him yet with my mesmer, but I've been thinking about it. I have to imagine Blink will have a permanent slot on my bar for that dungeon. I don't know it well yet, but Portal might be usable as another "extra dodge" as well. And dooon't forget about the Distortion shatter. 3 seconds of it will let you waltz right through that AoE.My biggest frustration with dungeons thus far has been the huge damage spikes. I'm a Mesmer and it seems like if I don't build for toughness I get one or two shotted down constantly. Especially on enemies like Alpha where he does massive AoE that requires a very well timed dodge to avoid. Some of my issues are definitely just about learning the dungeons because I've only run a handful of them and only a few times. At this point the low survivability of my shatter build is basically making rethink it. I am hoping that once I get a little more gear my DPS will be enough to make up for it. I'm almost done with my full berserker set.
This evening? What are your INTENTIONS?
This'll probably be starting around 8:00PMEST.CoE- All paths, as many times as possible Charged cores are a realllllly good source of cash.
AC- All paths. The extra silver on the big mobs in here really adds up
CoF 1, happy to run multiple times essentially until the DR on silver is dried up
SE- Path 3
CM- Path 1 and/or 3
HotW- 2 or 3
If you really need somebody for TA I'll do that too..
I haven't fought him yet with my mesmer, but I've been thinking about it. I have to imagine Blink will have a permanent slot on my bar for that dungeon. I don't know it well yet, but Portal might be usable as another "extra dodge" as well. And dooon't forget about the Distortion shatter. 3 seconds of it will let you waltz right through that AoE.
Ooh, you're doing a full-tilt critical damage shatter build. I'll have to make that one of mine as well, though it won't be my mainstay most likely. Your Mind Wracks must wreck silvers left and right.
I haven't fought him yet with my mesmer, but I've been thinking about it. I have to imagine Blink will have a permanent slot on my bar for that dungeon. I don't know it well yet, but Portal might be usable as another "extra dodge" as well. And dooon't forget about the Distortion shatter. 3 seconds of it will let you waltz right through that AoE.
edit: Ooh, you're doing a full-tilt critical damage shatter build. I'll have to make that one of mine as well, though it won't be my mainstay most likely. Your Mind Wracks must wreck silvers left and right.
This'll probably be starting around 8:00PMEST.
Are you kidding me? Come and get your last three levels in the dungeons silly It's the best XP in the game!I'm level 77 still. If I can get 80, and you're OK with it, I'd kill to join. I already have a set of 80 Berserker gear ready, just need to grab 2.5 levels.
I hear you, my theory for fighting him would be to keep clones up basically as close to the whole time as possible, rarely shattering for damage/confusion until the last little bit of the fight. With Debilitating Dissipation (one of my absolutely favorite traits), replacing clones is actually an offensive tactic; that, and the extra warm bodies for alpha to aggro, would be my major contribution to the fight, as I know I'd have to concentrate way more on keeping myself alive than with my thief.AWF said:Yeah, if I do it again I'll probably keep blink on there. The Distortion shatter would be handy, but it'll only work if you have the clones up at the right time so it's not a guarantee. I wouldn't really complain at all if it wasn't an instant death situation. If I could take at least one hit of it without dying, or there were a slightly bigger gap between them to allow for team mates to rez each other without dying themselves it wouldn't be so bad.
I definitely couldn't afford to keep both portal and blink on there though. If I did I would lose one of my valuable clone producing slot skills. I don't think portal would be super effective anyway though.
I haven't fought him yet with my mesmer, but I've been thinking about it. I have to imagine Blink will have a permanent slot on my bar for that dungeon. I don't know it well yet, but Portal might be usable as another "extra dodge" as well. And dooon't forget about the Distortion shatter. 3 seconds of it will let you waltz right through that AoE.
edit: Ooh, you're doing a full-tilt critical damage shatter build. I'll have to make that one of mine as well, though it won't be my mainstay most likely. Your Mind Wracks must wreck silvers left and right.
This'll probably be starting around 8:00PMEST.
Are you kidding me? Come and get your last three levels in the dungeons silly It's the best XP in the game!
Ah thanks (haven't even unlocked portal yet).Blink is a yes. Portal is useless as you have to drop one side and then run off and drop the other side in order to enter it.
Distortion shatter is questionable even while running the grandmaster trait where you become a shatter point as well. With the GM trait, it's fine as an "oh shit" shatter from my experience if you can pull the timing off correctly, bonus if your clones/phantasms are up since they net you more time. The reason is because Alpha eats clones and phantasms in one hit if they're not traited to be more beefy. I haven't tested the traits to make them have higher HP as it kind of takes away from my own effectiveness though.
I know there is another point to make but I can't remember for the life of me what it was.
You can enter any dungeon at any level- and the 3 levels of difference is not at all prohibitive. Only thing is you need to have decent gear (60 gear at level 77 means you get eaten alive in exp mode).If you're willing to start your chain in a dungeon I can enter, I am SOOO there.
Ill join in if Im on in time (8-8:30pm est)Nobody knows!
So who's on my elite dungeon squad this evening?
Btw, can I preview armor in the trading post yet?
You can enter any dungeon at any level- and the 3 levels of difference is not at all prohibitive. Only thing is you need to have decent gear (60 gear at level 77 means you get eaten alive in exp mode).
I once completed TA explorable when I was 7 levels "too young" for it, much to the chagrin of my group who basically had full-time medic duty (sorry again guys! mixed up the level reqs for CM and TA).
Oh, very cool.True.
Chances are, I should be able to hit 80 by the time you're scheduling the "start". That's about 3 hours after I get home from work, so I could, in theory, craft my way to 80 with no problems.