The agony mechanic is much worse. That's just a straight up gear check without actually calling it that.
/thread.
edit: BTW ANET LotRO already tried this with Radiance. It failed and they scrapped it.
The agony mechanic is much worse. That's just a straight up gear check without actually calling it that.
Wait, so am I mistaken in thinking that the reason stats are boosted for Ascended is because they don't get the standard boost from runes Exotics can use? Since they only have the infusion slot.
I guess we'll have to see how infusions actually work outside of mitigating Agony...
You guys are being overdramatic. I spoke with ArenaNet and the gear will just be the new ceiling because they need a new way to produce endgame that they can modify your abilities with Infusions to make you feel like you progress in the challenges of endgame.
I thought it was pretty clear that you only needed to gear for Agony if you intend to go super deep into the new dungeon.
Rofl. FREAK OUT PANIC TIME
Whoa, seriously? Everything I have just read indicates that it will only be required/beneficial for the new content, which makes it sort of a a "Lost Shore quest" to get Infusions. Sounds like fun to me...
edit: Holy crap, just caught up, are you guys nuts? It's rings and back pieces. I enjoy all the ways currently available to demonstrate that I've made a dungeon my bitch, and getting ascended gear that will help me do even more bitch-making in a dungeon with an exclusive new condition sounds like a blast to me. I don't see anything close to a loot treadmill, high-end gear check, or a new dungeon-prohibitive armor tier. I see new unique rings and back pieces which can specifically help you with the new content. secretive; I'm glad they do.
I'm willing to stipulate that they shouldn't have even told us anything at all. Man.
The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions.
Radiance is a mechanic in the LotRO game. It is found on some armour pieces and is used to combat gloom in certain instances. Gloom is given by some instance bosses and adds up to dread, which debuffs a person and (when they are effectively 8 levels lower) can make a person cower for a short time. Radiance directly counteracts boss gloom -- there is no benefit to having more radiance than the amount of gloom a boss produces. Contrariwise, there is no penalty for having "more than enough" radiance.
That's part of the issue for me. I don't want to have to get new infusions to counter agony, then another infusion to counter some other mechanic specific to the next update. It's rings and back pieces for now, but they said it will expand to other armor in the future updates to the point where you'll be able to get full set of ascended gear with infusions.
Adding things like this that can only be magically countered by some random piece of armor/infusion instead of player skill is one of the worst ways to gate people from your content.
Im definately quitting then >.<
Who wants my stuff!?
Seriously? Seriously. You don't even want to see how it plays out, and check out the full update, before you just bolt? This attitude is beyond me. Where did you get the impression that there was a gear grind now? How has this announcement made the game into wow? Am I just misinterpreting sarcasm or hyperbole?Translation, this is the way the game is heading, the gear grind is back, the +4 new tier sets with content. Yay for wow again.
So it turned out it was the bolded, except instead of a full new tier it's just rings and back pieces for now. I'm sorry, but... snore? And the Agony/Infusion concept is something I actually really enjoyed from GW1 (I have no knowledge on how it compares to anything in LOTRO)... made you feel like you were going up against a unique and uniquely powerful type of enemy that needed extra preparation to face unafraid. I look forward to getting better and better at the Fractals of the Mists over a long period of time.Hell, I guess I really won't even be angry if they're just adding either a new easily obtainable tier for armor or a crazily difficult to obtain tier for armor along the lines of legendaries. It would just be adding any sort of treadmill that I would loathe (and I am not kidding, mark my words, that sort of thing being added would get me to stop playing).
I assume we're talking in the future hypothetically, right? For now, "full ascended" gear is two rings and a back slot piece- it won't affect rune sets.What you miss out on, though, is what we sort of talked about in Mumble yesterday - no more ability to get that 6/6 Rune of the Flock or similar 6/6 bonuses. By running full Ascended gear (when available), you may have more base stats, but your bonuses and potential perks (blinding, life steal, etc) will be gone because you won't have slots to play with. Hence why you would still want to have Exotic gear sets available for when you DON'T need Agony resistance.
It's not even either weapons or armor, we don't know how hard it is to get or what grind may or may not be required... it's just one of those things I guess.Let me see if I understand this:
People are getting mad because ANet is going to add new type of items (weapons and/or armors i think) and you guys are getting crazy because...it's hard to get it or something? Or because of it requiring some grind?
Is this it?
Haha! No. Their dungeon content has largely been sub-par and they've done very little to fix that.And truthfully, we can't know ANet's intent at this time. We have to wait and see. Hopefully they realize what they're doing and will be able to push the content in the right direction and LEARN from the Radiance issue that LotRO ran into. The community is assuming that ANet is going to fuck this up bad - that's really unfair given how strong they've been up to this point with delivering an overall solid experience.
I assume we're talking in the future hypothetically, right? For now, "full ascended" gear is two rings and a back slot piece- it won't affect rune sets.
And truthfully, we can't know ANet's intent at this time. We have to wait and see. Hopefully they realize what they're doing and will be able to push the content in the right direction and LEARN from the Radiance issue that LotRO ran into. The community is assuming that ANet is going to fuck this up bad - that's really unfair given how strong they've been up to this point with delivering an overall solid experience.
When they put in a mechanic that has already failed in a past game it doesn't really boost confidence.
That, to me, says we'll see more new mechanics and specific ways to counter them for single content updates. That's a horrible, horrible way to gate content and makes people required to have multiple sets of gear for single dungeons/content. It'd be as if they require you to get entirely separate gear sets in order to do each of the current dungeons in the game.
Those who think people are over reacting should read about the radiance system in LOTRO and why the devs removed it in this dev post they made.
Adding things like this that can only be magically countered by some random piece of armor/infusion instead of player skill is one of the worst ways to gate people from your content.
Haha! No. Their dungeon content has largely been sub-par and they've done very little to fix that.
Don't be surprised that I'm not looking forward to this in any way, shape, or form.
So it's resistance gear for specific content? I thought we got rid of this stuff years ago.
I'm well aware of this.Are you referring to how some bug out or how some are seemingly impossible? They've been pretty clear on the fact that you need to use your food buffs and make sure your skills reflect the situation to make them manageable in some situations. Going pure DPS isn't going to make a kiting based encounter fun/manageable.
I'm well aware of this.
And it's also my biggest problem with the dungeons. They're gimmicky, and once you've figured out the gimmick there is simply no challenge to them. They're designed to test stats and builds, not player skill.
And I am really not a fan of encounters that require you to go ranged kiting just to survive. The game is already heavily ranged-biased as it is, there's no need to make it impossible to engage certain enemies in melee...
My only concern with Ascended armor, etc, is what type of effect it will have on crafters and the economy. Ori prices have already begun to plummet.
As for the gear ceiling going up, people are being absurdly dramatic about it. This isn't really a game that relies heavily on stats, and a tiny stat increase on some new gear is essentially meaningless. People are acting like the world is ending.
I believe the area you're referencing is Brisban Wildlands, which is gorgeous and has some cool events in it, and is right at your level. But, keep in mind that:Hey guys,
Just wondering, which direction would be a best for a Sylvari once I've finished Caledon Forest? I've done the entire area, quest-wise, and 98 percent of the other stuff has been collected in the area and was thinking of moving West. I can't remember the name of the area, but I have just entered it but wanted to get some advice before I go any further.
I'm level 15 btw.
Thanks!
I'm sorry, when did they say this...?People are being dramatic because ArenaNet said there would be no vertical progression in GW2 past Exotic.
I dunno, we're speculating.It may be a slight increase now but what about later?
I don't know, let's just wait and see? All we can do now is wildly speculate.After they introduce the full Ascended set what then?
That would be pretty dumb and lazy and I'd be very surprised buuut again we have no idea.A new dungeon with a new condition with a new armor set that is a slight increase over Ascended?
Interesting.. I think I'm starting to get it.When they start outright lying to us how can we not be dramatic?
There is a command but it just submits a report with coordinates to ArenaNet to check out, it doesn't actually teleport you. I get stuck in stuff stealing sometimes and it's quite annoying indeed. Usually either a leap or a shadowstep will get you out.Is there a /stuck command in GW2? I teleported myself into walls and stuff while fighting a couple times. Thankfully I teleported back out but it's kind of annoying.
huhhhhh what?As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).
I believe the area you're referencing is Brisban Wildlands, which is gorgeous and has some cool events in it, and is right at your level. But, keep in mind that:
1) You can also go to the other races' starting areas if you feel like it, it's an easy jump any time through Lion's Arch
2) Lower-level content will still be worthwhile, and doing some higher-level content won't be impossble- I encourage you to just explore at your own pace, and you'll realize quickly if you're out of your league somewhere
by the way, I just caught this throwaway from the blog:
huhhhhh what?
Metrica Province is the Asura starting area. I love it. There's a nuclear reactor with a very friendly elemental who spawns sometimes.Thank you for your reply. I went into Metrica Province, but I'll see about Brisbane too since you mentioned it.
I think complimentary was used as "items that compliment the ones already introduced" as opposed to "given to players free of charge".
Lots of that blog didn't make sense.
The dramatics in this thread are crazier than Broadway right now.
Wait what was this?Nothing will ever compare to when they announced they were taking the energy bar away.
Welp, if they did mean that, they spelled it wrong. Who knows!
Wait what was this?
This isn't bad. Reddit is bad. Official forums are worse. No one here touches Guru anyway.The dramatics in this thread are crazier than Broadway right now.
Simplifying, a mana bar and dodge endurance bar rolled into one. Watch my memory be off about this too...Wait what was this?
The dramatics in this thread are crazier than Broadway right now.
Metrica Province is the Asura starting area. I love it. There's a nuclear reactor with a very friendly elemental who spawns sometimes.
It's a 1-15 area, but it's a great zone IMO. Brisban Wildlands is the area where the Sylvari and Asura intersect.
I'm well aware of this.
And it's also my biggest problem with the dungeons. They're gimmicky, and once you've figured out the gimmick there is simply no challenge to them. They're designed to test stats and builds, not player skill.
And I am really not a fan of encounters that require you to go ranged kiting just to survive. The game is already heavily ranged-biased as it is, there's no need to make it impossible to engage certain enemies in melee...
Subject Alpha is one of the most well-tuned, compelling examples of the dynamic combat in GW2, and one of the best dungeon bosses I've encountered in a game. It makes perfect sense to me that they wanted to make sure you fight him multiple times. While at first it was frustrating and overwhelming to face him and learn which abilities he has on which path, now when I die to him I just curse myself for not playing better. I've done the teleporter path version a handful of times without being downed a single time now, feels awesome. It is not easy nor trivial, and really, just a generally good example of sound design with only a few flaws (the run back to alpha on the teleporter path is a little too much negative reinforcement since he resets ).
I would say there are more non-gimmicky, purely skill-based dungeon paths than there are gimmicky ones. That is to say, you do have to learn the encounters over time and execute them properly, and there might be a gimmick room or two, but for the most part you'll be relying on skill, preparation, and teamwork- not a gimmick for the entire dungeon (like SE path 1, or, arguably, AC story with the boulders).
"No challenge" to these dungeons is a remarkable stretch. "Designed to tests stats and builds" is actually borderline incomprehensible to me- I've literally done the same dungeon path twice in a row with the same character using a completely different build. And skill is very nearly always the bottlenecking factor.
There's also a lot to be said for being able to swap traits and skills out on the fly. I really enjoyed, after hitting the brick wall that is Lupicus in Arah 4 or 5 times when he switches to the second phase, respeccing all my traits and swapping out a utility skill to focus on pure dual-pistol DPS just for that phase of the fight, even though for the first phase I literally didn't do a single point of damage to him (was doing full support and cleaning up the grubs).I have to agree with this. Now that I'm running more dungeons, I've seen the difference first hand. I could spell out my last dungeon run to make it clear, but it's not worth it. Simply put, the skills you choose to bring, along with your personal skill and understanding of your build and how it contributes to the encounter, are the factors that make dungeons fun - NOT the pretty orange or pink text gear.