Guy's son loves Fortnite but hates practicing math, so he made an FPS for practicing math - MATH FPS : Solve Or Die

LectureMaster

Or is it just one of Adam's balls in my throat?



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The problem is kids these days will just shoot all 4\5 answers until the enemy dies. A wrong shot should randomize the equation and answers. Or just teach your son that life is going to involve doing things you hate in order to do things you love and this would be a good time to instill that lesson.
 
This is actually pretty cool.

Well done by the dad!

I just hope he never wants to learn mandarin.
 
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Very Easy -> Basic sums and subtractions
Easy -> Basic sums and subtractions, multiplications and divisions
Normal -> Problems with larger numbers
Hard -> Equation expressions
Very Hard -> Advanced equation expressions
Nightmare -> Calculus questions
Dead Man's Nightmare -> Find the prime number. At least 5-case. Enemies get faster each wrong shot.
 
The most math i used in a videogame was while playing Gwent on the PS4. While the fuckers on PC was using plugins to see the math result i was forced to make all the math calculations in my head.
 
People get wipe in FF14 because there is a boss has math mechanic, and it's hillarious, i memorize a lot of prime number because of this mech
 
The title of this thread has got "A guy's son and the guy is some guy from the Midwest haha I don't know but anyways his son who fucking hates math and by the way I hate too the math I mean not the son so anyways the guy made a math practicing game for practicing math and guy title of the game might me something like Solve or Die or Die or Solve I don't care open the link yourself you retard" energy
 
There was a 2D maze game I played once, maybe twice, in school in the mid-late 90s. Not sure the computer system and it was probably old by that point. You had to solve sums to get past barriers and I think there was a time limit. I wish I could find it again.
 
It's a nice idea from an obviously loving parent who wants to use his son's interests to propel his learning.

But it's Fortnite/TikTok and the Internet in general rotting your son's brain. He'll do just fine with maths at school if his attention span wasn't trained to last for 30 seconds at a time.
 
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I don't get it
Chinese people are good at math. Americans are retarded.

I think this is a cool idea. Not Number Munchers cool, but I'd probably try it out with my kids at a decent price.

I expect Overwhelmingly Positive reviews and an average playtime of 0.2 hours.
 
Number Munchers

But the Apple II is absolutely how it's meant to be played.

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I need to find one of these old machines for my collection, severe lack of green-monochrome in my CRTs collection right now.
When I was a kiddo in 2nd grade they identified me as a "smart kid".

That school's idea of an Academically Gifted program was just to frequently let me play games all day and ignore the actual classwork. I played a fuckton of Number Munchers on their shitty Apple II. Good times.
 
Looks like shit like most wannabe edu-games that haven't had much design work. Needs gameplay and level and game design to be worth playing, not just the maths gimmick. But even that should be better/more freeform and thought provoking with say, having the solution number you need on their head display, not hovering over their head like this, and the other numbers on the rest of the body as they are now but also scatter mathematical symbols like + - / x around their bodies, so you have to shoot number, then shoot + or - or x, then another number, etc., that will total the head display and they'll explode or something like that. Or maybe the mathematical symbols are your guns or firing modes so you shoot the first number with your + gun then the next number with a - or division or multiplication or whatever gun/firing mode in order to arrive to that head display result. Either way you might get by with just simple + - stuff for a while, cheesing it, but that takes more shots and time so you eventually need to employ more advanced calculations to do better, faster. Add different enemy types maybe some you don't need to get the head display result as it is. Maybe different bots heads somehow marked (color?) have different requirements, for some you have to reach their number either incrementally or in one or x number of shots, for others make it reach 0. Also do bosses with multiple points than just the head of the bots to damage/destroy with resolving each one's result in this way, maybe with a set time before each regenerates if you haven't destroyed another or all of the points within that time frame and the numbers all shift around each hit/regeneration cycle. Idk, stuff like that, whatever would work to make it more interesting and less basic. Hell, just converting The Typing of the Dead where instead of copying the phrase over the zombie heads you have to solve a mathematical problem given instead, but with that game's tight design and not freeform but lame FPSing as seen here, would be better, if still too basic for most to enjoy.​
 
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