• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Gundam PS3 vid - (TGS) Kikizo

http://games.kikizo.com/news/200510/059.asp (my bad Kyoto :))

This is from the TGS wall footage that seemed to have some trouble turning up anywhere. Im not sure how much of it is running in real time or not, but the lighting and assets look closer to the PS Meeting demo than the original E3 target video. If its based off the demo than its come a long way already. Seems like they've changed the color palette to a more weathered, war torn look which I like, and they added some environmental effects . The big thing is the new building collision though which just looks jaw dropping. If they can achieve that level of malleability in real time that'd be very impressive. Let alone coming from a Bandai dev.
 
hukasmokincaterpillar said:
The big thing is the new building collision though which just looks jaw dropping. If they can achieve that level of malleability in real time that'd be very impressive. Let alone coming from a Bandai dev.

Are we sure this is CG? It wouldn't make much sense for them to do a new trailer and go back to CG after showing it in real time and having it look basically the same.
 
If that's realtime I'll buy (2) PS3s at launch because one of them will die horribly from playing that game to death. Lord help me if it has online play.
 
That is NOT the E3 trailor... at least not the one that was shown online if I recall. And looks realtime to meee... PS3 powa baby (GA needs to get used to CG quality from the ps3) :D.

Waits for shoggy to come here telling us the models are too perfect for real time. LOL

BTW, the part where he crashes into the building is fantastic.
 
The shadows, imperfect textures and visible polys in curved surfaces definitely look realtime. It's really quite amazing looking, especially when buildings start falling apart after the robots smash into them.
 
SolidSnakex said:
Are we sure this is CG? It wouldn't make much sense for them to do a new trailer and go back to CG after showing it in real time and having it look basically the same.

Thats true, Im just having trouble believing they'd have a physics/particle system that sophisticated up and running already. This is Bandai afterall. ;)
 
If you look closely, you can see texture clipping, AA issues AND shimmering. it is OBVIOUSLY real-time. Either that or the CG artists should be FIRED ASAP.

What makes it look so spectacular are the model poly counts, the lighting/shadowing, and particle physics... all of which are supposed to be the strong points of the cell/rsx combo. :)
 
did everyones memories get erased with mind rubbers?

Isn't this the render that preceded the realtime demo that was shown in Japan pre-TGS?
 
DCharlie said:
did everyones memories get erased with mind rubbers?

Isn't this the render that preceded the realtime demo that was shown in Japan pre-TGS?

no, its not. Unless there are multiple trailors from E3 and only one got posted online. The e3 trailor showed these robots walking around the city, not going at it like that from what i recall. But if someone has a link, we could double check to make sure. One thing is for sure, I don't remember any gun fighting in the original trailor.
 
DCharlie said:
did everyones memories get erased with mind rubbers?

Isn't this the render that preceded the realtime demo that was shown in Japan pre-TGS?

No, there's some significant differences. And some new footage as well (namely the building collision).
 
DCharlie said:
Isn't this the render that preceded the realtime demo that was shown in Japan pre-TGS?

At the Playstation Meeting? I'm not sure they showed this there, at least it wasn't reported at the time.

Parts of this vid did show up in Gametrailer.com's TGS montage though. But this is the first time I've seen the full thing.

Who knows if it's realtime or not, but it'd be a bit of a step backward to start showing prerendered stuff after the realtime demo at the playstation meeting.
 
Marconelly said:
The shadows, imperfect textures and visible polys in curved surfaces definitely look realtime. It's really quite amazing looking, especially when buildings start falling apart after the robots smash into them.

Whats even more impressive than that is that its Bandai of all companies. This is what they were doing this gen

921639_20050831_screen007.jpg
 
I'll believe it when they actually show me gameplay, instead of predetermined playback. There's to much of this "ingame asset" stuff going on, that doesn't represent actual gameplay...


*Thinks of Madden target video, then actual game.....*
 
Tenacious-V said:
I'll believe it when they actually show me gameplay, instead of predetermined playback. There's to much of this "ingame asset" stuff going on, that doesn't represent actual gameplay...


*Thinks of Madden target video, then actual game.....*

Madden is running on inferior hardware, what do you expect?? check it out when they show ps3 footage, then we'll talk concept footage vs. reality. :D

awaits xbot battalion to roll in. hehe
 
Doube D said:
Madden is running on inferior hardware, what do you expect?? check it out when they show ps3 footage, then we'll talk concept footage vs. reality. :D

awaits xbot battalion to roll in. hehe

I'm not gonna start arguing over hardware, cause frankly I don't give a damn, and it's so petty. I'm just sick of all the fake shit being thrown at us trying to make us think it's actual gameplay.

Fuck the PR bullshit, I don't get impressed by this shit anymore cause it never truly represents what the final product will be. Give me actual gameplay vids, then we'll talk.
 
Dante said:
what's the Codec for this vid?

Are you using Firefox??


Most of the time I do, but for some reason, Kikizo's video wont work for me when I try to view them with Firefox...

When watching vids @ Kikizo, I just start up Internet Explorer and everythings fine :)
 
dorio said:
Wow, this is alot smoother than what was running at the Sony show. That destruction is godly!


That gametrailers TGS roundup video had a 2 sec. clip of the building destruction of this video.....this is the first time I have seen it in its entirety...
 
Kleegamefan said:
Are you using Firefox??


Most of the time I do, but for some reason, Kikizo's video wont work for me when I try to view them with Firefox...

When watching vids @ Kikizo, I just start up Internet Explorer and everythings fine :)

Have been meaning to sort this out for ages.
Am too lazy.
 
Kleegamefan said:
That gametrailers TGS roundup video had a 2 sec. clip of the building destruction of this video.....this is the first time I have seen it in its entirety...

Out of interest have people seen the Genji shit etc etc as well? All on the same link above.
 
"Who knows if it's realtime or not, but it'd be a bit of a step backward to start showing prerendered stuff after the realtime demo at the playstation meeting."

well, you only have to look at the reaction in this thread. Realtime or not , people _want_ to believe it is regarless.

If this _is_ realtime then it's a massive jump over the actual realtime in game footage they showed at the playstation exhibition, so that's at least a reaon why they might have went back to a render that uses parts of the render that we've seen before.
 
Tenacious-V said:
I'm not gonna start arguing over hardware, cause frankly I don't give a damn, and it's so petty. I'm just sick of all the fake shit being thrown at us trying to make us think it's actual gameplay.

Fuck the PR bullshit, I don't get impressed by this shit anymore cause it never truly represents what the final product will be. Give me actual gameplay vids, then we'll talk.

Bandai demoed a realtime version of this at the PS Meeting and it looked like this

psm10.jpg

25215gr.jpg

06549qf.jpg
 
SolidSnakex said:
Bandai demoed a realtime version of this at the PS Meeting and it looked like this

psm10.jpg

25215gr.jpg

06549qf.jpg

lol ye. I wonder where dcharlie came up with "a massive jump" from. LOL. If anything, those high res real-time pics look cleaner than the footage we saw. Its realtime folks, move on.
 
"ol ye. I wonder where dcharlie came up with "a massive jump" from. LOL. If anything, those high res real-time pics look cleaner than the footage we saw. Its realtime folks, move on."

in the way they move and animate and the destructable environmnets

Go check the movie of the realtime game, and compare it to the video posted. There is quite a large difference.

A few pictures doesn't tell the story.
 
DCharlie said:
in the way they move and animate and the destructable environmnets

Go check the movie of the realtime game, and compare it to the video posted. There is quite a large difference.

A few pictures doesn't tell the story.

It looks better, but its nothing some development time couldn't have cleared up. I think people are just having a hard time swallowing that the video they showed at E3 wasn't out of range of the PS3.
 
"It looks better, but its nothing some development time couldn't have cleared up."

"I think people are just having a hard time swallowing that the video they showed at E3 wasn't out of range of the PS3."
... that's the point i'm trying to make - but i think in a different way.
 
DCharlie said:
in the way they move and animate and the destructable environmnets

Go check the movie of the realtime game, and compare it to the video posted. There is quite a large difference.

A few pictures doesn't tell the story.

im not saying the new footage doesn't look better. It looks much better. My point was about the massive nature you were referencing. The particle effects and annimation is basically the only difference between the two. Nothing a few extra months of work and a newer dev kits couldn't make happen.
 
SolidSnakex said:
Bandai demoed a realtime version of this at the PS Meeting and it looked like this

psm10.jpg

25215gr.jpg

06549qf.jpg

Yeah I know, I've got that video. It was very basic, shooting nothing, walking, then once you shot a mech, it went to a video clip of it falling down. It looked more like they through everything into making it look good and nothing into actual gameplay, it was quite frankly pretty pathetic.

Like I said, I'll wait for actual gameplay (and I mean a representation of what I'll be doing myself with a controller, and full interaction with the surroundings... not video clips) before it gets any sort of recognition. This way I won't be disappointed cause I have no expectations! :)
 
"im not saying the new footage doesn't look better. It looks much better. My point was about the massive nature you were referencing. The particle effects and annimation is basically the only difference between the two. Nothing a few extra months of work and a newer dev kits couldn't make happen."
as of the last tech demo - it had a low frame rate and standard animation. From this latest render, they are showing some pretty sophisticated stuff. So IMO it would be a big jump to get from one to the other. In stills, it's going to look as good - in motion, it's going to be a different story.

a few extra months ? I guess we'll see. Do Bandai have the talent (although i assume they could ask Namco) to get to that level after being nowhere near it on the PS2 - or are the dev kits so amazing on the PS3 that they don't need that much ability?
 
They only added destructable buildings, which don't really look like some CGI destruction either. It's more like some big chunks of polygons fall apart, and the rest is filled with particle-like fallout.

Also, let's face it, they probably sped up the footage to a constant framerate.
 
DCharlie said:
as of the last tech demo - it had a low frame rate and standard animation. From this latest render, they are showing some pretty sophisticated stuff. So IMO it would be a big jump to get from one to the other. In stills, it's going to look as good - in motion, it's going to be a different story.

a few extra months ? I guess we'll see. Do Bandai have the talent (although i assume they could ask Namco) to get to that level after being nowhere near it on the PS2 - or are the dev kits so amazing on the PS3 that they don't need that much ability?


I heard they instantly double the framerate when you port 360 games to it. :)
 
DCharlie said:
a few extra months ? I guess we'll see. Do Bandai have the talent (although i assume they could ask Namco) to get to that level after being nowhere near it on the PS2 - or are the dev kits so amazing on the PS3 that they don't need that much ability?

Who knows, but you saw the real time version of this game. It wasn't perfect but its far beyond what anything thought Bandai would be possible (and in some cases, beyond what people thought the PS3 could do).
 
Tenacious-V said:
Yeah I know, I've got that video. It was very basic, shooting nothing, walking, then once you shot a mech, it went to a video clip of it falling down. It looked more like they through everything into making it look good and nothing into actual gameplay, it was quite frankly pretty pathetic.

Most early raw footage of actual gameplay tends to be rather "pathetic" I suppose. But the theme of their presentation at PS Meeting was to specifically show off the new engine they built from the ground up. They even made a point to state once they moved onto utilizing the SPEs they'd start to implement their environmental effects and destructible damage to buildings. *shrug* We'll see how the end product turns out.

Tenacious-V said:
Like I said, I'll wait for actual gameplay (and I mean a representation of what I'll be doing myself with a controller, and full interaction with the surroundings... not video clips) before it gets any sort of recognition. This way I won't be disappointed cause I have no expectations! :)

Its definitely a good attitude to have. But if thats the case why are you in this thread grousing about a game that apparently falls below your new found complete lack of expectation? :)
 
hukasmokincaterpillar said:
Most early raw footage of actual gameplay tends to be rather "pathetic" I suppose. But the theme of their presentation at PS Meeting was to specifically show off the new engine they built from the ground up. They even made a point to state once they moved onto utilizing the SPEs they'd start to implement their environmental effects and destructible damage to buildings. *shrug* We'll see how the end product turns out.

Precisely, we'll see.

Its definitely a good attitude to have. But if thats the case why are you in this thread grousing about a game that apparently falls below your new found complete lack of expectation? :)

Just the same as all the trolls jump into threads about the competition, or fanboys come to idolize the games, or anyone comes to talk about anything. Just general interest, positive feedback or otherwise. You know, general criticisms.
 
Marconelly said:
They only added destructable buildings, which don't really look like some CGI destruction either. It's more like some big chunks of polygons fall apart, and the rest is filled with particle-like fallout.

Also, let's face it, they probably sped up the footage to a constant framerate.

Thats my hunch. Hopefully the end product turns out well because it looks impressive as hell. Fancy shaders, lighting, motion blur are nice and all, but this is the type of technical advance that Id really love to see come to fruition next gen. Physical simulation that brings a new level of interactivity and immersiveness to game worlds.
 
Top Bottom